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Old 02-13-2007, 06:13 PM   #61
AVGWarhawk
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@dan

You can get the 2.0 version now. OB is working on a smaller damage model as part of the package.
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Old 02-13-2007, 07:39 PM   #62
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SO where is this 2.0 version Located? I have 2/3/07 ver.

I love the holes in the impact area.
They are little big tho.
I watched the Bismark attack and the texture overlap was pretty messy,( Sorry about the Critic).
But it WAY Better than the stock textures.

Salute.
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Old 02-13-2007, 11:00 PM   #63
Albrecht Von Hesse
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Given my druthers I'd prefer the smaller to the larger. Not criticizing by any stretch of the imagination though! I love the damage model itself: very spiffy and nice!

edit: some idea of what torpedo damage looks like, for scaling:



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Last edited by Albrecht Von Hesse; 02-13-2007 at 11:13 PM.
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Old 02-14-2007, 04:43 AM   #64
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Quote:
Originally Posted by Oilsmoke
SO where is this 2.0 version Located? I have 2/3/07 ver.

I love the holes in the impact area.
They are little big tho.
I watched the Bismark attack and the texture overlap was pretty messy,( Sorry about the Critic).
But it WAY Better than the stock textures.

Salute.
Here you go

http://hosted.filefront.com/OceanBlue
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Old 02-14-2007, 05:58 AM   #65
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This is an awesome mod. I love putting holes in the hull of merchants with my deck gun.
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Old 02-14-2007, 07:33 AM   #66
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Hi all

Reference materials.

It's a Torpedo damage photograph.



Thanks all
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Latest mod : Torpedo damage Final ver2.0

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Old 02-14-2007, 07:38 AM   #67
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OC, you just keep on going brother. The holes look great and are not to big in my book. In fact, the randomization with smaller ones is a cool idea. The cannon damage is great also. No complaints here man...just a great little mod and I love it!!!!


I hit a convoy and I had holes in 4 ships. Awesome

Are you still working on more?
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Old 02-14-2007, 07:43 AM   #68
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Quote:
Originally Posted by Ocean Blue
Hi all

Reference materials.

It's a Torpedo damage photograph.



Thanks all
thats one big hole there
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Old 02-14-2007, 07:53 AM   #69
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Quote:
Originally Posted by Ocean Blue
Hi all

Reference materials.

It's a Torpedo damage photograph.



Thanks all
I second that: That's a big hole!

I'm guessing the differences in size damage seen is due to the difference between warships and merchants. Warships seem to have signifigantly smaller holes than merchants. Which makes sense due to their construction I suppose.

Are you certain, though, that that is from a torpedo? That almost looks like collision damage.
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Old 02-14-2007, 09:40 AM   #70
danurve
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What a cool Mod! Knocks the jazz out of the stock damage tga's.
In perspective the damage to smaller merchant shipping looks a bit big but other then that I like it, alot!
Many thanks to OceanBlue, here are a few screens in thanks for this Mod, thumbs linked to screens;


Merchant side hit.


Good explosions, secondary eye candy


Another merchant side hit.


Another side hit to a merchant.


C-class Destroyer hit.


Merchant side hit.


merchant Rear hit, notice the rudder position.


Small merchant damage.


Just a cool pic, U-49 on patrol with the grammophone playing.
happy hunting!
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Old 02-14-2007, 11:55 AM   #71
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Quote:
Originally Posted by Konovalov
This is an awesome mod. I love putting holes in the hull of merchants with my deck gun.
Yeah, thats much fun! just great!
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Old 02-14-2007, 12:40 PM   #72
rasmus1896
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Default torpedo damage

this is the best little mod IMO ,but as we all can see from the pictures every shell and torpedo damage is different depending on angels ,warheads ,armor ,ship structure ect.
its impossible to mod it that realistic.

But still it looks very greate to me

I command you to work fast ,work well and work better.
This MOD is WANTED!!!!!
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Old 02-14-2007, 02:09 PM   #73
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Could be considered best mod so far this year
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Old 02-14-2007, 02:28 PM   #74
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Quote:
Originally Posted by jimbuna
Could be considered best mod so far this year
.... Man, to do this "mod", you just need 2 things : a picture of a ship destroyed by a torpedo, and no more than 1 minute to paste the picture on the "Expl_mask01_a.tga" on Paintshop.... Ocean Blue is a great modder, but I just want to say that's not really a hard job to do this, just try to make your own torpedo damage texture, that's not so hard, Jim.
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Old 02-14-2007, 03:19 PM   #75
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Quote:
Originally Posted by Alex
Quote:
Originally Posted by jimbuna
Could be considered best mod so far this year
.... Man, to do this "mod", you just need 2 things : a picture of a ship destroyed by a torpedo, and no more than 1 minute to paste the picture on the "Expl_mask01_a.tga" on Paintshop.... Ocean Blue is a great modder, but I just want to say that's not really a hard job to do this, just try to make your own torpedo damage texture, that's not so hard, Jim.
I don't evaluate then score a mod by how difficult or easy it was to develop and in saying that I include the latest GWX update I'm currently beta testing prior to it's release
I do however evaluate then score a mod after seeing the impact it has on a game and gauging the feedback from users of this game.
I take your point about timescales but it only reinforces one of my beliefs....why waste incalcuable time on a mod that is buggy or has a detrimental impact on gameplay when sometimes you can create something extremely quickly that is of immeasurable benefit to so many
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