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03-16-2007, 08:26 AM
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#1 |
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Sea Lord
![]() Join Date: Feb 2007
Location: UK
Posts: 1,894
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I have actually made my own mod. Im ashamed to really call it a mod though, but, it is set up to be JSGME compatible.
Basically the throttle settings on all the playable U-Boats in GWX had been reduced a hell of a lot, because some people were not reducing their speed manually to two knots in a silent running situation on the knot meter. So with a bit of advice from my older brother about adjusting simple things in a cfg file, I made a mod to bring the telegraph setting for all boats back up to 0.40 which was what it was originally. It works too, so I was chuffed with that! I wasn't sure if it would or it would wreck the game! He has a changed basic file which he enables and disables as he goes so he can get all the upgrades and better torpedoes for free, or ridiculously cheap. LOL I am not a cheapskate I pay the full asking price!:rotfl: Why do all this? I'm forgetful, I was hitting 1 for ahead slow on the surface and instead I was only doing like or 4 knots instead of about 7. |
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03-16-2007, 08:43 AM
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#3 |
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Buick Driver
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Could this be the start of another MOD MONSTER???:hmm: Great job! It takes only your imagination to make it happen! We have a great collection of imaginations hard at work making mods. Please help me welcome another active imagination hard at work making SH3 a better experience for the community
Oh yeah, were do I get this mod of yours?:hmm:
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03-16-2007, 08:45 AM
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#4 |
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Sea Lord
![]() Join Date: Feb 2007
Location: UK
Posts: 1,894
Downloads: 0
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Well its nothing fancy. Its just a restoration of the old throttle settings, I was just kinda chuffed that with my thimbleful of ability I was able to do something!
I am no mod monster, I couldn't do not even 3% of what some people do here, like with Uniforms, spinning DF antennas. I'd be lost at sea without an F5 button! LOL |
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03-16-2007, 08:48 AM
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#5 | |
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Buick Driver
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Quote:
. The other modders had to begin somewhere just like you. Now look at these guys!!! Some are really going to like what you have done. So give up the link to the mod
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03-16-2007, 08:50 AM
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#6 | |
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Silent Hunter
![]() Join Date: Dec 2006
Posts: 4,374
Downloads: 1
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Quote:
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03-16-2007, 08:56 AM
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#7 | ||
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Mariner
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Quote:
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03-16-2007, 09:03 AM
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#8 | |||
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Buick Driver
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Quote:
Ocean Blue made it for me
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03-16-2007, 09:14 AM
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#9 |
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Sea Wolf
Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,485
Downloads: 39
Uploads: 1
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Back on topic.
Well done Pen. You should have no trouble catching & sinking anything now. |
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03-16-2007, 09:30 AM
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#10 |
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Silent Hunter
![]() Join Date: Jun 2006
Location: Norway
Posts: 4,237
Downloads: 14
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Never too many modders, Good luck!
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03-16-2007, 11:14 AM
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#11 |
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Rear Admiral
![]() Join Date: Apr 2006
Posts: 10,096
Downloads: 20
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Nice one girl
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![]() My mediafire page http://www.mediafire.com/?11eoq19bq9r41 Gamefront http://www.gamefront.com/files/user/bigboywooly |
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03-16-2007, 11:22 AM
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#12 |
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Sea Lord
![]() Join Date: Feb 2007
Location: UK
Posts: 1,894
Downloads: 0
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Trouble is, I wouldn't know where to begin to do anything more advanced. And I mean stuff like Venatores uniforms, Cobalts VIIC/41, Ocean's Damage Mod etc... that looks very um... complicated.
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03-16-2007, 11:28 AM
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#13 |
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Sea Wolf
Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,485
Downloads: 39
Uploads: 1
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LOL
We all started off small. I don't even pretend to know how Cobalt did what he did. Not my field. However, things like U-Boat skins & Ship skins are fairly easy once you grasp what bit goes where and have a good handle on your choice of image editing suite. We all expect you to be the next great modder, maybe for SH4. |
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03-16-2007, 11:50 AM
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#14 | |
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Silent Hunter
![]() Join Date: Dec 2006
Posts: 4,374
Downloads: 1
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Quote:
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03-16-2007, 01:57 PM
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#15 |
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Chief of the Boat
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Well done Penelope
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Stop following me...I'm lost!! GWX3.0 Download Page http://www.mediafire.com/myfiles.php?r=nkjkl#j35rkcr24g8d2 GWX Website/Home Page Donation/instant access to GWX (Help SubSim) http://www.subsim.com/subsim_files/gwx_donation1207.php
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