SUBSIM Radio Room Forums
Frau kaleun shops here, how about you?
Want to support Subsim and make Amazon pay for it? Click here to start any Amazon shopping.


SUBSIM: The Web's #1 BBS for all submarine and naval simulations!

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 4: Wolves of the Pacific
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 08-31-2007, 08:38 AM   #1
Alain-James
Bosun
 
Join Date: Sep 2002
Posts: 67
Downloads: 1
Uploads: 0
Default Mogami 3D model flawed...?

I am doing the training mission over and over again, and I just noticed they apparently forgot to include the starboard torpedo launchers, while combined fleet website has them on the illustrations... Or is "our" Mogami a post-Midway Mogami which may have been deprived of its stb torpedoes or something like that?
Alain-James is offline   Reply With Quote
Old 08-31-2007, 08:39 AM   #2
Packerton
Sonar Guy
 
Join Date: Apr 2007
Location: Newfoundland,Canada
Posts: 398
Downloads: 0
Uploads: 0
Default

Thats Ubisoft for ya. :rotfl:
Packerton is offline   Reply With Quote
Old 08-31-2007, 08:41 AM   #3
Alain-James
Bosun
 
Join Date: Sep 2002
Posts: 67
Downloads: 1
Uploads: 0
Default

Oh just noticed that "our" Mogami, the way we see it, was the only one of its class. Always thought the big flight deck was the normal class outfit, not only a post-Midway arrangement.
So maybe the torpedoes were truly removed then, but that looks strange...
Alain-James is offline   Reply With Quote
Old 08-31-2007, 10:30 AM   #4
TheSatyr
Samurai Navy
 
Join Date: Apr 2002
Posts: 598
Downloads: 0
Uploads: 0
Default

At the battle of Midway the Mogami was seriously damaged and due to the heavy carrier losses the Japanese decided to put a flight deck on her during her repairs. They also put flight decks on the BBs,Ise and Hyuga. IMO not one of High Commands brighter decisions since they basically replaced fire power with float planes...but then I guess they were desperate.
TheSatyr is offline   Reply With Quote
Old 08-31-2007, 10:46 AM   #5
SteamWake
Rear Admiral
 
Join Date: Mar 2005
Posts: 13,953
Downloads: 5
Uploads: 0
Default

Maybe they said ... "Just leave the tubes off, they dont use them anyways !" :hmm:
SteamWake is offline   Reply With Quote
Old 08-31-2007, 10:56 AM   #6
John Channing
ModMan
 
John Channing's Avatar
 
Join Date: Sep 1998
Posts: 2,440
Downloads: 135
Uploads: 5


Default

Quote:
Originally Posted by Packerton
Thats Ubisoft for ya. :rotfl:
Uncalled for.

Unless you happen to personally know the particular developer that was responsible for the models in the game?

JCC
John Channing is offline   Reply With Quote
Old 08-31-2007, 11:14 AM   #7
SteamWake
Rear Admiral
 
Join Date: Mar 2005
Posts: 13,953
Downloads: 5
Uploads: 0
Default

Quote:
Originally Posted by John Channing
Quote:
Originally Posted by Packerton
Thats Ubisoft for ya. :rotfl:
Uncalled for.

Unless you happen to personally know the particular developer that was responsible for the models in the game?

JCC
Pretty sure that UBI had nothing to do with the 3D models. (shrug)
SteamWake is offline   Reply With Quote
Old 08-31-2007, 02:21 PM   #8
tater
Navy Seal
 
Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,050
Downloads: 8
Uploads: 2
Default

Easy enough to fix, it's probably an eqp problem.

tater
tater is offline   Reply With Quote
Old 08-31-2007, 03:41 PM   #9
Alain-James
Bosun
 
Join Date: Sep 2002
Posts: 67
Downloads: 1
Uploads: 0
Default

Well it is beyond adding a torpedo mount - it is a matter of 3D modelling. Unlike low-level ships like the DDs, which have torpedo mounts on the deck, a ship like the Mogami has holes in the side of its superstructure to operate them. Thus, if indeed Mogami is supposed to have Starboard torpedoes mounts too (something I couldn't clarify yet, but nothing in its log available at Combined Fleet website indicate any torpedo mount removal) the whole 3D model will have to be addressed...
Still I can live with that
Alain-James is offline   Reply With Quote
Old 08-31-2007, 04:25 PM   #10
tater
Navy Seal
 
Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,050
Downloads: 8
Uploads: 2
Default

That's easy. Move 2 deck sailors to the holes in the dat, and change them to TTs in the eqp. The dat mod is a joke with S3D, easy.

It's pretty meaningless anyway, the fact they don;t shoot the fish is more of a flaw than the mounts not being there. They frequently hung canvas over the openings anyway.
tater is offline   Reply With Quote
Old 08-31-2007, 05:28 PM   #11
SteamWake
Rear Admiral
 
Join Date: Mar 2005
Posts: 13,953
Downloads: 5
Uploads: 0
Default

Quote:
Originally Posted by tater
It's pretty meaningless anyway, the fact they don;t shoot the fish is more of a flaw than the mounts not being there
Is there an echo in here ?
SteamWake is offline   Reply With Quote
Old 08-31-2007, 08:32 PM   #12
tater
Navy Seal
 
Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,050
Downloads: 8
Uploads: 2
Default

Reiterating it for effect

tater
tater is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 12:15 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.
Copyright © 1997- 2013 Subsim