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11-07-2007, 01:56 PM
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#1 |
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Ace of the Deep
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GWX 1.03:
I heard somewhere that DD's carry 20 DCs per rack. Anyone know how many hedgehogs they carry? |
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11-07-2007, 02:37 PM
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#2 |
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Samurai Navy
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Hedgehogs?
You mean these guys?
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11-07-2007, 04:01 PM
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#3 |
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Ace of the Deep
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the things you see when you don't have a nuclear warhead
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11-07-2007, 04:09 PM
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#4 |
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Subsim Aviator
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http://www.de220.com/Armament/Hedgehog/Hedgehog.htm
from the article "Destroyer Escorts routinely carried 240 'missiles' which was enough for 10 launches. A reload took about 3 minutes." it fired 24 projectiles at a time edit: as far as whether or not that is accurately simulated in GWX/SH3... i have no idea.
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11-07-2007, 05:00 PM
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#5 | |
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Ace of the Deep
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Quote:
Thx! Let's hope so - I can easily burn them out of hedgehogs then with a decoy or two. They tend to do 2 or three runs (or more) on each datum they prosecute. Do that three times, and maybe they'll be dry. If this is the case, sometimes it's worth playing cat and mouse with the exterior convoy escorts - dive in time, clear the datum, and let them waste ammo on empty ocean. |
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11-07-2007, 05:39 PM
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#6 |
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Subsim Aviator
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perhaps... in my experience in late war it is virtually impossible to evade attacks after being detected. even down at 300 meters... yes thats 300 meters depth, still getting good solid pings and accurate depth charge attacks.
![]() if you run across a convoy with even just 3 or 4 escorts and ONE of them finds you... its near impossible to escape them... you can play cat and mouse all you want but the minute one finishes his attack run another is waiting in line to hit you. You're only hope is 1. They all suddenly lose contact 2. they run out of ammo
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11-07-2007, 09:56 PM
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#7 |
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Sea Knight
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Ah! but if you are below 300m the DC's disappear. For some reason they cease to be rendered below 300m and you are "safe" below that depth as long as your boat's hull can cope.
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11-07-2007, 10:20 PM
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#8 | |
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Subsim Aviator
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Quote:
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11-07-2007, 10:36 PM
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#9 |
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Sea Knight
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You need a XXI or a VIIC/41 or 42 to be able to handle those depths.
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"there's nothing so useless as doing efficiently that which should not be done at all" - Peter Drucker ![]() GWX Website TarJaks Funkraum 2008 Subsim Meet Photo Album |
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11-07-2007, 10:40 PM
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#10 |
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Ace of the Deep
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Someone said on an earlier post that the VIIC/42 could do 450m. How do you ever get down there, let alone to 300? My depth gauge only goes to like 280 or so. How to order that depth? I suppose sinking is one way, but then you have to take damage to sink, and hence you probably won't achieve your maximum possible depth.
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11-07-2007, 10:50 PM
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#11 |
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Sea Knight
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Just hit "D" and ride on down till you get close then hit "A" to level off at that depth!
![]() I would be cautious at anything under 350m though!
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"there's nothing so useless as doing efficiently that which should not be done at all" - Peter Drucker ![]() GWX Website TarJaks Funkraum 2008 Subsim Meet Photo Album |
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11-07-2007, 11:31 PM
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#12 | |
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Ace of the Deep
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Quote:
Aaaaaahhh.. Yes...the 'Dive' key. I always wondered what that was for - going DOWN. |
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11-08-2007, 06:31 AM
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#13 |
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Grey Wolf
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The missiles were impact-fuzed and detonated upon striking the target. If there was no hit, the missiles did not detonate, which allowed the DE to maintain sonar contact for a follow-up attack.
In game hedgehogs go off (detonate) automatically...hummm |
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11-08-2007, 10:10 AM
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#14 | |
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Ace of the Deep
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Quote:
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11-08-2007, 10:47 AM
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#15 |
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Ace of the Deep
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