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03-30-2007, 10:40 AM
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#46 | |
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Ace of the Deep
![]() Join Date: Mar 2005
Location: St. Louis, MO, USA
Posts: 1,053
Downloads: 13
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Quote:
Once it is, I'll release this mod pretty quickly thereafter.
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03-30-2007, 10:54 AM
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#47 | |
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Sailor man
![]() Join Date: Mar 2005
Posts: 48
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Quote:
Sorry, Z. |
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03-30-2007, 12:07 PM
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#48 |
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Chief
![]() Join Date: May 2006
Location: madison wisconsin
Posts: 310
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it's cool ..i was just thinking back a few yrs when i was into pirate radio and dx calling ..and mr. marconi's 36ft radio wave ...i still have here next to me my grandfathers zenith trans oceanic tube set it still works ...and yes the static sounds exactly like the set in sh4......
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03-30-2007, 05:50 PM
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#49 |
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Ace of the Deep
![]() Join Date: Mar 2005
Location: St. Louis, MO, USA
Posts: 1,053
Downloads: 13
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I'd like some feedback on a couple of issues regarding releasing this mod. With only added news events, the mod will be around 600 MB - about 250 news events ranging from under a minute up to a few 60 minute 'zero hour'/tokyo rose broadcasts. If I include music, the download will double in size.
A lot of the music is from already released mods such as the CBS radio mod and castorp345's Japanese mod packs. You definitely want the music (specially the Japanese music) because it will play randomly between scripted news events....but a 1 gigabyte download is too much for many even if I split it into 100MB chunks. Or should I go ahead with a 10+ part, 100MB per each part, mod? Is there that a big difference between having to download 600 MB and 1200 MB? If you're going to download 600MB to begin with, you probably have a pretty fast connection, so another 600MB probably won't be a big deal? Another option would be to put together a 600 MB music pack separate from this mod that would include the music others have released plus my collection that I haven't seen others use in their mods. This way you'd get the scripted news, but you'd have to provide your own music from various mod packs, my 600MB pack, or whatever source you have. Or I could try to separate out the music that I have that I haven't seen in the other mod packs...I'm not sure how big this would be EDIT: 230MB worth of new music. Any opinions? |
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03-30-2007, 06:03 PM
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#50 |
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Silent Hunter
![]() Join Date: Nov 2004
Location: Boston, MA, USA (but still a Yorkshireman at heart - tha can allus tell a Yorkshireman...)
Posts: 3,987
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Since I have every radio mod out there I'd say release what's just your stuff and let us fill in the blanks. I'd also be for a huge download, but that's because I have a fast cable connection. Plus, those who don't have a fast connection should get 'Getright' or another program that can download big files if the connection is lost.
But I'm sure others will tell you they prefer the 100MB downloads. However, I had trouble getting the files from one source last week - some of the files were corrupted, so there are swings and roundabouts I guess.
__________________
"More mysterious. Yeah. I'll just try to think, 'Where the hell's the whiskey?'" - Bob Harris, Lost in Translation. "Anyrooad up, ah'll si thi" - Missen. |
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03-30-2007, 06:30 PM
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#51 |
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Chief
![]() Join Date: May 2006
Location: madison wisconsin
Posts: 310
Downloads: 13
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i think i would agree with beery ...or i'm going to have a million parts of everything all over the place ...j/k...your stuff would be best ....but it's your call....
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03-30-2007, 06:42 PM
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#52 |
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Ace of the Deep
![]() Join Date: Mar 2005
Location: St. Louis, MO, USA
Posts: 1,053
Downloads: 13
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I'm thinking that will probably be the best idea - this mod, and a separate music download pack of just my additions. I'll list in the readme other mod packs for more music and where to put the music for this mod.
Just as a reminder, in this mod Radio Washington as one big around the world station is gone. It is replaced by 19 new and smaller stations broadcasting from various parts of the Pacific at various times during the war. Operational dates for stations will be tied to the progression of the war. Stations will change hands as the axis/allies advance. New news event content has also been added. Each of the 19 stations will draw content from one of of four folders, either Washington, New York, London, or Tokyo. When you add music files to these folders, you will get a random music radio station that plays scripted news events. The current stations are (* stations switch control) Hawaii Midway Tokyo Australia Singapore* Manila** Guadalcanal* Bougainville* Saipan* Iwo Jima* Okinawa* Using this mod with other radio station mods will most likely require you to edit your radio.ini file for station frequency conflicts, but there should be no problem with having multiple radio mods working with this mod. |
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03-30-2007, 07:46 PM
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#53 |
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Chief
![]() Join Date: May 2006
Location: madison wisconsin
Posts: 310
Downloads: 13
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ok..waiting for the rel ...and i was thinking as i was off the coast of rabual ...and i had the vision of carey grant in father goose ..playing the coast watcher role ...anyway..nice work man..tyvm
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03-30-2007, 08:05 PM
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#54 | |
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Nub
![]() Join Date: Mar 2006
Posts: 9
Downloads: 18
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Quote:
You've done a lot already. It would be irresposible of the community to expect you to revise something of this maginitude to fit every bill. You've done outstanding iwork so far with a lot of research involved. I'm not sure how the best way is to approach a mod of this magnitude. It is simple in its contsruction but really deep in its implementation. I don't know what else to say. I've downloaded the files and it works great. The extra depth that you plan on adding will go a long way. Thanks for your efforts. Oso |
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03-30-2007, 08:58 PM
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#55 |
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XO
![]() Join Date: Sep 2002
Location: At your mom's house...
Posts: 413
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You do good work! As always, thanks...
__________________
Active member of the 'Church of SH4'
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03-30-2007, 10:47 PM
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#56 |
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Ace of the Deep
![]() Join Date: Mar 2005
Location: St. Louis, MO, USA
Posts: 1,053
Downloads: 13
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Thanks guys.
I have no problem packaging the mod a certain way before it's released if everyone wants it a certain way. If everybody wants it a different way, I'll do it my way ![]() Anyways, just to say again, the mod will be released most likely right after when the next patch hits(or sometime around mid to late next week, whichever comes first). That should give me plenty of time to cruise around and make sure everything functions and the playlist isn't too bunched up with audio. I already killed a bug today:p Apparently SH4 doesn't like .au audio files one bit. Instant crash if you have one as a scripted audio event. |
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03-31-2007, 04:08 AM
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#57 |
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Sailor man
![]() Join Date: Mar 2005
Posts: 48
Downloads: 38
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Radio Saigon is up and running. d/l link plus some info can be found here -->
http://www.subsim.com/radioroom/show...184#post475184 Have fun with it. Z. |
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03-31-2007, 07:11 AM
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#58 |
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Chief
![]() Join Date: May 2006
Location: madison wisconsin
Posts: 310
Downloads: 13
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....tyvm....
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03-31-2007, 07:32 AM
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#59 | |
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Sonar Guy
![]() Join Date: Apr 2005
Location: People's Republic of Cambridge
Posts: 384
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Quote:
thanks Ziem!! |
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03-31-2007, 08:31 AM
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#60 | |
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Sailor man
![]() Join Date: Mar 2005
Posts: 48
Downloads: 38
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Quote:
And ofcourse one wasn't allowed to have a radio during the war. Z. Last edited by Ziem; 03-31-2007 at 08:43 AM. |
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