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03-10-2008, 10:45 AM
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#1 |
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Captain
![]() Join Date: Dec 2007
Posts: 485
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Last edited by Mikhayl; 02-10-2010 at 08:54 AM. |
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03-10-2008, 11:53 AM
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#2 | |
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Silent Hunter
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Quote:
Come to think of it, designating S-Boots as escorts under the vehicle type designation may improve their behavior. I recall one modder who changed a cruiser from type 6 to type 4, and it started hunting his U-Boat like a destroyer would. Be warned - this may only work for interactions with submarines and not interactions with surface vessels. One POSSIBLE work-around might be to designate the AI S-Boot as an aircraft and then mod it so it's only capable of moving in a horizontal plane at sea level. Then it could strafe, maneuver to torpedo targets, circle - you name it. Unfortunately I am unsure of exactly how to proceed with this. Here are the ships that are capable of independent maneuvers (see the English.cfg file). Type1=Corvette Type2=Frigate Type3=Destroyer Escort Type4=Destroyer |
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03-10-2008, 11:55 AM
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#3 | |
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Lazy Cat
Join Date: Apr 2005
Location: Bucharest, Romania
Posts: 805
Downloads: 421
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No 100% sure answer, but rather a suggestion, an idea. From my experiments with the mission editor I came to the conclusion that the only AI worth of this name is that of escorts (destroyers, escorts and torpedo boats) vs. submarines. In other words, if your S boat notices an underwater enemy (submarine) it goes on interception. Otherwise, if the enemy is a surface ship, it does not change course.
I experimented this with German destroyers against surface British ships (in which case they stick to their waypoints and only fire their guns) and against British submarines (in which case they divert from waypoints and go on intercept course). I guess the same goes for S-boats. Quote:
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03-10-2008, 12:57 PM
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#4 | |
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Lazy Cat
Join Date: Apr 2005
Location: Bucharest, Romania
Posts: 805
Downloads: 421
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Quote:
Maybe the submarine you used as target was somehow "seen" as submerged by the AI? I'm really interested by the results of your experiments as, in the past, I tried to bring wolfpacks in the campaign myself and I still didn't completely scrap the idea. |
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03-10-2008, 04:27 PM
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#5 |
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Rear Admiral
![]() Join Date: Apr 2006
Posts: 10,096
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Type 6 and 7 ( Cruisers ) will also leave waypoints to look for a sub
Have a pic somewhere Ah here tis This was just a single mission run through and after taking out the destroyers the cruisers formed a circle around me There is some mention of some of the light cruisers having DCs in RL but as I couldnt find any reference to which type I never added any to the Southhamptons Was tempted
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