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01-29-2007, 09:17 AM
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#1 |
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The Old Man
![]() Join Date: May 2006
Location: U-73
Posts: 1,444
Downloads: 391
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Hi mates,
after a long time of absence because of RL duties I release another mod today: this mod enables two stock game aircrafts and four modded aircrafts to use different roundels of the several nations. Therefore the hard-painted roundels in all texture files had to be removed. Furthermore there are done some little corrections as described in the 'ReadMe'. For activation of the multi roundel ability you have to copy the roster *.cfg files of the several planes [e.g. 'LBSArado.cfg'] into the corresponding roster directory of the wanted nation [e.g. ...\data\Roster\Japan\Air]. This mod includes also GWX compatible *.dat files that will be a part of the next GWX update, AFAIK. Many Thanks go to Sergbuto [Float Planes Mod], to Psy06 & Vaa [Hudsons Mod], to the modders of the several skin textures [Lightning, Wellington, Arado] who are unknown to me, to Jaesen Jones [had the idea to this mod and tested it], to VanHelsching [GWX compatibility & testing] and last but not least to the Ubi developers for that nearly perfect subsim. ![]() ![]() ![]() ![]() ![]() ![]() ![]() Multiple Roundels v1.0 --> Also available at UBRS DLC [Terrapin] Multiple Roundels v2.0 Greeting, SquareSteelBar Last edited by SquareSteelBar; 05-07-2007 at 11:20 AM. Reason: New Version |
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01-29-2007, 09:28 AM
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#2 |
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Grey Wolf
![]() Join Date: Jan 2002
Location: Munich, Germany, Home of U-96
Posts: 810
Downloads: 4
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That's great. Thanks for all the effort. Just one little inaccuracy I want to point out:
American planes had the insignia only on the starboard wing on the upper side and the port wing on the lower side. So an American plane that has insignia like the one on the pic is historically inaccurate.
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http://www.mx-5-roadster.de |
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01-29-2007, 09:46 AM
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#3 | |
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The Old Man
![]() Join Date: May 2006
Location: U-73
Posts: 1,444
Downloads: 391
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Quote:
I'm sorry but nothing can be done about this due to the way SH3 renders these roundels. Greetz, SSB |
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01-29-2007, 09:59 AM
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#4 |
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Grey Wolf
![]() Join Date: Jan 2002
Location: Munich, Germany, Home of U-96
Posts: 810
Downloads: 4
Uploads: 0
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Yes I thought so. Doesn't matter. As soon as I see an American aircraft I try not to admire the painting but to vanish beneath the waves anyway before the Yanks help me make my boat submerge faster by putting holes into it
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http://www.mx-5-roadster.de |
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01-29-2007, 10:43 AM
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#5 |
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Grey Wolf
![]() Join Date: Nov 2005
Location: Mar del Plata, Argentina
Posts: 870
Downloads: 0
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"If you can read this it means you're too close"
can be translated as: If you can see the roundels you're to high, dive as soon as you can Ref |
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01-30-2007, 02:08 AM
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#6 | ||
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Navy Seal
![]() Join Date: Apr 2005
Posts: 5,564
Downloads: 19
Uploads: 0
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Great stuff SSB.
Quote:
Quote:
EDIT:
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Download the JSGME Generic Mod Enabler Last edited by JScones; 01-30-2007 at 05:55 AM. |
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03-24-2007, 05:09 PM
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#7 |
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The Old Man
![]() Join Date: May 2006
Location: U-73
Posts: 1,444
Downloads: 391
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Hi Wolves,
now an updated version 2.0 of 'Multiple Roundels for Aircrafts' is available. ![]() ![]() ![]() ![]() ![]() ![]() For SH3 v1.4 [stock game]: This mod enables various aircrafts to use different roundels of the several nations. Therefore the hard-painted roundels in all texture files had to be removed and marking objects in related .dat files had to be added. The most files are placed in the appropriate folders for use with JSGME. For activation of the multi roundel ability you have to copy the roster *.cfg files [included in 'roster cfg files.rar' archive] of the several planes manually into the corresponding roster directory of the requested nation [e.g. ...\data\Roster\Italian\Air\LBSArado.cfg]. ************************************************** ************ For GWX 1.02 [will be a part of the next GWX update] This mod enables various aircrafts to use different roundels of the several nations. Therefore the hard-painted roundels in all texture files had to be removed and marking objects in related .dat files had to be added. All files are placed in the appropriate folders for use with JSGME ATTENTION: After/before enabling this mod you have to manually delete [after backup!] the following folder/files: 1) ...\data\Air\AFB_BeaufighterAU [the whole folder with all files in it] 2) ...\data\Roster\Australian\Air\FBBeaufighterAU.cfg [only this file!!!] 3) ...\data\Roster\NewZealand\Air\FBBeaufighterAU.cfg [only this file!!!] Many Thanks go to Sergbuto [Float Planes Mod + Air Attacks Mod Part1], to Psy06 & Vaa [Hudsons Mod + Anson Mod], to Dowly [Kingfisher's skin], to the modders of further skin textures [Lightning, Wellington, Arado] who are unknown to me, to Jaesen Jones [had the idea to this mod and tested it], to VanHelsching [GWX compatibility & testing] and last but not least to the Ubi developers for that nearly perfect subsim. Multiple Roundels v2.0 SquareSteelBar
Last edited by SquareSteelBar; 03-24-2007 at 05:19 PM. |
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03-24-2007, 05:24 PM
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#8 |
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GWX Project Manager
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Very nice work mate!
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![]() ![]() TheGreyWolves.com It is better to live a short and meaningful life... than a long and miserable one. |
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03-24-2007, 05:42 PM
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#9 | |
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Captain
![]() Join Date: Dec 2001
Location: Großbritannien
Posts: 493
Downloads: 48
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Yep! A great mod just got better! Thanks!
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03-24-2007, 08:18 PM
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#10 |
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Navy Seal
![]() Join Date: Apr 2005
Posts: 5,564
Downloads: 19
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Great stuff as always SSB.
And works perfectly in the soon-to-be-released GWX 1.03.
__________________
Download the JSGME Generic Mod Enabler |
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03-25-2007, 11:53 PM
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#11 | |
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Loader
![]() Join Date: Jun 2006
Posts: 84
Downloads: 28
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Quote:
:hmm: Does this mean the Multiple Roundels mod will be included in the upcoming GWX 1.03? |
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03-26-2007, 02:34 AM
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#12 | ||
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Navy Seal
![]() Join Date: Apr 2005
Posts: 5,564
Downloads: 19
Uploads: 0
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Quote:
__________________
Download the JSGME Generic Mod Enabler |
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