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SUBSIM: The Web's #1 BBS for all submarine and naval simulations! |
01-20-2007, 01:21 PM
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#1 |
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Subsim Diehard
![]() Join Date: May 2006
Location: Texas!
Posts: 921
Downloads: 63
Uploads: 1
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... any ideas? SCedit isn't very intuitive
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![]() ![]() "Seek not to offend or annoy... only to speak the truth"-a wise man |
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01-21-2007, 08:46 AM
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#2 |
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The Old Man
![]() Join Date: Jul 2002
Posts: 1,344
Downloads: 13
Uploads: 0
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I am no modding expert. However, I think another aspect you may look at is the doctrine files for the game. They are effectively interperted programs which describe object behavior. Part of SCX's improvements were reworking of the doctrine files. For example, I know that the evasion behavior of AI subs was definitely changed from the stock game. In the stock game, they make their run away from a torpedo in a straight line extending away in a rather stupid fashion; effectively a play to exhaust the weapons fuel which rarely works. With SCX, the AI evades by moving laterally and then hooking back in towards the shooter while occassionally slowing down and taking a listen. (long range shots are much harder to score hits if you don't wire guide)
Hope that helps.
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Mark \"MarkShot\" Kratzer |
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