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Old 01-18-2007, 02:19 PM   #1
Uber Gruber
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Default NYGM 2.3 Compatible Mods

I'm creating this topic as a one stop shop for all these great mods that are 100% compatible with NYGM 2.3.

Feel free to post here what you will, i'll simply edit this first post to list those that are compatible as I test them.

Cheers, Hans.

CARGO CRATER v1 and SeaFloor SF V3 by Vikinger
http://www.subsim.com/radioroom/showthread.php?t=103999&highlight=Seafloor

PASCAL SMOKE by Pascal
http://www.subsim.com/radioroom/showthread.php?t=103117&highlight=Pascal+Smoke

Damage Texture DT V2 by
Vikinger
http://www.subsim.com/radioroom/showthread.php?t=104247

Longer Wakes by
nvdrifter
http://www.subsim.com/radioroom/showthread.php?t=104372

Last edited by Uber Gruber; 01-26-2007 at 09:29 AM.
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Old 01-18-2007, 02:35 PM   #2
Corsair
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At the moment besides skins I have working :

Cargo crater v1
Seafloor SF V2
Pascal Smoke
6 dials (delivered with 2.2 download)
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Old 01-18-2007, 08:44 PM   #3
codmander
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just about all gwx sounds work with nygm 2.3

sub emblems in subsim downloads
uniform mod ((forget where i got it tho,,,:hmm:


hmmm nygm 3,0 sounds great --druel

one of the best things about nygm is the inshore british isles convoys and patroling destroyers a real classy mod for sh3

Last edited by codmander; 01-19-2007 at 11:08 AM.
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Old 01-19-2007, 04:20 AM   #4
poor sailor
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BlackSwan skins
Flower Corvette multi-skin pack
Gunmans4ship Platform
Sailor Steve's sounds pack from "Das Boot"
Venatore new crash dive sounds
Fubars harbor personnel
Ail Sky mod v.2
Sobers 3d Waves
6 dials NYGM 2.2
Blackboard for NYGM 2.2 6 dials
SH3 mod harbour textures
Seafloor SF v.2
Land before trees
Anzacmick damage textures
Fubars u-boat skins for NYGM v.2.2
Tikigod's 3-d clean big dials(no glass)

and with all of these adding mods my NYGM v.2.3 is perfect to me!
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Old 01-19-2007, 05:01 AM   #5
DivingDuck
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Moin,

advertising myself I can say that ...
  • DD_Cutter (will be reworked soon)
  • DD_MBoat (still BETA)
  • DD_Debris (part1, more to come)
  • DD_Flags
... are working fine with NYGM.

Regards,
DD
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Old 01-19-2007, 07:58 AM   #6
Uber Gruber
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Thanks...I can't wait to try all these out...I heard that some of the NYGM team are "advising" the developers of SHIV and may be working on a new version of NYGM soon.

Any chance you could edit your posts in this topic and add links to the mods ? The subsim topic where they were posted should suffice. I know its a pain but it would help people wanting to use NYGM, which can't be a bad thing. I'll then collate them all in the topic header.

Cheers, Hans.
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Old 01-19-2007, 10:40 AM   #7
bigboywooly
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Quote:
Originally Posted by Uber Gruber
I heard that some of the NYGM team are "advising" the developers of SHIV .
Anyone you see with the SHIV sig
" Resident of Lockwood Inn "
is on the team including Pants from the GWX team amongst others

I was asked to participate - an honor I dont really deserve - but as I know nothing about the Pacific I declined
There are people out there othat have an interest in that theatre
Sadly not me
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Old 01-19-2007, 11:04 AM   #8
Sailor Steve
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I was a member, but for some reason my account got corrupted a while back, and I can no longer get into any of the private forums I was involved with. I never said anything to Neal about it because I can't get to my books these days anyway.

I had no idea they were actually consulting with the SH4 devs. See what you miss when things go wrong?
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Old 01-19-2007, 11:32 AM   #9
bigboywooly
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I understood it was more research for the Devs
Saves them doing it
:rotfl:

At least it means some things in the game might be right
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Old 01-19-2007, 11:42 AM   #10
Ducimus
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Quote:
Originally Posted by bigboywooly
Quote:
Originally Posted by Uber Gruber
I heard that some of the NYGM team are "advising" the developers of SHIV .
Anyone you see with the SHIV sig
" Resident of Lockwood Inn "
is on the team including Pants from the GWX team amongst others

I was asked to participate - an honor I dont really deserve - but as I know nothing about the Pacific I declined
There are people out there othat have an interest in that theatre
Sadly not me

Ahhh that explains that forum signiture, i was wondering what that was about. I was approached too, and i accepted, but i think im on a list of alternatives incase one of the "residents" drops out of the scene for whatever reason.

So it Seems they approached people from both mod teams, not just NYGM.
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Old 01-26-2007, 08:36 AM   #11
Uber Gruber
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Updated (See first post)

Please feel free to notify this topic of any mods which are compatible with NYGM, along with a link to the respective mod topic, and we'll test them then post them in the first page of this topic.

Thanks, Hans.
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Old 01-26-2007, 08:50 AM   #12
Lanzfeld
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Pascals smoke link dead
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Old 01-26-2007, 09:30 AM   #13
Uber Gruber
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Thanks Lanzfield....fixed now.
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