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Old 07-12-2012, 04:07 PM   #6301
Kpt. Lehmann
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Quote:
Originally Posted by Nicolai_Clausen View Post
IS it normal to have a GWX briefing state to do one thing and orders be completely different? Example: Briefing states that if I were from Flotilla 1 or 2 its a 5 day shakedown cruise. Flotilla 7 its stay inside the bay and run a target practice. Mean while I am ordered off the coast of Scotland and its August 1st 1939. This makes no sense at all. Still love the game though.
Sure it makes sense. In Germany, August of 1939, war with England appeared to be probable. (England and Germany were officially at war in September.) In August, Doenitz sent U-boats out to pre-determined positions to await the beginning of hostilities between England and Germany.

Also, if you think about it... "shakedown cruises" are a good excuse in political terms, for pre-positioning your military assets.

Welcome to Subsim, Nicolai.

All of these matters are covered in the GWX manual that comes with your installation. The manual can also be downloaded from www.thegreywolves.com

Sink'em ALL!!!
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Old 07-13-2012, 12:23 AM   #6302
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Quote:
Originally Posted by Nicolai_Clausen View Post
IS it normal to have a GWX briefing state to do one thing and orders be completely different? Example: Briefing states that if I were from Flotilla 1 or 2 its a 5 day shakedown cruise. Flotilla 7 its stay inside the bay and run a target practice. Mean while I am ordered off the coast of Scotland and its August 1st 1939. This makes no sense at all. Still love the game though.
I'm a crazy realism guy. What I do is use SH3 Commander to set 'Days in Base' to 18. I then run a little mini-patrol and use the downtime to set up my crew the way I want them, again using Commander. My first "real" patrol has me leaving base on August 19, which is when 14 boats were actually sent out to wait for "further orders". They were on station when the war started on September 1, and that's exactly where I am when Britain declares war on the 3rd.

So it makes perfect sense, because that's what really happened. It means two weeks of waiting, but hey, that's the way it was.
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Old 07-13-2012, 12:25 PM   #6303
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Yes Operation Weiss the scramble to get 14 boats out to see and the realization set in of the terrible torpedo shortage since 1935! That is why so few boats could go out to the patrol lines. Read about it here.
http://www.uboatarchive.net/BDUKTB30247.htm.
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Old 07-14-2012, 12:25 PM   #6304
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Default Looking for MD5mate software

According to the installation instructions on the Grey Wolves website, it is recommended to test all the downloads for GWX 3.0 with MD5mate software,
I have been searching this site and the web. All the links come up empty.
Can someone put me on to a source for this utility? Thanks in advance.
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Old 07-14-2012, 12:53 PM   #6305
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http://www.softpedia.com/get/System/.../MD5Mate.shtml
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Old 07-15-2012, 09:02 AM   #6306
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Thank you for finding this for me. I have no clue why this link did not show up in my previous searches. Glad to have your help.
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Old 07-15-2012, 02:31 PM   #6307
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My pleasure Mate.


I'm sure others will look for a link as the main site is no longer there.
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Old 07-16-2012, 05:25 AM   #6308
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http://www.gamefront.com/files/21992...md5m_setup.exe
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Old 07-16-2012, 09:02 AM   #6309
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That wasn't there the other day.
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Old 07-16-2012, 09:42 AM   #6310
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Quote:
Originally Posted by privateer View Post
That wasn't there the other day.
Of course it was.







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Old 07-17-2012, 07:36 AM   #6311
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How about GWX 6.0 guys? Would that still be possible to assemble Good Old Team and make that nowadays?

Last edited by Sittingwolf; 08-10-2012 at 08:01 AM.
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Old 07-17-2012, 12:19 PM   #6312
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Quote:
Originally Posted by Sittingwolf View Post
How about GWX 6.0 guys? Would that still be possible to assemble Good Old Team and make that nowadays?

Best,
Sittingwolf
Apologies my friend. Relating to any new development of the GWX project, we've used up all our diesel.

http://www.subsim.com/radioroom/showthread.php?t=155583

I think too, that if somehow we were to pick up and continue development, we'd be risking the rock-steady stability of what we have built and released.

We will continue to support GWX users and the current version for the forseeable future though. You can play GWX for YEARS and still not see / experience everything we built into it.

External to GWX itself though, new stuff is still being built by various modders for GWX. (Just use caution, and remember that those modders are responsible for supporting what they release.)

To everyone who has supported GWX with their time, energy, and well wishes... THANK YOU! So many have given so much... and have shared kind words to us.

I'll say to you all, what I said to Privateer on the phone the other day:

Looking back, we have been so lucky in a thousand different ways. I'm still not sure exactly how it (GWX) became so successful... but inspite of BUCKETS of obstacles and problems... we were fortunate enough to be in the right place, at the right time, with the right people. I have to admit to even feeling a bit grateful to our 'opponents' and critics. They made us work harder... and indirectly made GWX even better than it might have been. Everyone who was ever involved with the construction of GWX, can look at the body of work and be proud of it!

Just speaking for myself now, from the standpoint of being the GWX founder / project manager... I really don't think I could pull it off again. My fangs have gotten a little dull and there's little streaks of white are starting to show on my fur.

Besides, I was passed over for that promotion to 'Admiral'... and I'm just not in the mood! So there!
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Old 07-17-2012, 05:24 PM   #6313
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Appreciate your speech kpt. Lehmann,

GWX will remain one of the best supermods of all time I have ever had pleasure to run on my machine.

Last edited by Sittingwolf; 08-10-2012 at 08:02 AM.
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Old 07-17-2012, 09:21 PM   #6314
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Default Errors when launching GW3

Hi,

I get the following errors when I try to run GW3. It happens on the load screen (torpedo leaving sub)

"There is a new(not implemented) page ingame options"

Followed by "Menue ID not found: 0xla000008!"

Then the game crashes and I get the "SH3 has stopped working" message.

Ive tried to install twice with the same errors. Any help please?

Windows 7 64bit


Thanks Novac
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Old 07-18-2012, 09:24 AM   #6315
Kpt. Lehmann
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Quote:
Originally Posted by Novac-185th View Post
Hi,

I get the following errors when I try to run GW3. It happens on the load screen (torpedo leaving sub)

"There is a new(not implemented) page ingame options"

Followed by "Menue ID not found: 0xla000008!"

Then the game crashes and I get the "SH3 has stopped working" message.

Ive tried to install twice with the same errors. Any help please?

Windows 7 64bit


Thanks Novac
Hi Novac. Have you installed any mods over GWX that weren't included as optional mods?
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