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SUBSIM: The Web's #1 BBS for all submarine and naval simulations! |
09-02-2007, 05:22 AM
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#1 |
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Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California, USA
Posts: 3,842
Downloads: 41
Uploads: 5
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It seems that, no matter how many rounds I put into an enemy merchant's deck gun or AAA gun, the gun is never destroyed. Are these weapons coded to be indestructable by default?
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09-02-2007, 12:00 PM
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#2 |
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Ocean Warrior
![]() Join Date: May 2005
Location: New Castle of Delaware
Posts: 2,632
Downloads: 342
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Luke, for what it's worth....
I've torped a few Merchants and seen deckguns on their bows and sterns, early war too in Dec of 41. And they did fire back as the ships were sinking. So I surfaced and fired back with the deckgun. I did destroy at least one of the of the stern guns, Also there were crew pacing back and forth before I fired but once I hit the deck they were on the disappeared. Once I got the Ship Destroyed mssg I used the external cam to check it out to see what happened. I'm not sure if 1.3 changed anything or if it was from a mod that's installed.
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Gary ![]() GWX Website/Home Page "There are really only two types of Naval vessels: Submarines and Targets" "War does not determine who is right, just who's left." - Bertrand Russel |
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09-02-2007, 05:33 PM
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#3 |
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Sailor man
![]() Join Date: Apr 2006
Posts: 47
Downloads: 24
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It is definately possible... I played around with some selfmade test missions to test BB vs. BB and at the end of each fight most of the secondary guns were destroyed due to gunfire... but it seems, that most guns are well protected, at least against small calibers like submarine guns... so don't expect to destoy a turret of a DD, you can be lucky if you manage to hit and destroy a 20mm AA gun.
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