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Old 04-20-2008, 11:30 AM   #16
Hartmann
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Quote:
Originally Posted by ref
Quote:
Originally Posted by lurker_hlb3
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Originally Posted by ref
This mod adds the kiel canal, scapa flow east entrance, suez canal, panama canal and helgoland (last one, original mod by TigerKatziKarzi adapted by me to sh4).
Ref
I noted that there was no readme with this mod. Since there is no “permissions” is it correct to assume in user / mod make can use your work without written permission?
Yes, besides the Kiel canal and scapa, that are usefull for the ATO, I thought that the Panama canal could be usefull for the PTO, at least for some special missions, Suez is just eye candy as to my knoledge no sub used it.

Ref
Suez was used by british submarines in transfers from the Med to the pacific, so it could be useful for allied submarines :hmm:
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Old 04-20-2008, 12:26 PM   #17
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Too bad the way the terrain works forces a Kiel Canal that is three times wider than the real one. At least that's true in SH3. It would be nice if it could be the correct width.
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Old 04-20-2008, 12:39 PM   #18
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Originally Posted by Sailor Steve
Too bad the way the terrain works forces a Kiel Canal that is three times wider than the real one. At least that's true in SH3. It would be nice if it could be the correct width.
Same size limit here 3 pixels = 600 meters.

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Old 04-20-2008, 02:05 PM   #19
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does it work with 1.4???
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Old 04-20-2008, 02:54 PM   #20
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does it work with 1.4???
Haven't tested, but should work ok, as the terrain files haven't changed.

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Old 04-20-2008, 03:54 PM   #21
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Pretty cool ref, I only remember reading about the canals modded in SH3 (I haven't played it for a long time), so now we can enjoy this in SH4.
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Old 04-20-2008, 09:41 PM   #22
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Default Coming soon/Lock_Holtenau_SH4 1.5 + OpsMonsun

Thank you Ref for the Canals!!!!! Now I can converted + Release my Locks for the Kiel_Canal in the next days, then also include: The Lock_Brunsbüttel



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Old 04-20-2008, 10:31 PM   #23
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Originally Posted by ref
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Originally Posted by gimpy117
does it work with 1.4???
Haven't tested, but should work ok, as the terrain files haven't changed.

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Old 04-20-2008, 10:36 PM   #24
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Wow!
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Old 04-21-2008, 03:55 AM   #25
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Will Sofu Gan be a possibility ?

That was one Seriously importent landmark for all the Pears boats as well as aircrafts and other.

It was used not only as a landmark, but allso to calibrate the radar, as its height were known.

Finaly - i was going to post this witout this as its selfevident - This work here is awesome !
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Old 04-21-2008, 06:47 AM   #26
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Quote:
Originally Posted by Mav87th
Will Sofu Gan be a possibility ?

That was one Seriously importent landmark for all the Pears boats as well as aircrafts and other.

It was used not only as a landmark, but allso to calibrate the radar, as its height were known.

Finaly - i was going to post this witout this as its selfevident - This work here is awesome !
You mean this ?


Sorry, but it's not possible to be that detailed both in size and height with the game terrain engine, remember that the smallest area is 100x100 mts. Also it's not possible to make soneting that small have that height due too the game smoothing the height values bewtween points.

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Old 04-21-2008, 08:07 AM   #27
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Ref,

The Panama Canal Now I can take new construction from Conneticut to Pearl? Sure can!!!! Thanks a million Ref...this is very cool
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Old 04-21-2008, 10:27 AM   #28
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Bump!
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Old 04-21-2008, 11:22 AM   #29
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Yea Ref i ment that. Crap that it can not be made. Perhaps someone can make a building that stands on the ocean buttom at the spot ?
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Old 04-21-2008, 11:41 AM   #30
M. Sarsfield
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Float a light house there, but without the light. Give it a rocky texture.
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