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04-17-2007, 05:26 PM
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#1 |
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Ocean Warrior
![]() Join Date: Mar 2005
Location: USA
Posts: 2,672
Downloads: 7
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OK, I'm having a blonde moment. Patch 1.2 works great and I waited until I'd installed that patch before installing any mods in SH4. I activated the Green Lamp mod and the clearer compass mod using JSGME. It says they're activated but neither show up in the game? What am I missing....apart from a brain right now?
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04-17-2007, 05:36 PM
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#2 |
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Eternal Patrol
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Join Date: Mar 2006
Location: CATALINA IS. SO . CAL USA
Posts: 10,160
Downloads: 511
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Reboot my friend Reboot
__________________
I Play GWX. Silent Hunter Who ???
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04-17-2007, 05:47 PM
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#3 |
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Ocean Warrior
![]() Join Date: Mar 2005
Location: USA
Posts: 2,672
Downloads: 7
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Nope. That didn't do it.
C:\Program Files\Ubisoft\Silent Hunter Wolves of the Pacific is the correct address for JSGME isn't it? First time I've used this piece of software. |
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04-17-2007, 06:18 PM
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#4 |
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Ocean Warrior
![]() Join Date: Mar 2005
Location: USA
Posts: 2,672
Downloads: 7
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I've discovered that some of my mods are working; the sound mods and the 'brighter torpedo wake' mod work fine, but the green lamp mod and the clearer compass mods don't work for me.
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04-17-2007, 06:38 PM
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#5 |
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Gunner
![]() Join Date: Aug 2005
Location: New York city
Posts: 92
Downloads: 136
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installed patch 1.2 The green lamp mod and ParaB's fewer radio contact mod work for me. I use JSGE too.
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04-17-2007, 06:44 PM
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#6 |
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Ocean Warrior
![]() Join Date: Mar 2005
Location: USA
Posts: 2,672
Downloads: 7
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No biggie. The Ultimate sound mod is awesome, as is the reduced radio traffic mod. So far, 1.2 modded, well partially modded anyway, is working out well.
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04-17-2007, 06:47 PM
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#7 |
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Pacific Aces Dev Team
![]() Join Date: Sep 2001
Location: Atlanta, GA, USA
Posts: 3,846
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I'm waiting for the modders to check their mods for 1.2 and OK or
fix them as needed before I install them.... JIM
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If you\'re not taking losses, you\'re not doing enough. RAdm. Kelly Turner, USN ********************************** www.fairtax.org |
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04-17-2007, 10:00 PM
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#8 | |
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中国水兵
![]() Join Date: Feb 2007
Location: Canada
Posts: 283
Downloads: 15
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Quote:
So, at the risk of sounding 'Captain Obvious'....have you double-checked to make sure the folder structure of the mod is correct? C:\Program Files\Ubisoft\Silent Hunter Wolves of the Pacific\MODS\Greenlamp\Data\.... Its not uncommon to have an extra folder (eg: MODS\Greenlamp\Greenlamp\data) in the path, which would make it not work (and JSGME doesnt report an error). |
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04-18-2007, 06:05 AM
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#9 |
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Ocean Warrior
![]() Join Date: Mar 2005
Location: USA
Posts: 2,672
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I'll check it out tonight, Zantham. It could be something as stupid as that seeing as other mods are working fine.
Thanks. |
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04-18-2007, 06:57 AM
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#10 | |
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SH4 Mod Master
![]() Join Date: Jun 2005
Location: Augsburg, Germany
Posts: 286
Downloads: 27
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Quote:
The green Lamp Mod should work correct, because it only change graphics and no data. There was only one file of this mod replaced in the 1.2, but i could not see any difference between the old and the new file. |
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04-18-2007, 08:25 AM
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#11 |
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Samurai Navy
![]() Join Date: Apr 2002
Location: Davie, FL Grid DM 23
Posts: 568
Downloads: 24
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Shiny Border mod/Green Lamp mod works fine for me after 1.2 install.
In general, I would say that any mod that does not modify a CFG file should be fine. Mods that do probably won't. |
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04-18-2007, 09:55 AM
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#12 | |
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Ocean Warrior
![]() Join Date: Mar 2005
Location: USA
Posts: 2,672
Downloads: 7
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Quote:
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