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01-25-2007, 10:37 PM
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#1 |
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Grey Wolf
![]() Join Date: Apr 2005
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Now this is rather frustrating. How does one insert a waypoint in a ruote that's already been laid out?
I've tried various variations on clicking on the post, clicking on the flag, clicking and holding, clicking just off the post and flag, I can't get consistent results. Occasionally I do get a new inserted waypoint, but more often than not what happens is that I get to move the existing waypoint, not insert a new one. |
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01-25-2007, 11:01 PM
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#2 |
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中国水兵
![]() Join Date: Jul 2005
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Control - Left click will insert a new waypoint AFTER the selected one.
Shift - Left click will insert a new waypoint AFTER the selected one and delete ALL waypoints after that. Click and drag to move an existing waypoint. EDIT: See my post below for a more specific explanation. Last edited by Steppenwolf; 01-26-2007 at 01:25 PM. Reason: Edited for clarity |
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01-26-2007, 03:35 AM
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#3 | |
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The Old Man
![]() Join Date: Jan 2007
Location: Warszawa, Polska
Posts: 1,457
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Quote:
And do you know how to plot your waypoints so that my boat patrols an area, going from A to B, then to A back, to be back and so on till infinity?
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Long, hard, wet and full of seamen. My precious. SH3+GWX+OLC — sunk x4, retired x2; SH5+TDW — still exploring My SH5 mods: EQuaTool - Elite Quality Map Tools, Patrol Routine Scripts, No Logo Intro Menu_Animation, Less Annoying Stopwatch Links: SH5 mods I use, FileFront, Manual plotting how-to |
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01-26-2007, 03:38 AM
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#4 |
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Weps
![]() Join Date: Nov 2006
Location: London, England (Usually in a pub...)
Posts: 359
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Hi,
I've tried using the CTRL-Left-Click to insert a waypoint too, but all it does is centre the screen on my u-boat as an aid to manual navigation. Was this changed at all in GWX etc? Cheers, Px3000 |
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01-26-2007, 07:01 AM
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#5 |
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Swabbie
![]() Join Date: Dec 2006
Location: Argentina
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Hi,
Im getting the same result than Phoenix3000. I cant remember how i made it work the last time! The Hot-keys are listed in F1-screen (GWX mod of course), but no seems to work for me Could be the 23d patch? I cant remeber last time "insert waypoint" works... Cheers
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01-26-2007, 11:31 AM
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#6 |
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中国水兵
![]() Join Date: Jul 2005
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Ok guys, I see I should have been more specific.
If you have NO navigation tools selected: -----CTRL-Left click will center your U-boat under your cursor's current position If you SELECT the "Triangle" navigation tool: TO MOVE AN EXISTING WAYPOINT: 1. Select the triangle 2. Move it over the waypoint you wish to change, so that it highlights in red 3. Click and drag it to a new location. Release the button. 4. Right click to turn off the Triangle TO INSERT A NEW WAYPOINT: 1. Select the triangle 2. Move it over the existing Waypoint you want to insert a new waypoint AFTER, so that it highlights in red. 3. Cick once on it to select it. (Do not drag it) 4. Move the cursor to the position you want the new waypoint to be 5A. CTRL-Left click. This inserts the new waypoint leaving ALL other waypoints intact. OR 5B. SHIFT-Left click, inserts the new waypoint, but deletes all waypoints AFTER this new waypoint. 6. Right click to turn off the Triangle TO DELETE ALL WAYPOINTS 1. Select the Triangle 2. Press Shift-Delete. ALL waypoints will be deleted. 3. Right click to turn off the Triangle. This works for other tools too. If you want to delete all "Markers" (but leave waypoints, compasses etc. intact), Choose the "Marker" tool. Press Shift-Delete and all of the "Markers" on the map will be deleted, leaving everything else intact. Hope that clears it up. |
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01-26-2007, 11:38 AM
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#7 |
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The Old Man
![]() Join Date: Jan 2007
Location: Warszawa, Polska
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Thanks a lot, Steppenwolf, that's very helpful.
__________________
Long, hard, wet and full of seamen. My precious. SH3+GWX+OLC — sunk x4, retired x2; SH5+TDW — still exploring My SH5 mods: EQuaTool - Elite Quality Map Tools, Patrol Routine Scripts, No Logo Intro Menu_Animation, Less Annoying Stopwatch Links: SH5 mods I use, FileFront, Manual plotting how-to |
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01-26-2007, 11:49 AM
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#8 | |
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中国水兵
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Quote:
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01-26-2007, 11:56 AM
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#9 | ||
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The Old Man
![]() Join Date: Jan 2007
Location: Warszawa, Polska
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Quote:
__________________
Long, hard, wet and full of seamen. My precious. SH3+GWX+OLC — sunk x4, retired x2; SH5+TDW — still exploring My SH5 mods: EQuaTool - Elite Quality Map Tools, Patrol Routine Scripts, No Logo Intro Menu_Animation, Less Annoying Stopwatch Links: SH5 mods I use, FileFront, Manual plotting how-to |
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02-16-2007, 10:17 PM
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#10 |
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Grey Wolf
![]() Join Date: Apr 2005
Posts: 850
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Heh, forgot all about this post. Thanks for the answer.
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02-17-2007, 09:42 AM
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#11 |
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The Old Man
![]() Join Date: Nov 2002
Location: Syracuse, NY
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No way I'll remember all that so I printed it out.
Thanx for that info Steppenwolf. I'll experiment a bit enroute on the next patrol.
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02-17-2007, 09:44 AM
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#12 |
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Ocean Warrior
![]() Join Date: Jul 2006
Location: Reading UK
Posts: 3,476
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I had no idea you could do all this stuff
Thank a lot for all the information
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![]() http://www.thegreywolves.com/ http://wolvesatwar.com/ Download GWX and other goodies: http://hosted.filefront.com/melnibonian |
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02-17-2007, 09:53 AM
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#13 | |
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Watch Officer
![]() Join Date: Oct 2005
Location: Queensland, Australia
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Quote:
After all this time I'd never gotten this stuff working properly. Thank you! ________ CHEAP VAPORIZER Last edited by IRONxMortlock; 08-14-2011 at 02:50 PM. |
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02-17-2007, 10:33 AM
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#14 |
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The Old Man
![]() Join Date: Apr 2005
Location: The Dutch mountains
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Thx, printing...might be handy for SH4 as well.
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02-17-2007, 11:32 AM
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#15 |
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Bosun
![]() Join Date: Apr 2005
Location: Vantaa, Finland
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Very good advice. Didn't pick it up in the manual BTW.
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It was a dark and stormy night... From the 1830 novel, 'Paul Clifford' by Edward George Bulwer-Lytton |
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