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Old 03-12-2007, 01:22 AM   #46
Duli
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Quote:
Originally Posted by cobalt
Do you guys think I should update the ZON file for the non commander users? It's something I overlooked before release. Without an updated ZON file, the people not using commander won't get an increased crush depth.
Yes, please do that.
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Old 03-13-2007, 11:00 PM   #47
Ocean Blue
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Hi Cobalt

Next makes what ?


The mods which continues evolving !

Thanks
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Old 03-14-2007, 01:20 AM   #48
cobalt
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maybe ill make some fog
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Old 03-14-2007, 01:57 AM   #49
Venatore
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I noticed its been download at filefront 205 times thus far...wow !
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Old 03-14-2007, 12:09 PM   #50
cobalt
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Quote:
Originally Posted by Venatore
I noticed its been download at filefront 205 times thus far...wow !

230!
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Old 03-14-2007, 12:15 PM   #51
DivingDuck
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Moin,
Quote:
Originally Posted by cobalt
Quote:
Originally Posted by Venatore
I noticed its been download at filefront 205 times thus far...wow !
230!
... for an apparent reason. Looking great.

Regards,
DD
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Old 03-14-2007, 12:37 PM   #52
Hakahura
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Well done cobolt, fantastic work.

Thanks
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Old 03-14-2007, 01:07 PM   #53
weeksy
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Well done to Cobalt and all who helped him - a fine model, you should be justly proud!

Cheers

Weeksy
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Old 03-16-2007, 09:30 AM   #54
danlisa
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This is a thing of beauty and a huge contribution to the community.

Please sir, take a bow.
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Old 03-16-2007, 09:32 AM   #55
stabiz
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As allready said elsewhere: Top stuff!
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Old 03-16-2007, 09:41 AM   #56
Jimbuna
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Great work cobalt...a credit to you
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Old 03-16-2007, 11:12 AM   #57
bigboywooly
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Nice work Cobalt
Glad you got it to work in the end
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Old 03-16-2007, 11:24 AM   #58
Penelope_Grey
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Would there be any chance of this being available in the standard GWX greys??
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Old 03-16-2007, 11:39 AM   #59
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I just had a quick look through this thread, there should be a textures folder included in the d/l. You should be able to remove this folder and the model should default back to the original GWX skins.

I might check this for you as I'm not sure whether the texture has been altered to accomodate any UV Mapping.

Anyhow, I'm trying this out this weekend so we'll see.
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Old 03-16-2007, 11:42 AM   #60
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Cheers Dan!
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