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03-26-08, 11:49 PM | #1 |
Stowaway
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[REL] Torpedo trail and wake fix
The torpedo trail and wake fix mod changes the following:
1) For electric torpedoes, the bubble trail that the stock electric torpedoes --TII (G7e), TIII (G7e), TIII FATII (G7e), TIII LuTII (G7e), TIV (G7es), TV (G7es) and TXI (G7es)-- leave behind have been changed to a quickly fading, barely visible cavitation trail only. 2) For gas/steam torpedoes, they now leave a slightly thicker, slightly longer-lasting underwater bubble trail, while on the surface they now leave a quite long and very visible wake that lasts around 30 seconds. This mod *should* be compatible with every variation/mod of SHIII, from just the stock, patched game up through all the other mods. After unzipping, either copy/paste the torpedo trail and wake fix mod in the MODS folder of your appropriate game folder, or just copy and paste the file direct into your Data/Library folder (first backing up the original file first, of course!) Thanks to skwasjer and his wonderful Silent 3ditor! ~Albrecht von Hesse albrecht_von_hesse@yahoo.com (This mod is a revision of the electric torpedo trail fix in that it adds the additional tweak for the gas/steam torpedoes. If you're running the electric torpedo trail fix and want the additional tweak for the gas/steam ones then disable the original electric torpedo trail fix mod and enable this one in place of that.) http://hosted.filefront.com/vonHesse http://files.filefront.com/torpedo+t.../fileinfo.html Last edited by Albrecht Von Hesse; 03-27-08 at 05:22 PM. |
03-27-08, 04:40 AM | #2 |
Ace of the Deep
Join Date: Jan 2008
Location: Pacific Northwest United States
Posts: 1,146
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Most excellent!
Thank you very much for your masterful work, AvH! Now I'm even more excited with anticipation over your depth charge mod.
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Still sailing the high seas, hunting convoys with those who join me. |
03-27-08, 04:46 AM | #3 |
Medic
Join Date: Mar 2005
Location: North Atlantic
Posts: 162
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Looks very cool, d/l'ing now.Thanks.
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Theres nothing wrong with a little shooting as long as the right people get shot |
03-27-08, 10:46 AM | #4 |
Eternal Patrol
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RIP Laufen zum Ziel |
03-27-08, 05:21 PM | #6 |
Stowaway
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Thanks everyone!
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03-27-08, 07:37 PM | #7 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 32,795
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This is a must have! thanks.
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Sub captains go down with their ship! |
03-27-08, 11:35 PM | #8 |
Captain
Join Date: Apr 2005
Location: Sweden
Posts: 529
Downloads: 267
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Hi Albrecht Von Hesse,
Yes, this is a must have mod! Can you please do it compatible with OLC environmental mod? Thanks. Mikael |
03-28-08, 02:54 PM | #9 |
Grey Wolf
Join Date: Mar 2008
Posts: 913
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I d'led it yesterday & tried it out. It's great!
Thanks very much for making it. |
03-28-08, 09:46 PM | #10 | |
Stowaway
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03-28-08, 11:11 PM | #11 | ||
Crusty Capt.
Join Date: Sep 2007
Posts: 2,752
Downloads: 40
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03-29-08, 12:57 AM | #12 | ||
Captain
Join Date: Apr 2005
Location: Sweden
Posts: 529
Downloads: 267
Uploads: 0
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03-29-08, 03:07 AM | #13 |
Sea Lord
Join Date: Feb 2007
Location: Northampton,UK
Posts: 1,859
Downloads: 86
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Iam loving it,great little modthank you!
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'It is not surely known when the grey wolf shall come upon the seat of the gods' Ericksmal. |
03-29-08, 04:30 PM | #14 |
中国水兵
Join Date: Jan 2008
Location: Germany-Bayreuth
Posts: 276
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I have no "conflict" with anything.... if OLC has modified the .dat... it is not within the GUI I use.
and honestly I have not seen much of the torps lately... was too busy evading that darn DCs from the Increased ASW - mod will have to take some closer looks from now when I release my eels
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SH3 Commander GWX 2.0 OLC GUI |
03-29-08, 05:56 PM | #15 |
Frogman
Join Date: Apr 2005
Location: Kent, UK
Posts: 292
Downloads: 625
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I think he was refering to the OLC Environment mod.........not the OLC GUI mod.
Two different mods. |
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