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Old 07-12-07, 10:30 AM   #1
claustrier
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Default Patch SH4 v1.3 patch here

Download the Silent Hunter 4 patch v1.3 here

.

Last edited by Onkel Neal; 07-23-07 at 05:24 PM. Reason: Added text
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Old 07-12-07, 10:31 AM   #2
ReM
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Damn you beat me to it!

Happy hunting all!
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Old 07-12-07, 10:33 AM   #3
Misfit138
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Downloading now, thanks!

Too bad I won't to able to enjoy about this patch for few days...I got fever
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Old 07-12-07, 10:38 AM   #4
himlaviz
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Yay!!
Downloading...

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Old 07-12-07, 10:39 AM   #5
JREX53
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Thanks claustrier!

Downloading now...
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Old 07-12-07, 10:41 AM   #6
simonb1612
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Is this the official final release 1.3 patch or a beta? The ubisoft website does not yet show 1.3 as being available so I am rather confused, (it doesn't take much).:hmm:
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Old 07-12-07, 10:41 AM   #7
Uber Gruber
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You win claustrier

Anyone doing a file compare with the beta release, would be interesting to see what changed since the leak.
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Old 07-12-07, 10:41 AM   #8
Silent-Killer
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This is so nice! Downloading now
Thanks
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Old 07-12-07, 10:42 AM   #9
spliffbizzie
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thx m8 downloading now, only 8 minutes to wait til 1.3
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Old 07-12-07, 10:42 AM   #10
BakaNi
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From the readme:

GAMEPLAY CHANGES:
1. All Sensors have been tuned for a more realistic performance
2. All ship gunners now improve the precision of their shooting in time
3. Small, irrelevant, units don't show up on the map or clutter the sensors
4. The radar and hydrophone won't detect units that don't have a signature of that kind (sampans, rowboats, etc)
5. New orders received by the player are presented through a radio message pop-up.

NEW FEATURES:
1. Radar and Sonar interfaces and functionality have been improved. Now buttons move when clicked and the scroll wheel can be used to train the sensor in the desired direction. Additionally, one can directly click on the bearing indicator, respectively PPI screen, to obtain the same effect.
2. Friendly pilots shot down will pop up red smoke to signal their position to the player
3. Improved orders panel
4. Colorado class battleships have been added to the game
5. The player can now request a speed estimate on a target as long as he has recently sent at least two range+bearing data sets. Keep in mind that the estimate needs to be sent to the TDC to be taken into account for the shot.
6. The recognition manual now remembers the last page it was opened at, and will default to the Japanese roster

BUGFIXES:
1. Solved a bug that lead to target range estimation errors when playing in Imperial measurement system
2. Corrected the wrong orientation of sounds in the submarine interior
3. The radar now detects targets to the north, south and generally any other direction, according to the historical performance, of course.
5. Solved a few bugs related to the AI Group commander
6. Various ships have had firing arcs limitations corrected
7. Various ships have had engine HP values corrected, thanks to some great research by Nematode!
8. Some problems with the sound engine have been solved
9. Various user interface enhancements / bugfixes
10. Parachutes animations run correctly now.
11. Torpedoes fired by the player now show up on the map even after crossing the International Date change Line
12. All menus display correctly on widescreen resolutions
13. Periscope zoom has been set to the historical value.
14. Submarine's batteries no longer recharge when no fuel is available.
15. All ship dimensions are now correct and will no longer lead to targeting errors. Keep in mind that torpedoes may still run too deep, as it is correct historically.
16. Clemson class destroyers are no longer crewed by Japanese sailors
17. AI units will now take notice of nearby ships being destroyed even when there is not a trace of the attacker
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Old 07-12-07, 10:44 AM   #11
STEED
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And we are off, who is going to be the first to complain. :rotfl: :rotfl:

15 Minutes to down load

Time for a cup of tea while I wait.

I don't think this is the real one. :hmm:
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Old 07-12-07, 10:47 AM   #12
tedhealy
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Quote:
Originally Posted by STEED
And we are off, who is going to be the first to complain. :rotfl: :rotfl:
ummm, the download server isn't fast enough

Actually, it's blazing fast.
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Old 07-12-07, 10:49 AM   #13
tater
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If I rename my SH4 folder, will the patch install in a clean folder?

I was interested in getting a handle on what files are changed for my campaign mod.

Thanks,

tater
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Old 07-12-07, 10:50 AM   #14
java`s revenge
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Impossible. THE PATCH will come within an hour.

This version is the same as the beta patch. 12.0.0.49985

The patch will have version 13...
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Old 07-12-07, 10:51 AM   #15
BakaNi
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Yes! Finally the radar works and they've fixed the 'white lines around the outskirts of your ship whilst under water (and with AA) bug'
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