![]() |
SUBSIM: The Web's #1 BBS for all submarine and naval simulations! |
03-18-2007, 03:58 AM
|
#1 | |
|
Silent Hunter
![]() Join Date: Mar 2005
Location: Germany
Posts: 4,933
Downloads: 0
Uploads: 0
|
Here you can praise SH4 or post about things that you miss in SH4. Please read the Subsim memo before you post here. Constructive criticism is helpful, wild rants are not!
Quote:
Last edited by Neal Stevens; 03-29-2007 at 09:29 PM. |
|
|
|
03-18-2007, 07:42 AM
|
#2 |
|
Samurai Navy
![]() Join Date: May 2004
Location: Sutton Coldfield England
Posts: 582
Downloads: 43
Uploads: 0
|
I did read somewhere in here that it my responsibility to place competent crewmen in the correct, or best, locations. This, if its true is crap! I have a Jap destroyer bearing down on me, crash diving and have to take time out to tell Joe to replace Fred on the dive planes because we are not diving fast enough!!! Yeah Right! Or the radar/asdic man is blind or deaf on one side!!!
If the worst case scenario is realised, my patience will soon evaporate and it will end up on the shelf!
__________________
Captain!, there's a destroyer on the por........ periscope is flooded Sir!
|
|
|
03-18-2007, 08:04 AM
|
#3 |
|
Commodore
![]() Join Date: May 2006
Location: That lil island above france
Posts: 606
Downloads: 0
Uploads: 0
|
I dont like the fact i dont have the game yet
__________________
|
|
|
03-18-2007, 08:10 AM
|
#4 | |
|
Samurai Navy
![]() Join Date: Apr 2005
Location: Denver, CO USA
Posts: 598
Downloads: 28
Uploads: 0
|
Quote:
__________________
"Variable this is EasyRhino, do you copy? Over." Loud and clear EasyRhino. "Do we have a gig? Over." That's a Roger, we have a gig. Target is painted, start the music. "Roger that Variable. Into attack. Pickling target. Target is acquired and lit. LGB comin' down!" EasyRhino, circular error probability zero. Impact with High Order Detonation. Thank You, have a nice day. |
|
|
|
03-18-2007, 08:15 AM
|
#5 |
|
The Old Man
![]() Join Date: Apr 2004
Location: The Shifting, Whispering Sands, NM
Posts: 1,481
Downloads: 10
Uploads: 0
|
Depth in meters,on USN Sub
__________________
![]() ![]() Some days are diamonds, some days are stone We all make mistakes,live & learn.
|
|
|
03-18-2007, 08:20 AM
|
#6 | |
|
Silent Hunter
![]() Join Date: Mar 2005
Location: Germany
Posts: 4,933
Downloads: 0
Uploads: 0
|
Quote:
|
|
|
|
03-18-2007, 08:31 AM
|
#7 |
|
Navy Dude
![]() Join Date: Mar 2005
Location: Switzerland
Posts: 175
Downloads: 38
Uploads: 0
|
That's is not a bug.
It is a game who is about to be published in an unfinished state, as usually. ACS |
|
|
03-18-2007, 08:35 AM
|
#8 | |
|
Ace of the Deep
![]() Join Date: Jul 2006
Location: Cologne, Germany
Posts: 1,226
Downloads: 6
Uploads: 0
|
Quote:
|
|
|
|
03-18-2007, 08:38 AM
|
#9 | |
|
Dutch Sea Lord
Moderator ![]() Join Date: Jan 2002
Location: Almost at periscope death !
Posts: 7,142
Downloads: 1
Uploads: 0
|
Quote:
|
|
|
|
03-18-2007, 08:39 AM
|
#10 |
|
Samurai Navy
![]() Join Date: Apr 2005
Location: Denver, CO USA
Posts: 598
Downloads: 28
Uploads: 0
|
I think you guys are JUMPING to conclusions about that...
From the Dev Team Answer thread on the Ubi forum... Q: Taifu_Noodle: What units of measurement will SH4 use? A: Silent Hunter 3 used the same measurements system as the Kriegsmarine - based on the metric system. For Wolves of the Pacific, we will of course use the imperial system since this is the historical solution. However, we are considering to have the game switch to metric as an option. I would say it looks like the 'option' made it in. Of course I could be wrong and maybe they decided to just 'go ahead and release the game with meters as the only option'. Yeah.. I'm sure that's what they did. EDIT - nvdrifter, I was the one who posted this in the 'other thread'. You stole my quote, and posted in here at the same time as I was! Two no-no's!! :rotfl:
__________________
"Variable this is EasyRhino, do you copy? Over." Loud and clear EasyRhino. "Do we have a gig? Over." That's a Roger, we have a gig. Target is painted, start the music. "Roger that Variable. Into attack. Pickling target. Target is acquired and lit. LGB comin' down!" EasyRhino, circular error probability zero. Impact with High Order Detonation. Thank You, have a nice day. |
|
|
03-18-2007, 08:46 AM
|
#11 | ||
|
Navy Dude
![]() Join Date: Mar 2005
Location: Switzerland
Posts: 175
Downloads: 38
Uploads: 0
|
Quote:
Sorry, you are wrong in my case. I was beta-tester of this game and I can't say more, because of the non disclosure agreement I signed. ACS |
||
|
|
03-18-2007, 08:52 AM
|
#12 | |||
|
Ace of the Deep
![]() Join Date: Jul 2006
Location: Cologne, Germany
Posts: 1,226
Downloads: 6
Uploads: 0
|
Quote:
|
|||
|
|
03-18-2007, 09:21 AM
|
#13 | |
|
Guest
Posts: n/a
Downloads:
Uploads:
|
Quote:
|
|
|
03-18-2007, 09:34 AM
|
#14 | |
|
Samurai Navy
![]() Join Date: Apr 2005
Location: Denver, CO USA
Posts: 598
Downloads: 28
Uploads: 0
|
Quote:
But anyway, now a few more folks are saying it IS a bug! They may know something I don't, but still I can't believe it! ![]() Cheers
__________________
"Variable this is EasyRhino, do you copy? Over." Loud and clear EasyRhino. "Do we have a gig? Over." That's a Roger, we have a gig. Target is painted, start the music. "Roger that Variable. Into attack. Pickling target. Target is acquired and lit. LGB comin' down!" EasyRhino, circular error probability zero. Impact with High Order Detonation. Thank You, have a nice day. |
|
|
|
03-18-2007, 10:07 AM
|
#15 | ||||
|
Navy Dude
![]() Join Date: Mar 2005
Location: Switzerland
Posts: 175
Downloads: 38
Uploads: 0
|
Quote:
Now, if I say this is not a bug but an unfinished game, it it just the truth and does not mean that I like or not the game. A bug is something like a crash to desktop or a feature which does not work as it is supposed to. A feature which is still in the state of SHIII (metric) when it was supposed to be in Imperial units, is an unfinished part. ... and no, I won't tell you what I really think about SH4. ACS |
||||
|
|
![]() |
| Thread Tools | |
| Display Modes | |
|
|