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01-18-2007, 01:41 PM
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#1 |
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Sea Lord
![]() Join Date: Jun 2005
Location: Hamburg, Germany
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I assume it's possible to somehow change the position where one stands on the conning tower? I'd like to have a better view of the Foredeck, maybe even being able to see the deck cannon.
I gather this probably has something to do with using the mini tweaker. Anyone got any idea which parameters need to be changed? |
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01-18-2007, 01:56 PM
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#2 |
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XO
![]() Join Date: May 2006
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that would be awesome, it probably has something to do with the camera file and isnt too hard to code.
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01-19-2007, 08:00 AM
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#3 |
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Sea Lord
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Location: Hamburg, Germany
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no-one has any idea?
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01-19-2007, 08:06 AM
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#4 |
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Admiral
![]() Join Date: Apr 2005
Location: Australia:- Sydney
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This is what I do, when I'm up in the conning tower I hit F11, this brings you to the AA gun on the rear of the deck - VIIB/VIIC 1939-1945, don't have a crew member manning the gun. All you do is when your in that postion turn around and SHAZAM ! your standing at the rear of the conning tower deck, its not the best fix but it works.
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40,000 men of the Kriegsmarine served on German U-Boats during WWII, 30,000 perished. German U-Boats fought from the first day of hostilities, till the very last day of the war. To date; the German U-Boats sustained the highest casualty rate of any unit in any war. They shall grow not old, as we that are left grow old, age shall not weary them, nor the years condemn, at the going down of the sun & in the morning, we will remember them, lest we forget |
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01-19-2007, 09:00 AM
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#5 |
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Planesman
![]() Join Date: Jun 2006
Location: Milton Keynes
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What I do is turn upside down all the way using the up/down arrows and it makes you higher than the rest of the crew.
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01-19-2007, 09:34 AM
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#6 |
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Navy Seal
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Looking at the cam files in the Submarine folders with a hex editor,
there is an X and Y Dim setting and a Depth setting. Perhaps changing those. I haven't tried it yet. |
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01-19-2007, 10:41 AM
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#7 |
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Sea Lord
![]() Join Date: Jun 2005
Location: Hamburg, Germany
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...
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01-19-2007, 10:43 AM
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#8 |
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Sea Wolf
Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,485
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I'm pretty sure the same variables are available in MiniTweaker.:hmm: Although, I admit I don't know what values to enter. Maybe a comparison between the different Conning/Boat types will give you an idea.
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01-19-2007, 11:11 AM
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#9 |
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Navy Seal
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Yes there are rules in there.
Can't hurt to play with the settings as a back-up is created. |
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01-19-2007, 11:13 AM
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#10 |
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Admiral
![]() Join Date: Feb 2006
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This mus be possible! Sometimes if i spin my mouse fast enough, i end up in a different possition on the Bridge!
I also would like to be able to see the foredeck!:hmm:
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01-19-2007, 12:14 PM
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#11 |
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Sea Lord
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01-19-2007, 12:35 PM
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#12 |
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Navy Seal
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Changing the X, Y, and Depth settings all to 10 gave me a
GREAT BIG sub marker in free view. |
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01-19-2007, 01:42 PM
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#13 |
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Grey Wolf
![]() Join Date: Nov 2005
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Maybe... let me refrase it MAYBE???, the non 3d node in the watch towers named Dummy_Turmxxx_conning_deck (ie for the type 7 conning tower type 2 Dummy_Turm7c_2_conning_deck) that defines the camera position, haven't tryed to change it, but if you move it with pack3d make a backup, I've modified once a value of one of the turms with pack3d and it inverted all nodes
Ref |
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01-19-2007, 02:08 PM
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#14 |
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Black Sheep
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EDIT: ( im refering to the watchman from the POV on the conning towers)
It IS possible to move the watchman so they dont block your view, and it HAS been done, but how exactly its done i don't know. I do know that it was done with the IX/3 and VII/3 conning towers in NYGM TW 2.2. They moved a couple of the watchman so their not blocking your view, and shrunk down "Gigantor the 8th wonder of the world" on the VII/3 tower. (forward starboard watchman, you know the one.... ) How they did it, i can't say for sure, but i strongly suspect it has something to do with some editors that DTB scored from a contact at UBI. Said editor's he can't, or won't share with the rest of the community, keeping it to himself, calling them "NYGM tools". I know this much because he's bragged about it in the past. You can *try* to use those towers in GWX, but one problem ive seen is that the RWR and mattress radar aerial collide. I think they both function like they should, but you just have a visual collesion between the two objects when viewed. Presumably GWX moved the RWR so this doesnt occur. NYGM didn't bother since they never figured out how to fix the mattress aerial to begin with. This is one instance where i REALLY wish there was more cooperation, and is an example where ultimatly it's the end user that looses out because of the lack therof. If you were to combine NYGM's changes with GWX's changes, you'd have the perfect conning towers.
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01-19-2007, 02:12 PM
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#15 |
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Sea Lord
![]() Join Date: Jun 2005
Location: Hamburg, Germany
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If anyone can do it, ref can
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