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SUBSIM: The Web's #1 BBS for all submarine and naval simulations! |
04-26-2008, 03:00 AM
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#1 |
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Swabbie
![]() Join Date: Apr 2008
Posts: 11
Downloads: 13
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Hey there, I am having a strange problem with SH3 + GWX2
I cannot use the deck gun. Had no problems using it earlier before I installed GWX2... but now it says I have no ammo. I look at my weapons loadout and I have 110 rounds, but when I man and use the deckgun it says I have 0 rounds. What gives? I have to sink small ships with my 20mm! |
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04-26-2008, 03:01 AM
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#2 |
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Sea Knight
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When you man the DG, just select the HE ammo to load and you'll be fine. Either that or be a Kaleun and simply order your crew to do the work they are paid for.
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"there's nothing so useless as doing efficiently that which should not be done at all" - Peter Drucker ![]() GWX Website TarJaks Funkraum 2008 Subsim Meet Photo Album |
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04-26-2008, 03:48 AM
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#3 |
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Subsim Aviator
Join Date: Mar 2007
Location: Texas
Posts: 7,661
Downloads: 117
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like Tarjak said, click the HE shell emblem in the lower right hand corner of the screen.
in real life, U-boats did not sail around with a round "chambered" ready to go. imagine the thing exploding in the chamber at depth ![]() also, a lot of hard work went into the amazingly well written and organized GWX manual there are a lot of secrets to be learned within its pages, open it up and skim through it... you will learn a lot about what this amazing mod does for you
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04-26-2008, 01:29 PM
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#4 | |
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Just A Kid At Heart
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Quote:
If so, that's a relief. The captain never shot the gun himself, and neither will I.
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"Human beings are perhaps never more frightening than when they are convinced beyond doubt that they are right." – Laurens van der Post
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04-26-2008, 02:23 PM
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#5 | ||
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Ace of the Deep
![]() Join Date: May 2005
Location: Off your Stb side with good solution
Posts: 1,157
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Quote:
Read that in a book called "U Boat War Patrol".... great book. Had a bunch of photos that were taken for propoganda during a Carribean patrol of his. These were found in someones attic years later and the author used them along with Shuren's patrol diary to write the book.
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04-26-2008, 05:59 PM
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#6 | ||
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Sea Knight
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Quote:
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"there's nothing so useless as doing efficiently that which should not be done at all" - Peter Drucker ![]() GWX Website TarJaks Funkraum 2008 Subsim Meet Photo Album |
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04-26-2008, 08:24 PM
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#7 | |
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Ace of the Deep
![]() Join Date: May 2005
Location: Off your Stb side with good solution
Posts: 1,157
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Quote:
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04-26-2008, 08:34 PM
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#8 |
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Navy Seal
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I just tried loading without a Deck Officer and had no problem.
:hmm:
__________________
You're hanging out with us now, pal. ![]() Dignity has nothing to do with it. Democracy - 2 wolves and a lamb voting on what's for lunch. Liberty - a well-armed lamb contesting the vote. |
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04-26-2008, 10:03 PM
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Just A Kid At Heart
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Still, it was more the exception than the rule. Sometimes I do like to aim and fire myself; I was just concerned about having to do it when I didn't feel like it. I find that in games like these the player can shoot much better than the AI, and it skews the results somethin' terrible.
__________________
"Human beings are perhaps never more frightening than when they are convinced beyond doubt that they are right." – Laurens van der Post
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04-27-2008, 09:19 AM
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#10 | |||
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Ace of the Deep
![]() Join Date: May 2005
Location: Off your Stb side with good solution
Posts: 1,157
Downloads: 23
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Quote:
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04-27-2008, 11:38 AM
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#11 |
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Grey Wolf
![]() Join Date: Mar 2008
Posts: 914
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I use to find that I was a much better shot than my gun crews. This was with stock. Now that I'm playing with GWX I think that it's about 50/50. In stock I never had to contend with ship's lights blinding me at night. It totally throws my aim off sometimes as it's hard to depress the deck gun low enough for hull & waterline shots when "we're" in really close. From further out I get the IWO to call out the target's distance & adjust my sights accordingly.
P.S. A little tip from the GWX manual (I think): when starting your patrol order the deck gun to be manned & get the gun crew to load a round. Then return them to their regular bridge duties. That way you'll always have a round chambered and ready when you need it most (especially if you've set the reload times in SH3 Cmdr to 10 seconds for the 88 and 12 seconds for the 105). Last edited by Murr44; 04-27-2008 at 11:50 AM. |
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