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04-22-2007, 01:21 AM
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Seasoned Skipper
![]() Join Date: Jun 2003
Location: Portland, OR
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...BUT, I realize it's a "dead" product as far as Ubi is concerned. Top 3 seem to be the biggies that I'd really hope to have resolved if a "final" patch ever did come out. EDIT: Another idea. To guarantee the "no-CD" patch doesn't increase piracy...would you be willing to PAY to download this update if it included ALL the above? Say, something modest, maybe $5, and you have to enter your current product key to then download it. Last edited by XanderF; 04-22-2007 at 02:44 PM. |
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04-22-2007, 01:52 AM
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#2 | |
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Chief
![]() Join Date: Apr 2007
Location: ger
Posts: 313
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04-22-2007, 04:45 AM
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#3 |
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Sparky
![]() Join Date: Sep 2006
Location: UK
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Wolfpacks would be a must
Milkcows that dont end a patrol - SHIV has resupply at bases
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04-22-2007, 04:50 AM
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#4 |
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Admiral
![]() Join Date: Jun 2005
Location: Canada, eh?
Posts: 2,488
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Fix the TDC so that you don't need to enter Angle on Bow but rather Target Heading, as was historically accurate. Would make convoy attacks much easier.
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04-22-2007, 05:57 AM
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#5 |
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Ace of the Deep
![]() Join Date: Mar 2007
Location: Netherlands
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I say 2
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04-22-2007, 08:16 AM
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#6 | |
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Sailor man
![]() Join Date: Apr 2007
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"If all else fails immortality can be obtained by through spectacular error" John Kenneth Galbroith |
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04-22-2007, 08:38 AM
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#7 | ||
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Admiral
![]() Join Date: Jun 2005
Location: Canada, eh?
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Quote:
Although its a bit of a toss up. AoB is better for just firing from instict since its much easier to imagine the AoB than the arbitrary course. However in a convoy where every ship is on the same course and going the same speed... well it would let you just literally point and shoot without changing anything except range and thats as important as the other numbers. Thinking about it I'd like an option to enter the target's course in the TDC but would also like to retaint the notepad AoB option as well as keep the AoB dial in the TDC usable. It would cater to every style of Manual Targeting.
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04-22-2007, 09:12 AM
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#8 |
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Ensign
![]() Join Date: Mar 2005
Location: Pennsylvania, USA
Posts: 222
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For me, it would be wolfpacks.
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04-22-2007, 09:15 AM
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#9 |
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Watch
![]() Join Date: Mar 2007
Location: Perth, Western Australia
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Yep wolfpacks.
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04-22-2007, 02:41 PM
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#10 |
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Seasoned Skipper
![]() Join Date: Jun 2003
Location: Portland, OR
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So...
4. AI subs that can fire and use torpedoes, and use realistic wolfpack tacticsThat might be too much coding to ask, but...I see where you are coming from. |
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04-22-2007, 03:01 PM
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#11 |
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Just A Kid At Heart
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Interiors redone so they look like the real thing: Observation Periscope where it's supposed to be, Attack Periscope housing coming down through the control room, Helmsman seated at the front of the control room.
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"Human beings are perhaps never more frightening than when they are convinced beyond doubt that they are right." – Laurens van der Post
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04-22-2007, 03:27 PM
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#12 |
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Lazy Cat
Join Date: Apr 2005
Location: Bucharest, Romania
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In my opinion, three things would add immensely to the immersion factor: 1. decent communications with HQ and other boats (also meaning missions like in SH4); 2. wolfpacks are a must, also implying a competent sub AI; 3. realistic behavior of hunted ships, i.e. speeding up, changing course, trying to ram the uboat, like in real life.
However, the devs have their hands full getting SH4 anywhere near decent gameplay and will surely have no resource left (approved by UBI HQ) to patch a game 2 years old, which nears the end of its buying potential. Unfortunately, a new patch is only wishful thinking for us, I think. |
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04-22-2007, 06:54 PM
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#13 | |
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Admiral
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04-22-2007, 07:46 PM
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#14 | |
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Seasoned Skipper
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Quote:
As to the crewman...well...I've wondered about making the Control room somewhat more 'busy' myself. There shouldn't be anything that would prevent us from adding more crewman to it...wonder why no modder has tried that one, yet... |
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04-22-2007, 08:11 PM
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#15 | |
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Admiral
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Location: Canada, eh?
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Quote:
Surely someone will have a go at it. But it is no simple deed. |
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