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06-02-2007, 09:09 AM
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#1 |
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Nub
![]() Join Date: Jun 2007
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Well, i tried to hit Medium freighter with 4 torps: four hits, but no one explodes, even with deep set to minimum. Always they run under the keel (two or three feet under) leave the boat safe. This smell like a bug, isn't it?
Alnor |
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06-02-2007, 09:27 AM
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#2 |
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Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,050
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What year is it?
US Mk10 and Mk14 torpedos ran deep for 6+ months until they figured out that the depth calibration was based on a test warhead, not a real warhead. |
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06-02-2007, 10:46 AM
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#3 |
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Just A Kid At Heart
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Yes, it was a bug...in real life. It's fixed somewhen in 1943.
__________________
"Realism is in how you play, not in the game settings." -Rockin Robbins, Subsim member
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06-02-2007, 11:26 AM
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#4 |
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Silent Hunter
![]() Join Date: Jul 2002
Location: At periscope depth in Lake Geneva
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Don't people study history anymore? :hmm:
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06-02-2007, 11:40 AM
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#5 |
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Watch
![]() Join Date: May 2007
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:rotfl:
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06-06-2007, 07:49 AM
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#6 |
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Nub
![]() Join Date: Jun 2007
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Mmm... i'm talking with historians eh? Well, last patrol - december 1944 - i shoot all of my torps (twelve at th end) with no explosions. Each one, sets to zero depth - tun across (not above but... across) cargo and carriers. Someone "historian" has some report about crossing torpedoes in pacific thater, late 1944? Or maybe was in... area 51?historic regards |
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06-06-2007, 07:52 AM
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#7 |
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Buick Driver
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I think they run too deep. The game originally was set up in metric and then apparently changed to Imperial yet I believe the depths and distances are still calculated at metric although we think we are using Imperial.
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Good hands. Bad taste in cars. |
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06-06-2007, 08:22 AM
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#8 | |
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Fleet Admiral
![]() Join Date: Jan 2006
Location: The Republic of STEED
Posts: 16,043
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Quote:
What. Note to me, don't drink alcohol and read posts of this nature.
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STEEDS U-BOAT SKINS & LITTLE MODS New Link> http://www.gamefront.com/files/user/STEED1984 My U-Boat Skins now on SubSims. The Banks damaged the world in 2008, have they leaned their lesson? No they are still at it... Singapore Interbank Offered Rates (Sibor) Libor – interest rates / ISDAfix – swaps / Platts – oil prices / M/Reuters – FX / High-Frequency Trading – equities / Comex – Silver and Gold |
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06-06-2007, 09:42 AM
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#9 | ||
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Buick Driver
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Quote:
The game interface shows Imperial settings, feet, yards, yet, the game is still running as if it is metric. In other words, the feet/yards eye candy are there but the game is still running as if it is metric. So a meter is 3 inches longer than a yard. We see one yard (36 inches) set but it is actually 39 inches when conversion is made.
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Good hands. Bad taste in cars. |
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06-06-2007, 10:21 AM
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#10 |
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Rear Admiral
![]() Join Date: Mar 2005
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Well a "smart" skipper would be aware of this problem and set there torpedoes a litte less deep
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06-06-2007, 10:24 AM
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#11 |
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Just A Kid At Heart
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He did say he set them to zero. The fact is that deep running was a problem; but it was fixed by late 1943. In 1944 he shouldn't be having that problem.
__________________
"Realism is in how you play, not in the game settings." -Rockin Robbins, Subsim member
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06-06-2007, 10:27 AM
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#12 | |
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Mariner
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Quote:
RDP
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06-06-2007, 10:30 AM
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#13 |
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Mariner
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By the way, Welcome
RDP
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