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SUBSIM: The Web's #1 BBS for all submarine and naval simulations! |
01-21-2007, 11:02 AM
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A-ganger
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Hello there!
I've been shadowing this forum for some time now (and you didn't even notice my scope wake. See, I'm that good! I am an architecture student from Romania with an interest of both WWI and submersible craft in general. A little while back I was getting really frustrated with my chosen profession, and decided not tu pursue this line of work once I graduated. By chance, two of my friends (both finished the same school I'm currently attending) are level artists for UbiSoft and were in the SH III dev team, and they suggested I could try to get into game development instead. Since then, I've been constantly trying to enhance my feeble 3d modeling skills (used for keeping those nasty little school projects at bay) but lacked any real subject to work on. Then, I discovered your forum, via a link from the DreadnoughtProject, and realised that not only is your project unique and something I personally would like to see done, but it really could do with some more workforce. Other than my slowly growing 3d kills, I have a fairly solid knowledge of submarines, both from literature and from personal experience fiddling with sub sims (SHII and III mainly, although the latter does fall more into the "cinematic experience" category than a simulator) or visiting the rather delapidated Kilo Class sub that represents my country's only submarine asset, despite rusting at the same berth for more than 15 years... Anyway.. to cut a long story short, here's my first small contribution to the project, in the shape of several photograps from a French book on submarines published in 1919: ![]() The page on the left shows auxiliary cruiser "Golo II", a subchaser (probably a converted trawler) and a coastal patrol craft. On the right, an unidentiffied german submarine. (deffinitely a "Mittel U" of the U93-U98 batch built at Germaniawerft, probably one of those refitted in 1917, since it only has one 105mm gun despite the second mounting behind the conning tower. ) ![]() On the left, german submarine U-79 (of the UE-I class of ocean-going minelayers built at Vulcan Werke, Hamburg), showing the torpedo tube and the curiously positioned anti-net device and on the right a deck view of the UB-124 (Class UB-III, built at A.G. Wesser, Bremen, in a lot of 15) . ![]() On the left page, the deck of the german minelayer UC-58 (please note the external torpedo storage- either that or the craft was equipped with Drzewiecki launcers like some french units, and I know for sure this boat was surrendered to France after the war). On the right, the net cutter on an ocean-going submarine. (Looks to me like one of the U51-56 class from the Germaniawerft , they had a rather distinctive type of wirecutter) Other than this, I have other sub pictures from another 1920's book, "L'Histoire Illustre de la Marine Francaise" (Illustrated History of the French Navy), but unfortunately the book is at my parents' house right now so I can't scan it. As far as the pictures go, the tome is great, but most of the text is biased, such as when it describes the sinking of HMS Agincourt, HMS Hogue and HMS Cressy, by claming they valiantly fought a whole squadron of enemy U-boats (!), sinking 4 (!!) of the attackers before succumbing to Weddigen and his aging U9... Last edited by Wings_of_Wrath; 01-21-2007 at 03:30 PM. |
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01-22-2007, 04:52 PM
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Silent Hunter
![]() Join Date: Apr 2002
Location: Germany
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Bump. I'm stunned
Welcome Wings_of_Wrath Quote:
I have expected the arrival of someone soon! Someone who is an artist but rather inexperianced. You was been detected before you even left the port ![]() Your missionorder to patrol my coast came from my secret service and not your flotilla commander. That was one bold of a secret service operation Quote:
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Hey what about subsim developement ? A WWI subsim maybe ? ![]() Quote:
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What attracts you so much about this project ? Quote:
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This are some great shots! Haven't seen them before. Quote:
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Hell, how comes that you know this boats so well ? How long are you dealing with them ? Gun mounting without gun ? It's hard to recognize, the resolution is low a little. Quote:
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Sunk 4 submerged german submarines with the gun, the other 5 escaped though :rotfl: Cheers, Deamon
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IMPERIAL U-FLOTILLA 1914-1918 ![]() ![]() http://www.dreadnoughtproject.org/heinrich/main.htm Current stage: 2 - Pre Alpha Status: 27% |
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01-22-2007, 07:24 PM
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A-ganger
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Thak you for the warm welcome!
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Other than that, it's the "mystery" factor in the ecuation. There are no U-boat survivors left, and nobody knows how it felt like to operate one of those things. Just diving to PD was an adventure in itself, not to mention combat. Worse still, save for a cut up U1, no subs remain, so reconstruction work can only be based on photographic evidence, technical documentation and journals. It's like CSI, but with submarines. So I guess in the end I like a good detective story... On the Dreadnought site I was searching for some plans for the Magdeburg class Light cruisers, as I was researching Breslau's actions against Romanian held instalations on "Serpent Island" (Insula Serpilor) in the Black Sea on the 23 June 1917. Unfortunately, I could only find the Emden II class, but it's close enough for what I had in mind. Quote:
Yes in the sense that I do have some specialist literature concerning submarines, and no in the sense that it concerns french interwar boats rather than WW1 german submarines. Other than that, my info comes mostly from the internet, and I spent quite some time trying to match the various pictures I had (I have some french illustrated magazines from the period, but they mostly show "artistic" photograps and propaganda shots of beached or captured u-boats) with the technical characteristics of each type of ship. As for "solid" info, I'm still struggling to get my hands on a copy of "Raiders of the Deep" or any other book about the subject, especially if they're german, because that would mean information unaltered by translation. The closest I have come to experiencing WW1 U-boot warfare was watching "Morgenrot", a movie I found even more immersing than "Das Boot", because it uses real ships rather than props, in the same way Sergei Eisenstein's Potemkin used the actual ship. Quote:
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In the text it says it was a wooden subchaser design build in the US. She had a lenght of 33m, width of 4m, draught of 2m and a maximum displacement of 60tons (metric) She ran on three "Standard" gasoline engines (4 stroke, six cylinders, 220HP at 480RPM) with a propeller for each, and her armament consisted of either two 50mm cannons, or, later, a single 75mm gun and two machineguns. Total number in french service was 139. Quote:
In fact there isn't a gun mounting either, just a circular steel plate where the gun used to be, visible as a white spot on the photograph. Quote:
When I tried to figure out what kind of boat that was, I looked at this picture of U-117, and since it had a different type of netcutter (it's the same as U162) I excluded the UEII class altogether: ![]() Now, however, I came back to my documentation, managed to track down a picture of U-120, and it has exactly the same wirecutter as the one in the french book: ![]() ![]() Quote:
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01-23-2007, 04:30 PM
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Silent Hunter
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I see you hang around all day and night on this forum, shouldn't you be in the university instead ? Since how long are you modeling ? Since how long do you have the wish to develope games ? So when i understand you right you want to be part of this project ? I hope you know what you are getting into. I hope you are aware that such a project require some serious dedication and commitment over long periods of time. Most would quit after a few months. It must be much more than a hobby to you and require that you give a quite high priority to it, in you life over other things. Although it makes alot of fun too such a project is a serious thing. But sounds kinda that you know what you want. Sounds like you are one of the guys i have looked for You don't know how lonlay i am as an WWI u-boat nut. I don't have noone in the team who matches my level of knowledge. This is the first time i don't feel alone. Quote:
- click me - ...no! I just wanted to make games all my life and never seriously intended to make my living with one of the jobs i made in the past. Quote:
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Shells of Fury didn't made a good job at all in capturing the design differences. But in WWII you had only 3 boats almost all the time. This were workhorses but the boats in WWI were a gracefull art. I love this distinct tower configuration with this long low wavebreaker infront of the tower and the helm station on the bridge and the entrenched cover behind it, with the peris sticking out infront of it and the fin like aft of the tower, with all of its goodies, leads and doors. And so much variability in them. But WWII boats looks pretty much all the same, from inside and outside. Quote:
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On the Dreadnought site I was searching for some plans for the Magdeburg class Light cruisers, as I was researching Breslau's actions against Romanian held instalations on "Serpent Island" (Insula Serpilor) in the Black Sea on the 23 June 1917. Unfortunately, I could only find the Emden II class, but it's close enough for what I had in mind. How did you found the dreadnought site ? Quote:
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Raiders of the Deep is very common on eBay. Quote:
Where have you found it ? Yes i would fully agree, it's even better than Das Boot. Quote:
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BTW: You said that you have visited that Kilo, could you make interiour photos ?
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IMPERIAL U-FLOTILLA 1914-1918 ![]() ![]() http://www.dreadnoughtproject.org/heinrich/main.htm Current stage: 2 - Pre Alpha Status: 27% |
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01-23-2007, 06:59 PM
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A-ganger
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I know exactly what I'm getting myself into - I have friends who are software devellopers, and my work for school and for my job (I was doing architecture for a Swiss firm but in the meantime I quit) was similar in a way - It means working until the job is done, spending night afer night in front of the computer screen, making sure every bolt is in the right position... Only this time I will be working on a subject I like. I'm in the middle of my exam session, so I mostly stay at home and study for the next few weeks. In the meantime, the computer is running in the background, with the forum window open, in case something new comes up... Well, as far as modelling is concerned, my earliest attempts were back in '98 when I tried to make myself a flight sim using FST (Flight Simulator Toolkit) of the Saab J29 Tunnan. I made the models in Autocad, and, because the engine didn't support textures, I used different colour blocks to make the paint and markings. I remember working at it furiously over several months, and in the end I released it on the web... It might still be out there somewhere, I don't know... I lost my copy in a computer crash a few years ago. Also, from 2002 to the present I did some skins for flight sims like Microsoft Flight Simulator and Il 2, as well as some minor mods for SH2. Other than that, a lot a modelling for architecture, but using specialised software like "Allplan Nemetsheck" and ocasionally 3ds Max. However, I'm a total noob at bump-mapping and other useful "arts" in the game industry. Glad you think so. I know how you feel, because until quite recently I thought myself to be the only person interested in the XIXth century forts around Bucharest (made by the same guy that designed the fortifications of Liege during WW1, general Alexis Brialmont) and last week I made contact with another guy from my school who not only shares the interest, but he's even more passionate about it than I am! Quote:
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I have other technical works in the language, but most are WW2 era relating to aircraft, such as "Das Flugzeug", a 1000 page technical manual for most of the planes in the Luftwaffe written in 1939 by Oblt.Theo Sonnichtsen and re-published in 1942. Und, ja, vielleicht ich kann nicht ein sehr gutes Deutsch sprachen, aber ich kenne mehr als genug ein kleines Technichesbuch zu lesen.. As for E-bay, call me old-fashioned, but I don't trust to buy somenthing I can't hold in my hands to make sure it exists.... Quote:
As far as I know, it's out of copyright, so it can be downloaded freely. Here's the link if you want it: http://torrentreactor.net/view.php?id=504442 Quote:
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01-24-2007, 10:10 AM
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Silent Hunter
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But you also know that i cannot pay you untill the release(assuming it will bring any money) ? Quote:
I like your attitude. Quote:
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You could help me to build it, especialy when you have additional nongerman/nonenglish sources :hmm: What i usualy do is to read my sources, then read them again with a textmarker and mark all relevant passages and when i'm done i systematicaly extract the data and structure it in my own database. Later i derive the game features from it. That way assuring highest possible authenticity and accuracy. Quote:
Oh yeah the implications of Weddingens action reaching far beyond the war It makes people go u-boat till the present day Quote:
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Back in the days before i started with IUF i wanted to model and simulate this boat in the project i was working on at that time: http://www.nord-com.net/heinrich.lang/Typ205/Typ205.htm
__________________
IMPERIAL U-FLOTILLA 1914-1918 ![]() ![]() http://www.dreadnoughtproject.org/heinrich/main.htm Current stage: 2 - Pre Alpha Status: 27% |
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01-24-2007, 01:40 PM
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A-ganger
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I want in because I want to sink ships with my UEII, and I don't see anybody else queing up to build me a simulator... I figure that if I help you, you will finish sooner. )Quote:
I'm not pissed because I don't like modelling buildings, I'm pissed because architecture is also about lots of paperwork (Building permits, permits from the Ministry of the Environment, the Local Council, etc) and idiotic clients. Each client I have thinks he or she knows more about architecture then I do after 6 years of University education, and one even accused me of lying when I told him what he wanted was physically impossible. So bottom line is, enough of that! Quote:
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Like I said, ships painted like that are really hard to miss, and for the latter part of the war, it's obligatory they make an apearance. Quote:
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01-24-2007, 04:21 PM
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Silent Hunter
![]() Join Date: Apr 2002
Location: Germany
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I will ask Neal to add you to the dev forum Quote:
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This is maybe a welcomed relief from building buildings for you. But alot of ports need to be done too, coastile settlements some cities and other stuff. Quote:
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But wait till you see the real U 1 meet. PM me your mail i will send you the introduction package. Quote:
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__________________
IMPERIAL U-FLOTILLA 1914-1918 ![]() ![]() http://www.dreadnoughtproject.org/heinrich/main.htm Current stage: 2 - Pre Alpha Status: 27% |
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01-24-2007, 05:40 PM
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A-ganger
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Thank you! Quote:
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Here in Romania we have some very fine houses from that period and they closely resemble examples of architecture from the rest of Europe, so maybe I could use them as models. As far as the coloration goes, I think the closest we can ge to the real thing is by looking at colorised period poscards: ![]() Quote:
http://www.dreadnoughtproject.org/sources.php Quote:
Other than that, Ich bin viertel Deutsch. ![]() Some of the major towns in Transylvania were settled by Saxon colonists in the middle ages, including the town where my father was born, Muhlbach (Sebes) and there is a sizable german comunity in my country. Quote:
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01-24-2007, 07:48 PM
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Silent Hunter
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Depends alot on the building i think. I don't find it that difficult to model ships. Quote:
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I have alot of new stuff about Kiel. This is the first City and ports that have to be modeled. Quote:
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__________________
IMPERIAL U-FLOTILLA 1914-1918 ![]() ![]() http://www.dreadnoughtproject.org/heinrich/main.htm Current stage: 2 - Pre Alpha Status: 27% |
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01-25-2007, 12:18 PM
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A-ganger
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I just assumed they were harder because of all the curves. Also, the buildings for the game should be much more simpler than the U-boats, because you won't be spending too much time looking at them. If the port panorama looks really good, there's no need to acurately model each and every building, good textures would do that for us. (Look at the clever use of textures in "Mafia", for example. That's one of the most atmospheric games I know, and yet almost all the buildings are simple cubes with nifty texturing. It's so good that the illusion grips you when you're standing right next to them, not to mention the general impression you get when you look from afar. I guess we really could learn a thing or two from that game.) And from what I gather, right now you've got more people working on the models that in the texture department. If It's any help, I wanted to learn bump-mapping anyway... ![]() Quote:
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Of course, we might just be sentimentalists, because if we lived back then we would of have had to fight in the World War (possibly one another, since Romania was on the Entente side), and death is not that high on my priority list anyway... Funny thing is, that with my mixed heritage, my great-grandparents did fight on opposite sides of the war. Those from Transylvania fought in the Austro-Hungarian army, while those from Dobrogea and Moldova fought with the Romanian one. Luckly for me, they never met on the battlefield... (it would have been nigh impossible anyway, because one of my great-grandparents was busy shelling the Italians at Piave, another was shooting Russians up in the north instead, and the two remaining ones fought against the German Army in Wallachia and Moldova) Quote:
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Last edited by Wings_of_Wrath; 01-25-2007 at 04:49 PM. |
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01-25-2007, 04:42 PM
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Grey Wolf
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Interesting topic here!
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IMPERIAL U-FLOTILLA 1914-1918 ![]() http://www.dreadnoughtproject.org/heinrich/main.htm Current stage: 2 - Pre Alpha Status: 27% |
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02-10-2007, 07:04 AM
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Silent Hunter
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Location: Germany
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ah i will explain this on the dev forum ![]() Quote:
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And yes, texturing and bumpmapping would be good. Quote:
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Yes it wasn't such nice time to live in, frist WWI then the chaos betwin the worldwars and then uncle Hitler and WWII and total distruction, but i still love the beauty landscapes ![]() Don't know about my relatives in WWI but in WWII some from my family was imprisoned by the germans and had to crawl betwin the fronts and dig crawling passages for the soldiers. Then later got imprisoned by the russians and had to dig now for the russians lol. One of our relative was in the Waffen SS. Involuntarily though. Quote:
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__________________
IMPERIAL U-FLOTILLA 1914-1918 ![]() ![]() http://www.dreadnoughtproject.org/heinrich/main.htm Current stage: 2 - Pre Alpha Status: 27% |
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02-14-2007, 02:37 PM
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A-ganger
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http://www.mafia-game.com/indexnews.htm Quote:
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02-16-2007, 11:01 AM
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Silent Hunter
![]() Join Date: Apr 2002
Location: Germany
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Looking forward. Quote:
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IMPERIAL U-FLOTILLA 1914-1918 ![]() ![]() http://www.dreadnoughtproject.org/heinrich/main.htm Current stage: 2 - Pre Alpha Status: 27% |
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