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12-15-2007, 09:41 AM
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#1 |
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Grey Wolf
![]() Join Date: Sep 2006
Location: Pasadena, Ca
Posts: 860
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from the readme:
Thanks for trying out a SP mission from Koondawg This is my first attempt at making a new base and mission for Stock SH3. This is not compatable with any mods that change the .LND file in Campaigns! Simply unzipp the Lerwick Mission to your JSGME folder then activate and enjoy...I would appreciate any feedback on any improvements. From the mission: Date: 1942/02/01 12:00pm Invasion at Lerwick Your U-boat has come within 40km of Lerwick where a large attack/convoy group is getting ready for the voyage to Scapa Flow. Orders are to creep into the harbor and sink any threat or easy target. The base is heavily defended with two large airbases on both shores, costal batteries and a inside Harbor patrol to ward off any threats. Targets Primary: BR BB Nelson Secondary: BR CV Illustrius The entrance to the base has mine fields, sub nets and a fleet of Black Swans. Suggestion would be to save torpedos incase you need to shoot your way out. BDU recommends slow and silent to penetrate the nets and mines. You will be in trouble if you get in the harbor and run out of torpedos. Once the primary and secondary objectives have been completed make it out to the safe zone located heading 135deg ESE from the entrance/exit of the harbor. Thank You Koondawg You can download the mission HERE |
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12-15-2007, 10:10 AM
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#2 |
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Rear Admiral
![]() Join Date: Apr 2006
Posts: 10,096
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Bit puzzled as to why you included the whole of the Campaign folder :hmm:
Just the LND would have done for adding a new base - well that and the terrain.cfg
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12-15-2007, 12:40 PM
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#3 |
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Grey Wolf
![]() Join Date: Sep 2006
Location: Pasadena, Ca
Posts: 860
Downloads: 0
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Because I added a new base Mark...Ill accept any help..and if youll look only added addition was Lerwick in the .LND
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12-18-2007, 05:32 PM
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#4 |
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Commodore
![]() Join Date: Oct 2007
Location: Naval Air Station Jacksonville, FL
Posts: 617
Downloads: 1
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I should mention that if you're playing multiplayer with this mod enabled, everyone else in this server must have it as well, or else your sim.act files will go ballistic on you and nobody will be able to join your server
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12-19-2007, 01:36 AM
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#5 |
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Grey Wolf
![]() Join Date: Sep 2006
Location: Pasadena, Ca
Posts: 860
Downloads: 0
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When anyone playing a multi player game, whether being the host or the client will need to have the same mods activated in order to be able to play together...
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12-27-2007, 09:35 AM
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#6 |
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Swabbie
![]() Join Date: Dec 2007
Location: CG2343
Posts: 18
Downloads: 1
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Hi.
About including the campaign folder, maybe adding only a new port in the locations.cfg and the rest of addings in the mission .mis file, maybe you can make the same results and less files and size. In your case, i should insert a new unit like: [Location 211] ; new base Lerwick Long=xx.xxxxxx ; in degrees (look at mission editor) Lat=xx.xxxxxx ; in degrees (look at mission editor) Heading=90 OnLand=false ShowOnMap=true FileName=Trondheim ; for ex., you can choose any port you want LocationName=Lerwick Submarine Base and then you don't have to make changes in the LND campaing file. Un saludo.
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