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01-13-2008, 02:31 AM
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Swabbie
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Well I decided to take on a task force.. I was laying hidden, as 3 Destroyers (i belive all were tribal Class) and 3 Southhampton Class (light cruisers?) steamed by me..
I launched 2 torps at the first cruiser, and both hit.. the destoryers closed in as I intented, and as they got close, I launched a torp with the shallowest depth possible.... It went right under the keel, but no hit .. I used an Impact pistol btw, the magnetic dont seem to work that well on small ships.ive tried redo-ing this many times, and every time it goes under the ship... so whats the deal here?.. is it impossible to sink them? btw, im using GWX2 if it makes a difference. |
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01-13-2008, 02:34 AM
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#2 |
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Subsim Aviator
Join Date: Mar 2007
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i have found that a magnetic torpedo at 4 meters depth will eliminate just about any DD on the high seas.
try that next time. of course if you are using manual targeting things get interesting when one is closing in on you from less than 1500 meters and you have to get a "snap shot" solution together in a matter of seconds.
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01-13-2008, 02:43 AM
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#3 | |
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Swabbie
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Quote:
ill try the magnetic torpedo, but even at 1 metre it seems to go under the DD.... maybe i let him get too close? |
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01-13-2008, 03:04 AM
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#4 |
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Subsim Aviator
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Location: Texas
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Could be... the torpedo has to travel more than about 300 meters to arm.
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01-13-2008, 04:21 AM
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#5 | ||
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Silent Hunter
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01-13-2008, 04:50 AM
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Machinist's Mate
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Quote:
Now a magnetic setting would have given you the desired result in this situation. I've had no real problems with smaller ships and the magnetic setting. I've actually blown a fishing boat out of the water with one. And i ''mean out of the water'' , it actually flew up pretty high and fast :rotfl:
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Den Tipperary song, wenn ich bitten darf ! |
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01-13-2008, 08:10 AM
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#7 |
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Weps
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Do not use impact! When a DD is heading towards you your AoB is extremely bad for the torp's trigger to get a good hit! So it most surelly will bounce off the hull.
A magnetic does it most of the time
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01-13-2008, 08:44 AM
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#8 |
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Sea Rogue
Join Date: Jul 2007
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Kaluens,
Not trying to hijack this thread BUT... I have had successful torpedo impacts at 215 meters.. I know that they need 300 m to arm. So how does this occurr? :hmm:
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01-13-2008, 10:06 AM
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#9 | |
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Navy Seal
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Quote:
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Espionage, adventure, suspense, are just a click away Click here to look inside Brag's book: Amazon.com: Kingmaker: Alexey Braguine: Books Order Kingmaker here: http://www.subsim.com/store.html For Tactics visit:http://www.freewebs.com/kielman/ |
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01-13-2008, 10:10 AM
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#10 |
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Chief of the Boat
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Better using magnetics agaunst escorts because an impact with a magnetic setting will still detonate
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Stop following me...I'm lost!! GWX3.0 Download Page http://www.mediafire.com/myfiles.php?r=nkjkl#j35rkcr24g8d2 GWX Website/Home Page Donation/instant access to GWX (Help SubSim) http://www.subsim.com/subsim_files/gwx_donation1207.php
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01-13-2008, 10:11 AM
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#11 | |
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Navy Seal
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__________________
Espionage, adventure, suspense, are just a click away Click here to look inside Brag's book: Amazon.com: Kingmaker: Alexey Braguine: Books Order Kingmaker here: http://www.subsim.com/store.html For Tactics visit:http://www.freewebs.com/kielman/ |
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01-13-2008, 01:29 PM
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#12 | |
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Sea Lord
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01-13-2008, 05:00 PM
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#13 |
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Swabbie
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Thanks for all the responses.. It seems my problem was I was letting him get too close.. even with magnetic it wouldent explode under him. so this time I did things a bit different...
I fired one at the lead Escort, he was crippled. by now they knew where I was, so to hell with Silent running, i put full power and started to close in on the Cruisers. once I had a better angle I launched my rear tube at the escort behind me. it just narrowly hit him on the rear, destroying his rudder, and eventually sinking the ship.. he was down for the count. I fired 3 more torpedos, one at each of the cruisers. 2 were hit on the rear, and one I think the middle. at this point the 3rd escort was closing in fast. so I started loading my rear tube. he tried DCing me, but I managed to dodge any heavy damage. we cris-crossed about 3 or 4 times before I was ready to strike. and I launched the rear torpedo, hitting right on the bow of the ship. he eventually ran himself into the depths as it quickly flooded. One of the cruisers was crippled, and limped away at 6 Knots slowly slowing down until its engines flooded. I put another torpedo in her, and she sunk. I caught up to the next ship, making about 8 knots.. I put another in her, and she sunk as well. the 3rd I couldent find and eventually my game crashed, and my saves seems to be corrupted ![]() So now im going to try and do it all over.
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01-14-2008, 02:21 AM
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#14 | ||
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Chief of the Boat
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Quote:
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Stop following me...I'm lost!! GWX3.0 Download Page http://www.mediafire.com/myfiles.php?r=nkjkl#j35rkcr24g8d2 GWX Website/Home Page Donation/instant access to GWX (Help SubSim) http://www.subsim.com/subsim_files/gwx_donation1207.php
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01-14-2008, 09:49 AM
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#15 |
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Engineer
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you're a lucky bastard... as soon as a destroyer locates me, its only a matter of time... i rarely can nab him when im detected. if its a flower corvette, ill blow ballasts and take him on with the deck gun... sounds like suicide... but not when you know how to out manouver them.
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Im a one U-boat wolfpack. Ive hit the bottom of the Mediterranian at 250 metres in my VIIC and brought that babe back up, and still made it back to La Spezia. Ive sunk more destroyers than I have merchants...youll wish you never sailed into U-87s hunting grounds. When you pull into port, dont lull yourself into a false sense of security, your mines and subnets are just a petty challenge for my crew and I.
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