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Old 04-21-2008, 03:09 PM   #1
Xenomorphobia
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Default amb_x sound issue

hi, kaleuns!

i searched the forum for a proper topic but i couldn't find it so decided to post this issue here.

for me both sounds amb_wind1 and amb_oceanskyline keep on playing even if i'm submerged and/or in an internal view. for example if i'm submerged and watching my sub from the outside (with the cam under water, too) i can hear a mixture of amb_wind1, amb_oceanskyline, amb_underwater. i should just hear amb_underwater, shouldn't i?

i think that shouldn't happen if everything works fine with my installation. its a nerv wrecking thing hearing those sounds all the time, especially when using the hydrophone.

is there a way to fix that, m8s?

thanks in advance

Xeno
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Old 04-21-2008, 03:10 PM   #2
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Quote:
Originally Posted by Xenomorphobia
hi, kaleuns!

i searched the forum for a proper topic but i couldn't find it so decided to post this issue here.

for me both sounds amb_wind1 and amb_oceanskyline keep on playing even if i'm submerged and/or in an internal view. for example if i'm submerged and watching my sub from the outside (with the cam under water, too) i can hear a mixture of amb_wind1, amb_oceanskyline, amb_underwater. i should just hear amb_underwater, shouldn't i?

i think that shouldn't happen if everything works fine with my installation. its a nerv wrecking thing hearing those sounds all the time, especially when using the hydrophone.

is there a way to fix that, m8s?

thanks in advance

Xeno
Check my reply on this thread. Doesnt tell you how to fix it, but what causes it most of the time.
http://www.subsim.com/radioroom/show...739#post844739
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Old 04-21-2008, 03:34 PM   #3
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this is something that SH3 users screw themselves into...

when switching from conning tower or any outside view, to any map or inside view make sure you do so at 1X time compression.

the easiest fix i have found is to...

1. surface at least 50 KM from any shore, port or known surface or air units.

2. Save the game

3. exit SH3

4. start SH3 and load your savegame

the sounds should be normalized.

good luck hope this works
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Old 04-21-2008, 03:49 PM   #4
Xenomorphobia
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Quote:
Originally Posted by GoldenRivet
this is something that SH3 users screw themselves into...

when switching from conning tower or any outside view, to any map or inside view make sure you do so at 1X time compression.

the easiest fix i have found is to...

1. surface at least 50 KM from any shore, port or known surface or air units.

2. Save the game

3. exit SH3

4. start SH3 and load your savegame

the sounds should be normalized.

good luck hope this works
thanks m8! sounds good and ill give it a try.
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Old 04-21-2008, 04:48 PM   #5
Xenomorphobia
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Quote:
Originally Posted by Xenomorphobia
Quote:
Originally Posted by GoldenRivet
this is something that SH3 users screw themselves into...

when switching from conning tower or any outside view, to any map or inside view make sure you do so at 1X time compression.

the easiest fix i have found is to...

1. surface at least 50 KM from any shore, port or known surface or air units.

2. Save the game

3. exit SH3

4. start SH3 and load your savegame

the sounds should be normalized.

good luck hope this works
thanks m8! sounds good and ill give it a try.
...your point, m8!

works for me here sounds are like they should be after loading savegame.

special thanks!!

Xeno
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Old 04-21-2008, 05:02 PM   #6
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no problem, glad your in order again. just remember to prevent further issues of this sort... avoid changing views with time compression above 1X
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Old 04-21-2008, 08:23 PM   #7
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Okay, here's a twist on that: sometimes I get wind and seagull sounds in the control room...when the game starts! I say sometimes, because it's only once in a while; and I'm talking about at the very start of a new patrol, because I haven't done any playing, just testing.

Go figure.
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Old 04-22-2008, 01:50 AM   #8
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Quote:
Okay, here's a twist on that: sometimes I get wind and seagull sounds in the control room...when the game starts! I say sometimes, because it's only once in a while; and I'm talking about at the very start of a new patrol, because I haven't done any playing, just testing.
Sound coming through the open conning tower hatch?
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Old 04-22-2008, 08:27 AM   #9
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Quote:
Originally Posted by HW3
Sound coming through the open conning tower hatch?
good point on that, m8. for the sake of realism i would argree ... but if so, exterior ambient sounds however should be softened/damped related to the interior amb sounds when listening from the comand centre - you should be able to seperate the sounds origin anyway. its a simple but very impressive effect, especially in a sub.

but as far as i know this effect is considered in shIII. if somehow it doesn't behave that way permanently (cause and effect relation), there's obviously something wrong.
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Old 04-22-2008, 08:43 AM   #10
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Oh.. and Welcome Aboard Herr Kaluen!!!
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Old 04-22-2008, 11:46 AM   #11
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Quote:
Originally Posted by HW3
Sound coming through the open conning tower hatch?
Not a bad point! I don't think that's it, since if I go to the tower the outer hatch is closed, but next time I hear it I can still pretend.

Thanks!
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Old 04-22-2008, 04:34 PM   #12
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I know the sim doesn't show the hatch open while in port but, I figured most commanders would have it open while at the dock to allow easy access, and fresh air inside.
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