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Old 11-14-2006, 07:42 AM   #1
sonicninja
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Default Impact Zones

Is there any infomation anywhere that shows us which points to hit ships to make them sink quicker, some of the tankers etc swallow nearly all my eels before sinking, a bit of a joke really.
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Old 11-14-2006, 07:47 AM   #2
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I dont know about stock but with GW Supermod that info is displayed in your ship id book.


http://www.communitymanuals.com/shii...hip_Weak_Spots
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Last edited by NipplesTheCat; 11-14-2006 at 08:05 AM.
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Old 11-14-2006, 09:23 AM   #3
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ive got the GW supermod but it doesnt show impact points on the recognition book
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Old 11-14-2006, 09:29 AM   #4
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To see the critical areas on the recognition manual you need to download and install the 'critical areas mod'. It is called full vulnerability mod and you can find it in
http://u-boot.realsimulation.com/ If you can't find it PM me and I'll e-mail it to you
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Old 11-14-2006, 03:55 PM   #5
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I havent totally figured it out yet myself but with GW mod, when I am close enough to the target with my torp doors open it does show the ships weak spots in the ship id book. Maybe you have to be at a good angle too, im not sure. Anyone know?
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Old 05-19-2007, 03:54 PM   #6
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Hi everyone

I'm using a vanilla european version (no mods, no patch) since my computers delivers a decent performance at only 1024x768. While playing the bismarck single mission i've found that magnetic under keel shots are great but the one that send the battleships flying in the air are 6 meters impacts pistal torpedoes.

Is there any chart in pdf where i can find the weak spots for the warship (i've figured that already for all the merchants except troop transports) ?

Cheers
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Old 05-19-2007, 07:22 PM   #7
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By fuhrer befehl; target merchants, not warships. Let them use precious oil, and starve the allies!
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Old 05-19-2007, 08:14 PM   #8
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Quote:
Originally Posted by melnibonian
To see the critical areas on the recognition manual you need to download and install the 'critical areas mod'. It is called full vulnerability mod and you can find it in
http://u-boot.realsimulation.com/ If you can't find it PM me and I'll e-mail it to you
Mel, does that show all the impact zones for GWX or just GW?
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Old 05-19-2007, 08:47 PM   #9
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Quote:
Originally Posted by sonicninja
ive got the GW supermod but it doesnt show impact points on the recognition book
When using impact torpedoes on GWX aim at the foresmost mast -- One torpedo, one ship
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Old 05-20-2007, 04:31 AM   #10
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Quote:
Originally Posted by TarJak
Quote:
Originally Posted by melnibonian
To see the critical areas on the recognition manual you need to download and install the 'critical areas mod'. It is called full vulnerability mod and you can find it in
http://u-boot.realsimulation.com/ If you can't find it PM me and I'll e-mail it to you
Mel, does that show all the impact zones for GWX or just GW?
The critical areas are for stock SH3 and not for GWX. Still you can use the information as a starting point in the identification of the "soft spots" of ships in GWX. As a rule of thumb the ships that did exist in stock SH3 have their critical areas in roughly the same areas in GWX. Check out these posts and threads as they give more information on the Damage model in GWX http://www.subsim.com/radioroom/show...6&postcount=12 http://www.subsim.com/radioroom/show...9&postcount=19 http://www.subsim.com/radioroom/show...critical+areas. If you need more information let me know and I'll provide it. Good Luck

Last edited by melnibonian; 05-20-2007 at 04:41 AM.
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Old 05-20-2007, 04:37 AM   #11
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Quote:
Originally Posted by Brag
Quote:
Originally Posted by sonicninja
ive got the GW supermod but it doesnt show impact points on the recognition book
When using impact torpedoes on GWX aim at the foresmost mast -- One torpedo, one ship
I wish it were that simple :hmm:
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Old 05-20-2007, 05:56 AM   #12
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I have none of these problems, because I use manual targeting (mainly Wazoo's plotting method) and I am happy enough if a torpedo hits, wherever it does.
I always use two torpedoes per ship (for any ship larger than small merchants) just in case of duds, or in case single hits are not enough to sink the ship.

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Old 05-20-2007, 06:48 AM   #13
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Quote:
Originally Posted by melnibonian
Quote:
Originally Posted by TarJak
Quote:
Originally Posted by melnibonian
To see the critical areas on the recognition manual you need to download and install the 'critical areas mod'. It is called full vulnerability mod and you can find it in
http://u-boot.realsimulation.com/ If you can't find it PM me and I'll e-mail it to you
Mel, does that show all the impact zones for GWX or just GW?
The critical areas are for stock SH3 and not for GWX. Still you can use the information as a starting point in the identification of the "soft spots" of ships in GWX. As a rule of thumb the ships that did exist in stock SH3 have their critical areas in roughly the same areas in GWX. Check out these posts and threads as they give more information on the Damage model in GWX http://www.subsim.com/radioroom/show...6&postcount=12 http://www.subsim.com/radioroom/show...9&postcount=19 http://www.subsim.com/radioroom/show...critical+areas. If you need more information let me know and I'll provide it. Good Luck
Thanks Mel.
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