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04-14-2008, 09:07 AM
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#46 | |
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Ace of the Deep
![]() Join Date: Aug 2007
Location: Tulsa, OK
Posts: 1,016
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Quote:
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MJS USS Batfish Volunteer/Reenactor www.ss310.com www.ussbatfish.com Communism killed over 100M people and all that I got was this lousy signature.* *http://www.hawaii.edu/powerkills/COM.ART.HTM |
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04-14-2008, 11:09 AM
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#47 |
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Just A Kid At Heart
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Of course there are no crew members. They know they can't get to the Indian Ocean in a Type II, so they just didn't show up for work.
Looks great, sitting there in all his tiny glory!
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"Human beings are perhaps never more frightening than when they are convinced beyond doubt that they are right." – Laurens van der Post
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04-14-2008, 06:58 PM
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#48 |
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Gunner
![]() Join Date: Jul 2007
Posts: 94
Downloads: 27
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Um, sorry if I sound stupid, but how do I get to test the sub out. I tried creating a mission following the tutorial that was posted on the forums a few days ago, and when I try to load it, I only get the choice of american subs.
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04-14-2008, 07:13 PM
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#49 |
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Torpedoman
![]() Join Date: Mar 2007
Location: Virginia (USA)
Posts: 113
Downloads: 7
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I love the work that you're doing Mikhayl. I hope you're having as much fun modding as I am watching your progress.
So, realistically... what are the barriers to an Atlantic Campaign for SH4? Is there interest in this? I'd love to take the Type II for a run out into the English Channel... -m |
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04-14-2008, 07:35 PM
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#50 |
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The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,545
Downloads: 18
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There are no barriers. It will take some time but a couple of groups have already announced work on a Atlantic campaign.
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![]() S3D - Silent 3ditor (v0.9.9) - S3D homepage - SUBSIM thread SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
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04-14-2008, 09:24 PM
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#51 |
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Ocean Warrior
![]() Join Date: Jul 2007
Location: Kalamazoo, MI
Posts: 3,232
Downloads: 84
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yea now make a US cruiser for 1.4
i'll try but odds are slim
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04-15-2008, 02:04 PM
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#52 |
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Gunner
![]() Join Date: Jul 2007
Posts: 94
Downloads: 27
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Thank you so much for your help! The only problem now is, the body of the sub shows up as black. The gun mount has color, but nothing else. In the control room, all you can see is the outline of what the lights cover. Meaning, during the day, the control room is white washed, at night, red washed. This is over a stock 1.5 fresh re-install.
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04-15-2008, 02:21 PM
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#53 |
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Gunner
![]() Join Date: Jul 2007
Posts: 94
Downloads: 27
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Ok, here's a pic of what I am seeing.
![]() I am running the game on the lower end of the settings, all sliders all the way to the left in game, nothing enabled (4 year old computer), 1280x1024 60Hz. |
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04-15-2008, 02:32 PM
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#54 |
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Pacific Aces Dev Team
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LOL now that's a good interior for the guys doing the "Cold war mod"...it certainly looks fine for a soviet nuclear sub of the 60s ... K19 anyone (Including broken radioactive reactor)? :rotfl:
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"Wiser is the Devil for being old than for being the Devil" - Old spanish say
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04-15-2008, 02:33 PM
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#55 |
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Gunner
![]() Join Date: Jul 2007
Posts: 94
Downloads: 27
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Haha!
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04-15-2008, 02:41 PM
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#56 |
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Gunner
![]() Join Date: Jul 2007
Posts: 94
Downloads: 27
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I'll give it a shot, thanks!
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04-15-2008, 02:43 PM
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#57 |
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Ace of the Deep
![]() Join Date: Aug 2007
Location: Tulsa, OK
Posts: 1,016
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It definitely brings new meaning to "Red Oktober"
__________________
MJS USS Batfish Volunteer/Reenactor www.ss310.com www.ussbatfish.com Communism killed over 100M people and all that I got was this lousy signature.* *http://www.hawaii.edu/powerkills/COM.ART.HTM |
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04-15-2008, 02:55 PM
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#58 |
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Gunner
![]() Join Date: Jul 2007
Posts: 94
Downloads: 27
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Ok, it works fine now, thanks!
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04-15-2008, 07:05 PM
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#59 | |
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Admiral
![]() Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,300
Downloads: 175
Uploads: 12
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04-16-2008, 06:55 AM
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#60 | |
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Admiral
![]() Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,300
Downloads: 175
Uploads: 12
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