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SUBSIM: The Web's #1 BBS for all submarine and naval simulations! |
02-20-2007, 05:12 AM
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#691 |
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Ace of the Deep
![]() Join Date: Jul 2006
Location: Cologne, Germany
Posts: 1,226
Downloads: 6
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One question: In GWX the German help.txt files weren't up to date, has that been fixed as well? I didn't find it in the description.
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02-20-2007, 05:16 AM
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#692 | |
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Navy Seal
![]() Join Date: Apr 2005
Posts: 5,564
Downloads: 19
Uploads: 0
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Quote:
__________________
Download the JSGME Generic Mod Enabler |
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02-20-2007, 05:18 AM
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#693 |
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Sea Wolf
Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,485
Downloads: 39
Uploads: 1
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Is that flaggen screenie from ingame?
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02-20-2007, 05:20 AM
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#694 | |
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Navy Seal
![]() Join Date: Apr 2005
Posts: 5,564
Downloads: 19
Uploads: 0
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Quote:
__________________
Download the JSGME Generic Mod Enabler |
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02-20-2007, 05:25 AM
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#695 |
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Sea Wolf
Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,485
Downloads: 39
Uploads: 1
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I was helping JCwolf with the previous version that he had and I thought he was able to correct the alpha channel so that there was no white background.
He was worried about the 'shadowing' after the alpha was added but that is fixable, do you want a transparent background to the flaggen? |
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02-20-2007, 05:31 AM
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#696 |
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Navy Seal
![]() Join Date: Apr 2005
Posts: 5,564
Downloads: 19
Uploads: 0
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No, it's got one - the above screenshot is a jpg of the tga. The white background is transparent in-game.
__________________
Download the JSGME Generic Mod Enabler |
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02-20-2007, 05:50 AM
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#697 | |
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Sea Wolf
Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,485
Downloads: 39
Uploads: 1
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Quote:
New link in the Den. |
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02-20-2007, 05:56 AM
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#698 | |
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Admiral
![]() Join Date: Jan 2006
Location: Russia ©, E-burg
Posts: 2,141
Downloads: 47
Uploads: 1
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Quote:
Original Anvart's "NLTF_Lights" mod (July 5, 2006). ![]() What about smoke?... :rotfl:
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![]() The best regards. Alex ® |
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02-20-2007, 06:13 AM
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#699 |
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Chief of the Boat
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@JS
I presume we can update our sigs now :hmm:
__________________
Stop following me...I'm lost!! GWX3.0 Download Page http://www.mediafire.com/myfiles.php?r=nkjkl#j35rkcr24g8d2 GWX Website/Home Page Donation/instant access to GWX (Help SubSim) http://www.subsim.com/subsim_files/gwx_donation1207.php
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02-20-2007, 06:27 AM
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#700 | |
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Navy Seal
![]() Join Date: Apr 2005
Posts: 5,564
Downloads: 19
Uploads: 0
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Quote:
You need to update your FF account to remove the now outdated files (perhaps replace with the new ones if you can), but that's about it.
__________________
Download the JSGME Generic Mod Enabler |
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02-20-2007, 06:32 AM
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#701 |
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Chief of the Boat
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Yep...that's what I meant mate...no prob,doing that now, cheers
__________________
Stop following me...I'm lost!! GWX3.0 Download Page http://www.mediafire.com/myfiles.php?r=nkjkl#j35rkcr24g8d2 GWX Website/Home Page Donation/instant access to GWX (Help SubSim) http://www.subsim.com/subsim_files/gwx_donation1207.php
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02-20-2007, 07:04 AM
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#702 |
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Navy Seal
![]() Join Date: Apr 2005
Posts: 5,564
Downloads: 19
Uploads: 0
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Hehe, don't speak too soon - I haven't been able to get into the maintenance area of FF all day.
__________________
Download the JSGME Generic Mod Enabler |
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02-20-2007, 07:31 AM
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#703 |
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Chief of the Boat
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It's working now
Forget that JS....it's down again
__________________
Stop following me...I'm lost!! GWX3.0 Download Page http://www.mediafire.com/myfiles.php?r=nkjkl#j35rkcr24g8d2 GWX Website/Home Page Donation/instant access to GWX (Help SubSim) http://www.subsim.com/subsim_files/gwx_donation1207.php
Last edited by Jimbuna; 02-20-2007 at 07:42 AM. |
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02-20-2007, 08:29 AM
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#704 |
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Rear Admiral
![]() Join Date: Apr 2006
Posts: 10,096
Downloads: 20
Uploads: 0
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@ Anvart Yeah yours was already done mate My bad
__________________
![]() My mediafire page http://www.mediafire.com/?11eoq19bq9r41 Gamefront http://www.gamefront.com/files/user/bigboywooly |
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02-20-2007, 09:09 AM
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#705 |
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Ace of the Deep
![]() Join Date: Feb 2006
Location: New Port Richey, Fl, USA
Posts: 1,069
Downloads: 0
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Jaeson,
You might want to revise your installation instructions for 1.02 to state that the Commander Rollback is done first and then disable mods using JSGME. |
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