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02-10-2008, 09:43 PM
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#1 |
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Helmsman
![]() Join Date: Feb 2006
Location: Tianjin, PRC
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Hi Kaleuns,
Recently I want to try to mod some SH3 3d models. But I am pretty new for 3dsmax. no experience on it at all. I fund a link post by Seeadler about how to do it http://www.subsim.com/phpBB/viewtopic.php?t=44354. Because this thread is too old all tutorial pictures link is dead. i understand that there have lots options present in the imports/exports dialog and they are very important for the successfull importing /exporting the obj files. Could anyone help to repost these pictures to enlight me? Thanks in advance. BTW, I have 3dsmax 7.0. Do I need to intall the Import and export plugin? |
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02-10-2008, 10:17 PM
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#2 |
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Navy Seal
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I use 3Ds Max 9 but here are my settings
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__________________
You're hanging out with us now, pal. ![]() Dignity has nothing to do with it. Democracy - 2 wolves and a lamb voting on what's for lunch. Liberty - a well-armed lamb contesting the vote. |
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02-10-2008, 11:38 PM
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#3 |
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Helmsman
![]() Join Date: Feb 2006
Location: Tianjin, PRC
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Hi privateer,
Great ! thank u very much. I will try it. But now I meet a problem on the Pack3d. i want to try to make a trial to see if i have any problem on pack3d before start woking on the obj files with 3dsmax. what I have done is: 1. get a pack3d version 1.051121 2. copy the folder objects include all files in it from SH3 to other place. 3. open the file Turm9c_1_hd.dat from the new created folder objects by pack3d and hit button Export. Some files will be created in a new-created folder named 3d in the folder objects. 4. select the folder "3: Turm9c_1_coning9c_High" presented in the left window of the pack3d and hit the button Import then select the file Turm9c_1_coning9c_High.obj in the folder 3d to import. 5. now a new Turm9c_1_hd.dat is created. Copy it in the relevant SH3 folder and run a single mission with typeIXb41 to see if anything abmormal or changes on the conning tower. Actually I mean I do not modify the file Turm9c_1_coning9c_High.obj. just export it and import it back to the Turm9c_1_hd.dat. but what I get is like that ![]() Can u tell if i am wrong on some process to manipulate the pack3d? |
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02-11-2008, 03:19 AM
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#4 |
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Grey Wolf
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Cant help with 3dsmax specific issues as i dont use it but from the screenie it looks as if you have a reversed surface.
Sh3 surfaces only have 1 side, whereas most 3d apps have double sided polys by default, there will be an option in 3dsmax somewhere to display polys single sided so you can tell which way round a surface is, + you could also select the surface and reverse its normals in max and that will fix the prob. +looks like your watch crew need to lay off the schnapps |
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02-11-2008, 06:39 AM
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#5 |
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Navy Seal
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You need to use version 2 of Pack3d
All other versions flip things around. I only use version 2 and have no problem with flipped faces or misaligned nodes.
__________________
You're hanging out with us now, pal. ![]() Dignity has nothing to do with it. Democracy - 2 wolves and a lamb voting on what's for lunch. Liberty - a well-armed lamb contesting the vote. |
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02-11-2008, 09:20 AM
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#6 | |
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Helmsman
![]() Join Date: Feb 2006
Location: Tianjin, PRC
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Quote:
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02-11-2008, 08:50 PM
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#7 | |
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Helmsman
![]() Join Date: Feb 2006
Location: Tianjin, PRC
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Quote:
As your instruction I use version2 to redo the whole thing. the flipped face problem is sovled but it seems still has some texture issue. dont know why and how to solve it.
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02-11-2008, 09:15 PM
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#8 |
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Navy Seal
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Easy enuff to fix!
Open the object you modded or exported and search for this line: usemtl cfg#E01 Change it to: usemtl E01 Now open the mtl file and look for this section: newmtl cfg#E01 Ka 0.0 0.0 0.0 Kd 0.3 0.3 0.3 Ks 0.1 0.1 0.1 d 1.0 illum 1 Ns 0 map_Kd cfg#E01 Change it to: newmtl E01 Ka 0.0 0.0 0.0 Kd 0.3 0.3 0.3 Ks 0.1 0.1 0.1 d 1.0 illum 1 Ns 0 map_Kd E01.tga Now reimport.
__________________
You're hanging out with us now, pal. ![]() Dignity has nothing to do with it. Democracy - 2 wolves and a lamb voting on what's for lunch. Liberty - a well-armed lamb contesting the vote. |
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02-12-2008, 04:18 AM
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#9 | |
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Helmsman
![]() Join Date: Feb 2006
Location: Tianjin, PRC
Posts: 102
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Quote:
You are an expert |
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02-12-2008, 06:10 AM
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#10 |
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Navy Seal
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Both files are text files.
Notepad works fine.
__________________
You're hanging out with us now, pal. ![]() Dignity has nothing to do with it. Democracy - 2 wolves and a lamb voting on what's for lunch. Liberty - a well-armed lamb contesting the vote. |
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02-12-2008, 09:04 AM
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#11 |
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Helmsman
![]() Join Date: Feb 2006
Location: Tianjin, PRC
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Ha! privateer. That 's why I said I am really new for this. Just now I realize that the obj file can be edited by the notepad!
Again Thanks for your help!good hunting! |
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02-12-2008, 09:17 AM
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#12 | |
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The Old Man
![]() Join Date: May 2007
Location: München / Germeny
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Quote:
You are an expert and my favorit And maybe my SHIII!!! partner --
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02-12-2008, 04:48 PM
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#13 |
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Navy Seal
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Glad I can help you guys out.
Not sure what you mean Tomi. But Thanks all the same!
__________________
You're hanging out with us now, pal. ![]() Dignity has nothing to do with it. Democracy - 2 wolves and a lamb voting on what's for lunch. Liberty - a well-armed lamb contesting the vote. |
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02-16-2008, 07:58 AM
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#14 |
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Helmsman
![]() Join Date: Feb 2006
Location: Tianjin, PRC
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privateer,
Still need your help. maybe is a stupid question, I dont know the E01 which is mentioned in the mtl file and the obj file is invoked from where? Looking forward to your or anyone's help! |
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02-16-2008, 08:11 AM
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#15 |
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Helmsman
![]() Join Date: Feb 2006
Location: Tianjin, PRC
Posts: 102
Downloads: 50
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maybe it is a place for emblem.
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