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02-13-2007, 06:13 PM
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#61 |
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Buick Driver
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@dan
You can get the 2.0 version now. OB is working on a smaller damage model as part of the package.
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02-13-2007, 07:39 PM
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#62 |
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Swabbie
![]() Join Date: Jan 2007
Location: Northern Utah
Posts: 12
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SO where is this 2.0 version Located? I have 2/3/07 ver.
I love the holes in the impact area. They are little big tho. I watched the Bismark attack and the texture overlap was pretty messy,( Sorry about the Critic). But it WAY Better than the stock textures. Salute. |
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02-13-2007, 11:00 PM
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#63 |
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Ace of the Deep
![]() Join Date: Sep 2006
Location: Baltimore, MD (usually running patrols at my pc)
Posts: 1,219
Downloads: 30
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Given my druthers I'd prefer the smaller to the larger. Not criticizing by any stretch of the imagination though!
edit: some idea of what torpedo damage looks like, for scaling: ![]()
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Albrecht von Hesse
Last edited by Albrecht Von Hesse; 02-13-2007 at 11:13 PM. |
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02-14-2007, 04:43 AM
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#64 | |
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Chief of the Boat
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Quote:
http://hosted.filefront.com/OceanBlue
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02-14-2007, 05:58 AM
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#65 |
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Silent Hunter
![]() Join Date: Sep 2002
Location: High Wycombe, Bucks, UK
Posts: 4,701
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This is an awesome mod. I love putting holes in the hull of merchants with my deck gun.
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02-14-2007, 07:33 AM
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#66 |
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Loader
![]() Join Date: Jun 2006
Posts: 86
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Hi all
Reference materials. It's a Torpedo damage photograph. ![]() Thanks all
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![]() Latest mod : Torpedo damage Final ver2.0 Download Link : http://www.subsim.com/radioroom/down...do=file&id=962
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02-14-2007, 07:38 AM
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#67 |
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Buick Driver
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OC, you just keep on going brother. The holes look great and are not to big in my book. In fact, the randomization with smaller ones is a cool idea. The cannon damage is great also. No complaints here man...just a great little mod and I love it!!!!
I hit a convoy and I had holes in 4 ships. Awesome ![]() ![]() ![]() Are you still working on more?
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02-14-2007, 07:43 AM
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#68 | |
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Admiral
![]() Join Date: Sep 2006
Location: Denmark
Posts: 2,421
Downloads: 13
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Quote:
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02-14-2007, 07:53 AM
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#69 | |
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Ace of the Deep
![]() Join Date: Sep 2006
Location: Baltimore, MD (usually running patrols at my pc)
Posts: 1,219
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Quote:
I'm guessing the differences in size damage seen is due to the difference between warships and merchants. Warships seem to have signifigantly smaller holes than merchants. Which makes sense due to their construction I suppose. Are you certain, though, that that is from a torpedo? That almost looks like collision damage.
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Albrecht von Hesse
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02-14-2007, 09:40 AM
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#70 |
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The Old Man
![]() Join Date: Nov 2002
Location: Syracuse, NY
Posts: 1,502
Downloads: 22
Uploads: 3
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What a cool Mod! Knocks the jazz out of the stock damage tga's.
In perspective the damage to smaller merchant shipping looks a bit big but other then that I like it, alot! Many thanks to OceanBlue, here are a few screens in thanks for this Mod, thumbs linked to screens; Merchant side hit. Good explosions, secondary eye candy Another merchant side hit. Another side hit to a merchant. C-class Destroyer hit. Merchant side hit. merchant Rear hit, notice the rudder position. Small merchant damage. Just a cool pic, U-49 on patrol with the grammophone playing. happy hunting!
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02-14-2007, 11:55 AM
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#71 | |
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Commodore
![]() Join Date: Apr 2005
Location: Near U-995 (Kiel, Germany)
Posts: 628
Downloads: 4
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Quote:
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Gute Jagd und fette Beute! |
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02-14-2007, 12:40 PM
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#72 |
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Sparky
![]() Join Date: Jul 2006
Location: Eesti Estonia
Posts: 153
Downloads: 1
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this is the best little mod IMO ,but as we all can see from the pictures every shell and torpedo damage is different depending on angels ,warheads ,armor ,ship structure ect.
its impossible to mod it that realistic. But still it looks very greate to me ![]() ![]() ![]() I command you to work fast ,work well and work better. This MOD is WANTED!!!!!
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02-14-2007, 02:09 PM
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#73 |
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Chief of the Boat
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Could be considered best mod so far this year
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02-14-2007, 02:28 PM
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#74 | |
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Dominant Wolf
![]() Join Date: Nov 2006
Posts: 2,089
Downloads: 27
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Quote:
.... Man, to do this "mod", you just need 2 things : a picture of a ship destroyed by a torpedo, and no more than 1 minute to paste the picture on the "Expl_mask01_a.tga" on Paintshop.... Ocean Blue is a great modder, but I just want to say that's not really a hard job to do this, just try to make your own torpedo damage texture, that's not so hard, Jim. |
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02-14-2007, 03:19 PM
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#75 | ||
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Chief of the Boat
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Quote:
I do however evaluate then score a mod after seeing the impact it has on a game and gauging the feedback from users of this game. I take your point about timescales but it only reinforces one of my beliefs....why waste incalcuable time on a mod that is buggy or has a detrimental impact on gameplay when sometimes you can create something extremely quickly that is of immeasurable benefit to so many
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