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Old 03-12-15, 04:29 PM   #211
ReallyDedPoet
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Originally Posted by Jimbuna View Post
Make that 50,000 views Peter....still a brilliant achievement and kudos to you Sir
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Old 03-22-15, 07:26 AM   #212
JT1981
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please tell me how to repair damage,or how to activate damage control team?

my damage cannot be repaired to 100%...
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Old 03-22-15, 12:10 PM   #213
THEBERBSTER
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Hi JT

Reply on your original post.

Peter
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Old 04-02-15, 06:37 AM   #214
eka
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Hello,

why there r some post missing in your list? (or in any case I am not able to find them).
for example in post 4 you talk about post 77 (I don't find it)
or post 96 (steam users) u talk about post 125 (I don't find it).

Am I missing something?

thx alot

Eka
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Old 04-02-15, 04:11 PM   #215
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Hi eka

No you are not missing something but I am.

Post 77 is w.i.p. being prepared as stated in Post #4

The original Post #77 is in the the download links.

Post #96 refers to post #125 which no longer exists since reorganizing my tutorials.

I have amended Post #96 to show a direct link.

Thank you for reporting the errors.

Peter
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Old 04-02-15, 11:55 PM   #216
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Hello, I have a few questions as I am confused by the following instructions regarding "How To Stop Your Torpedoes From Driving You Round The Bend"

"If you are playing ‘Stock/Vanilla’ then select

Select the Base Folder 1 and only the 5th Mod Folder."

The folders are not numbered, so I am not sure which is the base folder and which is the 5th? I don't really want to replace all the effects in the game, is it not possible to just fix the torpedoes so that they run straight? (I enabled all the torpedo patches in the generic patcher and now all I can shoot is circles, I was hoping to find the fix here).

Thanks,
SMH
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Old 04-03-15, 06:36 PM   #217
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Hi SMH

This is folder 1 that contains the base mod



This is folder 5 below that contains the torpedo patch for the stock game.




Hope this explains what you are looking for?

Any problems just let me know.

Peter
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Old 04-03-15, 07:40 PM   #218
nonakosa
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That clears it up..mine were not sorted in that order, having the folder names helped. I'm off to test if this fixes the 20 torpedo patches issue I have been having. One more question before I go: can I enable only the torpedo fix, or do I have to use the base folder as well? Trying to avoid upgrading effects if I don't have to.

Thanks,
SMH
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Old 04-04-15, 05:06 AM   #219
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Hi SMH

Yes you need the base mod folder 1.

Folders 2-3-4-5 contain patches that work with the base mod.

This is an essential mod that needs to be activated in full.

Peter
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Old 04-05-15, 03:51 AM   #220
Alexsej
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Hi THEBERBSTER.
Your tutorial is great.
But I just have some questions.
Is TDW Generic File Patcher and TDW File Editor Viewer combatible with The wolves of steel mega mod?

Do I have to first install TWOS mod and then TDW File patcher or vice cersa?



Last edited by Alexsej; 04-05-15 at 10:27 AM.
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Old 04-08-15, 07:20 PM   #221
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Hi,

I followed your tutorial "Beginners Mod List Including Essential Mods" to great effect. But there is one more thing missing I think.

For the R.E.M mod you say that you can leave out "No Hyd on surface" mod if you don't feel like it. But if you do it is essential to enable Folder 1 or Folder 2 mods (R.E.M. - hydrophone mute for player fix), otherwise the hydrophone doesn't seem to work properly. There were no contacts on the hydrophone (sound and text), only contacts on map sometimes. At least that was the case for me. Might be worth adding that info.
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Old 04-09-15, 05:59 AM   #222
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Hi Havner

Thanks for the information.

I have removed that sentence it.

Peter
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Old 04-09-15, 06:11 AM   #223
Havner
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Quote:
Originally Posted by THEBERBSTER View Post
I have removed that sentence it.
I wouldn't say removing it altogether is the best option. The other fixes (folder 1&2 - 'hydrophone mute for player fix') are good alternatives as well if you don't want 'no hyd on surface'.
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Old 04-09-15, 03:25 PM   #224
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Hi Havner

I have never seen either of these other options being used.

This is quite likely because later mods no longer require their use.

R.E.M goes back to 2013 and a lot has happened since.

I have tried to keep things simple as it is aimed at someone possibly wanting to try mods for the first time.

Options are ok, but they can also lead to confusion unless they are understood.

I have never had the need to use either of them while I have been playing SH5.

Peter
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Old 04-09-15, 03:41 PM   #225
Havner
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Quote:
Originally Posted by THEBERBSTER View Post
This is quite likely because later mods no longer require their use.
I have never had the need to use either of them while I have been playing SH5.
That's my point. They are not required with "no hyd on surface". But that mod makes the hydrophone work from 20 meters down. It doesn't work on periscope depth. And this might be a little to difficult for a newbie like me. Hence the other 2 are a good alternative.
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