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Old 06-23-07, 12:28 AM   #1
Mav87th
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[REL/TEC] Draggable Sextant for Real Navigation

The Sextant image is now implemented in SH4...draggable...and with an ability to close it and open it as you see fit...

I bet that Vanjast will soon come up with a total package for RealNavigation - so ill stay out of his side of the yard.


I have simply tied the sextant to the Chronometer. So when ever you open the chronometer the sextant image shows up as well, lined up to the one side of the chronometer. You can then drag the chronometer around as you see fit and the sextant image will follow along:rotfl:

NEEDED:

Sextant image placed in .....Data/Menu/Gui/...
I took mine from Vanjast's wonderful SH-3 RealNavigation's mod.

Section pasted into the Menu_1024_768.dat file


HOW:

Here is the stuff to change in menu_1024_768.dat file....

Added the original SEXTANT part to a new location after the LAST of the chronometer sections G29 I15 - make really sure this is the one.

The sextant is now placed up along the left side of the Chronometer, so when you only need the chronometer you can drag it to the left side of the screen, thus dragging the sextant out of the screen area. Now i only need to adjust the sextant image to the exact screenhight.

Appart from that all you need is the graphics file from the REAL NAV mod to SH3 placed in Data/Menu/Gui/KF_SextantX.tga - Beware that in the below text you need to rename the tga file to the above name (remove 1280x980)

;;;;Dragable Sextant BY Kaleun Freddie;;;;
[G29 I16] Be DAMN sure this is the next and last in the section
Name=Dial
Type=1031;Stat bmp array
ItemID=0x29030001
ParentID=0x29020000;1024x768
Pos=100,981,191,962---OBS!! pixel size of your sextant image
zone=0 -250 191 962 0 1 0x29020001 0 0 0x29030001 0 0 0 0 placements is done here, mine is done with the image scaled for 1280x960 res.
Materials=1
Display=0;No stretch
Mat 0=data/menu/gui/KF_SextantX1280x960.tga Remade image scaled for 1280x980
Crop 0=0,0,1.0,1.0
MatFlags=0x29
TexFmt=0x9
Drag=false
BmpState=1
NeedFocus=false
SelOne=false
IdGroup=0
;;;;Dragable Sextant BY Kaleun Freddie;;;;

This is going to be a NO JSGME mod as i guess most of you guys have your "own" menuxxxxxxx.dat file AND that a simple copy paste of this above section is pretty simple.

Last edited by Mav87th; 06-23-07 at 12:39 AM.
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Old 06-23-07, 01:33 AM   #2
CaptainCox
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Well done man! I really hope they will sort a fix the .ini so we can add stuff after 1.03...wishful thinking :hmm:
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Old 06-24-07, 04:31 PM   #3
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Nice work

RDP
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Old 06-24-07, 11:37 PM   #4
Mav87th
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I have found that the Angular Angle have to be 75,5 for the camera called

Conning Deck or other cameras that you would wish to use in conjunction with your sextant.

Im not sure what that value is default. If any one of you have this default value acessable i would be glad to know what it is. Perhaps the easy way out is to make a new Sextant image. So far its only precise in the lower 20's and down in measurements. Around 30 deg's-40 deg's its off with about 1 deg.

It is now precise. I have consistant staronly fixes, that plugged into Navigator gets me within 15nm~10nm of my real position (fixed with CTRL leftmouse and a mark there) and that must be pretty much ok.

As far as i can se both the moon and sun phases are true to real 1942 data as well as the stars. I have now completed a trip from Docked at PEARL HARBOR to MIDWAY with a couple of zigzags in and out of the islands on the way. The biggest problem for me was, that BASE TIME is PEARL HARBOR time. And even though PEARL is actualy placed physicaly in timezone W (-10) it is running on timezone X(-11) as it does in real life. SO!!! all missions (campaigns as well) starting off docked at PEARL will be using timezone X as BASETIME during the whole mission no matter where you save and load from durring the trip.

If you guys are interested, i can toss together a rar file with the mod for JGSME implementation, but that will include MY menu_1024_768.dat file and my commands.dat file and my cameras.dat file - with all the mods i have installed in them. Appart from the cameras.dat file its pretty simple to pull what you need from them with a merge proggy such as Araxis Merge(witch can allso do the cameras.dat files!!) or the Free WinMerge.

Last edited by Mav87th; 06-26-07 at 04:22 PM.
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Old 06-25-07, 06:59 AM   #5
don1reed
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TOP DRAWER, Mav, Way to go!
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Old 06-26-07, 04:22 PM   #6
Mav87th
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Former post updated !!!
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Old 07-20-07, 02:54 PM   #7
don1reed
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Modders!

Is there anyway to make a dragout sextant that will measure the angle of the heavenly body and give us a split image such as in this illustration?

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Old 07-23-07, 05:36 AM   #8
Uber Gruber
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Quote:
If you guys are interested, i can toss together a rar file with the mod for JGSME implementation, but that will include MY menu_1024_768.dat file and my commands.dat file and my cameras.dat file - with all the mods i have installed in them. Appart from the cameras.dat file its pretty simple to pull what you need from them with a merge proggy such as Araxis Merge(witch can allso do the cameras.dat files!!) or the Free WinMerge.
Great work, i'd be very much interested in a JSGME implementation.

Thanks
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Old 08-12-07, 12:42 PM   #9
don1reed
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...Well, I've been away from this thread for a bit, but in the time away, I've been looking at other SIMS. One in particular that caught my eye was, Virtual Sailor vs.7.

Here's a pic of the virtual sextant within that simulation. It works 100%, btw.

It has adjustable shades to block the brightness of the sun.
It will zoom. in/out.
It allows the sailor to bring the heavenly body UL or LL to the horizon.
It measures the angle of altitude in both degrees and 4 digit decimal.
It gives the time in GMT Hr:Min:Sec and 4 digit decimal.



This is what we need for SH3 & 4.

With VS7, I am presently aboard a Type XXI in the middle of the Atlantic in early 1945.



Virtual Sailor is located: http://www.hangsim.com/vs/

Cheers,
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Last edited by don1reed; 08-12-07 at 01:02 PM.
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