SUBSIM Radio Room Forums
Frau kaleun shops here, how about you?
Want to support Subsim and make Amazon pay for it? Click here to start any Amazon shopping.


SUBSIM: The Web's #1 BBS for all submarine and naval simulations!

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter III
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 01-13-2008, 02:31 AM   #1
Drake
Swabbie
 
Join Date: Jan 2008
Posts: 11
Downloads: 0
Uploads: 0
Default Impossible to Destroy Destroyers?

Well I decided to take on a task force.. I was laying hidden, as 3 Destroyers (i belive all were tribal Class) and 3 Southhampton Class (light cruisers?) steamed by me..

I launched 2 torps at the first cruiser, and both hit.. the destoryers closed in as I intented, and as they got close, I launched a torp with the shallowest depth possible....

It went right under the keel, but no hit.. I used an Impact pistol btw, the magnetic dont seem to work that well on small ships.

ive tried redo-ing this many times, and every time it goes under the ship... so whats the deal here?.. is it impossible to sink them?

btw, im using GWX2 if it makes a difference.
Drake is offline   Reply With Quote
Old 01-13-2008, 02:34 AM   #2
GoldenRivet
Subsim Aviator
 
GoldenRivet's Avatar
 
Join Date: Mar 2007
Location: Texas
Posts: 7,632
Downloads: 117
Uploads: 0
Default

i have found that a magnetic torpedo at 4 meters depth will eliminate just about any DD on the high seas.

try that next time.

of course if you are using manual targeting things get interesting when one is closing in on you from less than 1500 meters and you have to get a "snap shot" solution together in a matter of seconds.
__________________

GoldenRivet is online   Reply With Quote
Old 01-13-2008, 02:43 AM   #3
Drake
Swabbie
 
Join Date: Jan 2008
Posts: 11
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by GoldenRivet
i have found that a magnetic torpedo at 4 meters depth will eliminate just about any DD on the high seas.

try that next time.

of course if you are using manual targeting things get interesting when one is closing in on you from less than 1500 meters and you have to get a "snap shot" solution together in a matter of seconds.
well manual targeting is WAY too confusing for me :hmm:

ill try the magnetic torpedo, but even at 1 metre it seems to go under the DD.... maybe i let him get too close?
Drake is offline   Reply With Quote
Old 01-13-2008, 03:04 AM   #4
GoldenRivet
Subsim Aviator
 
GoldenRivet's Avatar
 
Join Date: Mar 2007
Location: Texas
Posts: 7,632
Downloads: 117
Uploads: 0
Default

Could be... the torpedo has to travel more than about 300 meters to arm.
__________________

GoldenRivet is online   Reply With Quote
Old 01-13-2008, 04:21 AM   #5
Stealth Hunter
Silent Hunter
 
Join Date: Nov 2006
Location: Y'ha-Nthlei
Posts: 4,286
Downloads: 19
Uploads: 0
Default

Quote:
Originally Posted by Drake
Quote:
Originally Posted by GoldenRivet
i have found that a magnetic torpedo at 4 meters depth will eliminate just about any DD on the high seas.

try that next time.

of course if you are using manual targeting things get interesting when one is closing in on you from less than 1500 meters and you have to get a "snap shot" solution together in a matter of seconds.
well manual targeting is WAY too confusing for me :hmm:

ill try the magnetic torpedo, but even at 1 metre it seems to go under the DD.... maybe i let him get too close?
Bah, it's not that hard. You might want to try reading some of the advice threads that this forum has on manual targeting, firing, etc. They can come in handy (we've all had to consult them at one point or another). Threads like that are all like the School of Athens: many great minds (in this case hunters) are sharing their knowledge and tips on "how to sink ships".
Stealth Hunter is offline   Reply With Quote
Old 01-13-2008, 04:50 AM   #6
Einzelganger
Machinist's Mate
 
Join Date: Oct 2005
Location: The Netherlands
Posts: 130
Downloads: 18
Uploads: 0
Default

Quote:
Originally Posted by Drake
It went right under the keel, but no hit.. I used an Impact pistol btw, the magnetic dont seem to work that well on small ships.
And right there lies your answer. A torpedo used with impact setting will only exploded after actually hitting the target. If it passes under the keel, well, that's about it.

Now a magnetic setting would have given you the desired result in this situation.

I've had no real problems with smaller ships and the magnetic setting. I've actually blown a fishing boat out of the water with one. And i ''mean out of the water'' , it actually flew up pretty high and fast :rotfl:
__________________
Den Tipperary song, wenn ich bitten darf !
Einzelganger is offline   Reply With Quote
Old 01-13-2008, 08:10 AM   #7
TomcatMVD
Weps
 
Join Date: Dec 2007
Location: MVD, UY
Posts: 351
Downloads: 7
Uploads: 0
Default

Do not use impact! When a DD is heading towards you your AoB is extremely bad for the torp's trigger to get a good hit! So it most surelly will bounce off the hull.
A magnetic does it most of the time
__________________
TomcatMVD is offline   Reply With Quote
Old 01-13-2008, 08:44 AM   #8
Hanomag
Sea Rogue
 
Hanomag's Avatar
 
Join Date: Jul 2007
Location: LI NY
Posts: 988
Downloads: 13
Uploads: 0
Talking

Kaluens,

Not trying to hijack this thread BUT...

I have had successful torpedo impacts at 215 meters.. I know that they need 300 m to arm.

So how does this occurr? :hmm:
__________________



"Only if I can save first..."
Hanomag is offline   Reply With Quote
Old 01-13-2008, 10:06 AM   #9
Brag
Navy Seal
 
Join Date: Nov 2006
Location: Docked at the foot of the Andes
Posts: 7,036
Downloads: 2
Uploads: 0
Default

Quote:
Originally Posted by TomcatMVD
Do not use impact! When a DD is heading towards you your AoB is extremely bad for the torp's trigger to get a good hit! So it most surelly will bounce off the hull.
A magnetic does it most of the time
That's right, impacts seldom work on a destroyer coming at you, also a torpedo will not arm if a destroyer coming at you is 500 meters or less.
__________________
Espionage, adventure, suspense, are just a click away
Click here to look inside Brag's book:
Amazon.com: Kingmaker: Alexey Braguine: Books
Order Kingmaker here: http://www.subsim.com/store.html
For Tactics visit:http://www.freewebs.com/kielman/
Brag is offline   Reply With Quote
Old 01-13-2008, 10:10 AM   #10
Jimbuna
Chief of the Boat
 
Jimbuna's Avatar
 
Join Date: Feb 2006
Location: 250 metres below the surface
Posts: 82,488
Downloads: 42
Uploads: 8


Default

Better using magnetics agaunst escorts because an impact with a magnetic setting will still detonate
__________________
Stop following me...I'm lost!!

GWX3.0 Download Page http://www.mediafire.com/myfiles.php?r=nkjkl#j35rkcr24g8d2
GWX Website/Home Page
Donation/instant access to GWX (Help SubSim) http://www.subsim.com/subsim_files/gwx_donation1207.php
Jimbuna is offline   Reply With Quote
Old 01-13-2008, 10:11 AM   #11
Brag
Navy Seal
 
Join Date: Nov 2006
Location: Docked at the foot of the Andes
Posts: 7,036
Downloads: 2
Uploads: 0
Default

Quote:
Originally Posted by Hanomag
Kaluens,

Not trying to hijack this thread BUT...

I have had successful torpedo impacts at 215 meters.. I know that they need 300 m to arm.

So how does this occurr? :hmm:
If the ship is sailing away from you, let's say at 6 knots or faster, it will take longer for the torpedo to reach the target and it needs to cover a longer distance and it will arm at approx 200 meters, I often do 200 meter shots when in fog. Get behind the target, match its course and let him have a magnetic shot. It will explode near the bow and sink it.
__________________
Espionage, adventure, suspense, are just a click away
Click here to look inside Brag's book:
Amazon.com: Kingmaker: Alexey Braguine: Books
Order Kingmaker here: http://www.subsim.com/store.html
For Tactics visit:http://www.freewebs.com/kielman/
Brag is offline   Reply With Quote
Old 01-13-2008, 01:29 PM   #12
Boris
Sea Lord
 
Join Date: Jun 2005
Location: Hamburg, Germany
Posts: 1,697
Downloads: 40
Uploads: 0
Default

Quote:
Originally Posted by jimbuna
Better using magnetics agaunst escorts because an impact with a magnetic setting will still detonate
Except in storms where the bloody things blow up halfway to the target.
__________________



Boris is offline   Reply With Quote
Old 01-13-2008, 05:00 PM   #13
Drake
Swabbie
 
Join Date: Jan 2008
Posts: 11
Downloads: 0
Uploads: 0
Default

Thanks for all the responses.. It seems my problem was I was letting him get too close.. even with magnetic it wouldent explode under him. so this time I did things a bit different...

I fired one at the lead Escort, he was crippled. by now they knew where I was, so to hell with Silent running, i put full power and started to close in on the Cruisers. once I had a better angle I launched my rear tube at the escort behind me. it just narrowly hit him on the rear, destroying his rudder, and eventually sinking the ship.. he was down for the count. I fired 3 more torpedos, one at each of the cruisers. 2 were hit on the rear, and one I think the middle.

at this point the 3rd escort was closing in fast. so I started loading my rear tube. he tried DCing me, but I managed to dodge any heavy damage. we cris-crossed about 3 or 4 times before I was ready to strike. and I launched the rear torpedo, hitting right on the bow of the ship. he eventually ran himself into the depths as it quickly flooded.

One of the cruisers was crippled, and limped away at 6 Knots slowly slowing down until its engines flooded. I put another torpedo in her, and she sunk. I caught up to the next ship, making about 8 knots.. I put another in her, and she sunk as well.

the 3rd I couldent find and eventually my game crashed, and my saves seems to be corrupted

So now im going to try and do it all over.
Drake is offline   Reply With Quote
Old 01-14-2008, 02:21 AM   #14
Jimbuna
Chief of the Boat
 
Jimbuna's Avatar
 
Join Date: Feb 2006
Location: 250 metres below the surface
Posts: 82,488
Downloads: 42
Uploads: 8


Default

Quote:
Originally Posted by Boris
Quote:
Originally Posted by jimbuna
Better using magnetics agaunst escorts because an impact with a magnetic setting will still detonate
Except in storms where the bloody things blow up halfway to the target.
Yeah, on occasion
__________________
Stop following me...I'm lost!!

GWX3.0 Download Page http://www.mediafire.com/myfiles.php?r=nkjkl#j35rkcr24g8d2
GWX Website/Home Page
Donation/instant access to GWX (Help SubSim) http://www.subsim.com/subsim_files/gwx_donation1207.php
Jimbuna is offline   Reply With Quote
Old 01-14-2008, 09:49 AM   #15
Sniper_Fox
Engineer
 
Join Date: Dec 2007
Location: North of Malta, shadowing your pretty little C3 Cargo!
Posts: 210
Downloads: 3
Uploads: 0
Default

you're a lucky bastard... as soon as a destroyer locates me, its only a matter of time... i rarely can nab him when im detected. if its a flower corvette, ill blow ballasts and take him on with the deck gun... sounds like suicide... but not when you know how to out manouver them.
__________________
Im a one U-boat wolfpack. Ive hit the bottom of the Mediterranian at 250 metres in my VIIC and brought that babe back up, and still made it back to La Spezia. Ive sunk more destroyers than I have merchants...youll wish you never sailed into U-87s hunting grounds. When you pull into port, dont lull yourself into a false sense of security, your mines and subnets are just a petty challenge for my crew and I.
Sniper_Fox is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 11:13 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.
Copyright © 1997- 2013 Subsim