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Old 10-16-2007, 07:19 PM   #46
leovampire
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Default thanks for doing the extra work on this lurker_hlb3

Quote:
Originally Posted by lurker_hlb3
RSRDC_P1Patch_v101 is up check first post
Glad you figured it out and got it fixed.
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Old 10-16-2007, 09:20 PM   #47
kiwi_2005
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Im going to give this mod a try, so all i need to do is DL 101 and enable it through JSGME. Is 101 the full or is this a patch for the mod?

Edit: nvm, worked it out install 101 then the patch 101

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Old 10-16-2007, 09:38 PM   #48
lurker_hlb3
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Quote:
Originally Posted by kiwi_2005
Im going to give this mod a try, so all i need to do is DL 101 and enable it through JSGME. Is 101 the full or is this a patch for the mod?

Edit: nvm, worked it out install 101 then the patch 101

RSRDC_P1_v101 is a full install

The patch is only required if you have "RSRDC_P1_v100" install
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Old 10-16-2007, 11:48 PM   #49
kiwi_2005
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Quote:
Originally Posted by lurker_hlb3
Quote:
Originally Posted by kiwi_2005
Im going to give this mod a try, so all i need to do is DL 101 and enable it through JSGME. Is 101 the full or is this a patch for the mod?

Edit: nvm, worked it out install 101 then the patch 101

RSRDC_P1_v101 is a full install

The patch is only required if you have "RSRDC_P1_v100" install
Okay. I installed the patch as well will disable it next patrol. Can i install any graphic mods with this, i notice the menu is back to stock, i prefer when i click on a button it goes green to let me know its enabled.

Started a new patrol with SS boat, everything seems fine, messages give better info.

EDIT: okay i find my first Convoy and i got 2 destroyers 1 mine sweeper & 4 subchasers in front of the convoy to get past, how the *BEEP* am i suppose to get past them! I like this mod already.
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Last edited by kiwi_2005; 10-17-2007 at 12:52 AM.
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Old 10-17-2007, 08:01 AM   #50
lurker_hlb3
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Quote:
Can i install any graphic mods with this, i notice the menu is back to stock, i prefer when i click on a button it goes green to let me know its enabled.

Should be no problem
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Old 10-17-2007, 11:52 AM   #51
WhiskeyBravo
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" Do not load over the top Trigger Maru or Real Fleet Boat. If you do so, it is at your own risk"

I've seen a few posts asking this but I'm still a little confused (not difficult) about mod compatibility.

Should the above comment say:-"Do not load over the top OF Trigger Maru or Real Fleet Boat. If you do so, it is at your own risk"

Or: -

"Do not load over the top Trigger Maru or Real Fleet Boat. If you do so, it is at your own risk"

as in do not load TM/RFB over the top of RSRDC?

Having said that, has anybody got TM/ROW and RSRDC running together and if so would you mind posting an installation order please.

Great work Lurker on what sounds like a great mod.

Regards,

WB.
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Old 10-17-2007, 12:01 PM   #52
MONOLITH
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WhiskeyBravo, neither way will work.

The last mod activated will be the dominant one. This goes for all three of those, as each one uses the same files, and activation will overwrite the file of the previous one.
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Old 10-17-2007, 12:05 PM   #53
MONOLITH
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Luker/Tater...

About this;

"
- Concept of “Stop & Go” ship traffic and Icebergs in the Bering Sea."

I haven't gotten up to the bearing yet in stock/vanilla SH4. Were icebergs implemented and there before?

And what changes exactly have you done with this. Can you elaborate on the above quote.

Thanks.
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Old 10-17-2007, 12:35 PM   #54
tater
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My campaign includes traffic that puts into port, "stops" for hours/days/weeks then leaves later. I also adde dicebergs tothe north pacific/bearing sea.

RSRD does the same.
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Old 10-17-2007, 01:22 PM   #55
trimzeke
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Default Rsrd 1.01 Ctd

Quote:
Originally Posted by lurker_hlb3
Quote:
Originally Posted by trimzeke
TF3 - Cavite - S-18 - San Bernadino Strait career mission - CTD @approx. 21:30 hours during TC transit...

Subpac - Pearl - Gar - Singapore Shipping Lane/Luzon Strait career mission - CTD @ during TC transit...

comment noted

Approximate location and date/time would be helpful
RSRD v1.01 Full version installed with JGSME

12/8/41 - during 256 TC Transit - S18 - TF3/41/72 - Cavite - CTD @21:30 Hrs - During TC transit to San Bernadino Strait - surfaced headed east - career misssion

12/7/41 - during 1024 TC Transit - Gar - Subpac - Pearl - CTD @21:30 hrs - During TC transit to patrol area 130nm south of Bungo Strait - surfaced headed west - career mission

Error Message - App:sh4.exe AppVer:1.3.0.0 Modname:sound.act

same type of crash/error message as with ver 1.00

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Old 10-17-2007, 02:18 PM   #56
AVGWarhawk
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Default

sound.act? Perhaps not related to the mod? Not sure.
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Old 10-17-2007, 04:17 PM   #57
lurker_hlb3
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Quote:
Originally Posted by trimzeke
Quote:
Originally Posted by lurker_hlb3
Quote:
Originally Posted by trimzeke
TF3 - Cavite - S-18 - San Bernadino Strait career mission - CTD @approx. 21:30 hours during TC transit...

Subpac - Pearl - Gar - Singapore Shipping Lane/Luzon Strait career mission - CTD @ during TC transit...

comment noted

Approximate location and date/time would be helpful
RSRD v1.01 Full version installed with JGSME

12/8/41 - during 256 TC Transit - S18 - TF3/41/72 - Cavite - CTD @21:30 Hrs - During TC transit to San Bernadino Strait - surfaced headed east - career misssion

12/7/41 - during 1024 TC Transit - Gar - Subpac - Pearl - CTD @21:30 hrs - During TC transit to patrol area 130nm south of Bungo Strait - surfaced headed west - career mission

Error Message - App:sh4.exe AppVer:1.3.0.0 Modname:sound.act

same type of crash/error message as with ver 1.00

Based on your info was unable to recreate on two different systems ( W2K Pro & XP Pro ). I find it odd that the crash was at the same time on both runs ( 21:30). The only time I have ever seen this kind of error is with "memory overflow"
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Old 10-17-2007, 04:20 PM   #58
tater
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running any sound/radio mods?

tater
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Old 10-17-2007, 04:27 PM   #59
leovampire
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Default Yes there were and are Ice Burg's running around up there before

Quote:
Originally Posted by MONOLITH
Luker/Tater...

About this;

"
- Concept of “Stop & Go” ship traffic and Icebergs in the Bering Sea."

I haven't gotten up to the bearing yet in stock/vanilla SH4. Were icebergs implemented and there before?

And what changes exactly have you done with this. Can you elaborate on the above quote.

Thanks.
As a matter of fact a long time ago someone decieded to go running around the globe and was in TC when the sub stoped and found his sub on top of an ice burg and even posted a picture of it.
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Old 10-17-2007, 04:34 PM   #60
Digital_Trucker
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Default

Quote:
Originally Posted by tater
running any sound/radio mods?

tater
listen to tater, if it crashes at the same exact time no matter what is going on and you are using a radio mod (you don't even have to be listening to the radio) it is most likely an error in the radio mod events section. If you look in the events.ini file for all of your radio stations, you will find an event that has specified a media file that does not exist in the Events folder. The error message even points to a sound event causing the error.

You can use the Radio Station Manager to check all of your radio stations for errors and eliminate the problem.
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