SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 01-25-15, 09:35 AM   #16
drakkhen20
Seasoned Skipper
 
Join Date: Jun 2010
Location: Mississippi
Posts: 650
Downloads: 345
Uploads: 0
that part yes is easy. I didn't know you had to use an unactived patched exe though. I was reading in stieblers notes about how to activate some of his add ons. frankly the cam ship. it say to go into campaign and find and change and reference to Type=102 to Type=8 and in one Campaign file there are many "references" so I started to do that in Notepad and using the "Find..." button was able to find a lot of Type=102s. my question is, is all the Type=102 in that file supposed to be changed to Type=8 or ones that match the Class=M36B because in both Campaign files they have a lot of references to 102 and I just didn't want every unit to be 8. another words is this right or am I doing something wrong or was I in the right direction ?
drakkhen20 is offline   Reply With Quote
Old 01-25-15, 10:08 AM   #17
fitzcarraldo
Argentinian Skipper
 
fitzcarraldo's Avatar
 
Join Date: Jul 2009
Location: Somewhere between Buenos Aires and the Bungo Suido
Posts: 5,128
Downloads: 3215
Uploads: 0


Default

Quote:
Originally Posted by drakkhen20 View Post
Seriously !!! I installed GWX on fresh install and added my mods I wanted one by one and going into the game every time and running it on navel academy or single mission worked fine! then I go to career thinking everything fine... NOPE. CTD on load on very first mission. it only does it when the Supplement to Hsei Patch is enabled. WTC !! I followed everything to the T again and its doing the same crap! What am I doing wrong here ?
Compare with WinMerge the campaign.scr PREVIOUS to H.sie and AFTER H.sie. Make a copy of the files from your data/campaign/ folder, and see the differences. For me you have a conflict with scripted units in the campaign files and H.sie contains a new campaign.scr (scripted) file.

If you please, put a SS of your WinMerge windows comparing these files.

Regards.

Fitzcarraldo
__________________



My subject is War, and the pity of War. The Poetry is in the pity - Wilfred Owen.
fitzcarraldo is offline   Reply With Quote
Old 01-25-15, 10:30 AM   #18
BigWalleye
Sea Lord
 
Join Date: Jul 2012
Location: On the Eye-lond, mon!
Posts: 1,987
Downloads: 465
Uploads: 0


Default

[QUOTE=drakkhen20;2281679]that part yes is easy. I didn't know you had to use an unactived patched exe though. I was reading in stieblers notes about how to activate some of his add ons. frankly the cam ship. it say to go into campaign and find and change and reference to Type=102 to Type=8 and in one Campaign file there are many "references" so I started to do that in Notepad and using the "Find..." button was able to find a lot of Type=102s. my question is, is all the Type=102 in that file supposed to be changed to Type=8 or ones that match the Class=M36B because in both Campaign files they have a lot of references to 102 and I just didn't want every unit to be 8. another words is this right or am I doing something wrong or was I in the right direction ?[/QUOTE]

You MUST change the type of the M36B ONLY. Change Type=102 to Type=8. But NOT for all Type=102 entries!
BigWalleye is offline   Reply With Quote
Old 01-25-15, 08:01 PM   #19
drakkhen20
Seasoned Skipper
 
Join Date: Jun 2010
Location: Mississippi
Posts: 650
Downloads: 345
Uploads: 0
@fitzcarraldo, ok I acquired winmerge and will work on that.
@BigWallEye, well in his read me it says there may be many references in Campaign_RND file and in Campaign_SCR file. I found the one and id assume theres only one in Campaign_SCR and changed it. but in the other one there is no reference as far as Class but a bunch of 102s so should I worry about this or what?
drakkhen20 is offline   Reply With Quote
Old 01-25-15, 08:29 PM   #20
drakkhen20
Seasoned Skipper
 
Join Date: Jun 2010
Location: Mississippi
Posts: 650
Downloads: 345
Uploads: 0
@fitzcarraldo,
looked at the stock and the Hsei SCR folder and I haven't used winmerge since Need For Speed High Stakes and I was 13, but if im doing it right the only differences in those two files are the Wolfpack units. I finally got the CTD out of there it works fine now. im just trying to add the steibler patch the Hsei patch and im a little fuzzy in some areas such as this Type=102 to Type=8 stuff. I haven't modded in a long time and im still remembering how to get back around the Data files and merging stuff. its just that one instruction in his readme confused me as its not explained enough. im an intelligent person but some things im a little slow on because I don't want to screw it up is all some im triple checking myself. something didn't ping well last night with those instructions so I backed off and returned here to clarify. thank you for your help. I have totally forgotten about winmerge.
drakkhen20 is offline   Reply With Quote
Old 01-25-15, 08:39 PM   #21
drakkhen20
Seasoned Skipper
 
Join Date: Jun 2010
Location: Mississippi
Posts: 650
Downloads: 345
Uploads: 0
I figured id post these instructions on here just for reference.

IMPORTANT NOTE FOR USERS OF GWX AND OTHER SUPERMODS THAT ARE NOT NYGM:
A lot of people have reported problems with Crashes-to-Desktop (CTDs) with this mod, and the problems lie with the CAM-SHIP mod. The CAM-SHIP (usually IABLs M36B ship) has to be of Type=8 in order to fly off aircraft, and this is how it is set in NYGM. However, stock SH3 lacks the CAM-SHIP entirely, while GWX has it as Type=102 (which will not fly off aircraft).
There are two solutions:
1. (Simple) DELETE the SEA folder completely from folder Stiebler4B_Addon_for_V16B1\data\Sea, before you install the folder with JSGME. (This is essential if you are using stock SH3.exe, without any supermod installed.) Of course, now the CAM-SHIP mod will not function. You can also delete folder Stiebler4B_Addon_for_V16B1\data\Air\CAMHurricane, since this no longer serves any purpose.
2. Alternatively, locate the references to the M36B ship in your SuperMod setup, and change them from UnitType=102 to UnitType=8. You will find these references in files: YourSuperMod\data\roster\british\sea\M36B (change UnitType=102 to UnitType=8) and YourSuperMod\data\sea\M36B\M36b.cfg (change UnitType=102 to UnitType=8) and YourSuperMod\data\campaigns\campaign\campaign_RND. mis (possibly also in file campaign_SCR.mis too) - search for
Class=M36B
Type=102
and change Type=102 to Type=8. (There may be several references to the M36B in the camapign files.)
That is not so difficult is it?
** Further details for all these mods are provided with the enclosed HsieOptions.chm file, which you can open by double-clicking on it, or by calling it from the Hsie OptionsSelector.exe file. **
Feedback welcome!
Stiebler. 8 March 2012. Updated 24 July 2012.

its the RND and SCR files that are screwing with me.
drakkhen20 is offline   Reply With Quote
Old 01-31-15, 10:55 PM   #22
drakkhen20
Seasoned Skipper
 
Join Date: Jun 2010
Location: Mississippi
Posts: 650
Downloads: 345
Uploads: 0
Default

well I haven't had much time to redo all this stuff. but I will try tomorrow and see.
drakkhen20 is offline   Reply With Quote
Old 02-02-15, 06:50 AM   #23
Stiebler
Fuel Supplier
 
Stiebler's Avatar
 
Join Date: Oct 2005
Location: London, UK
Posts: 1,237
Downloads: 29
Uploads: 4


Default

GWX users can download this link for the changes needed to add the Stiebler hard-code changes to their installation. (The GWX mod assumes that you have already patched your version of SH3.exe with the H.sie addition and the Stiebler hard-code patch only.)

http://www.subsim.com/mods1/nygm/GWX...n_for_V16B1.7z

I've been advertising this GWX patch for some time now.

Please note that this GWX complete addition does NOT contain the revised conning-towers (turms) that you will need to fix the problem of the radar positions. You can copy these turms safely into GWX from the revised Stiebler 4C patch.

Stiebler.
Stiebler is offline   Reply With Quote
Old 02-02-15, 08:47 AM   #24
BigWalleye
Sea Lord
 
Join Date: Jul 2012
Location: On the Eye-lond, mon!
Posts: 1,987
Downloads: 465
Uploads: 0


Default

#drakkhen20, I apologize for having missed your posts and kind of disappeared on you. Fam issues. Been a busy time.

As far as I can determine, there are NO references to M36B class in the Campaign_RND.mis or Campaign_SCR.mis files for basic GWX3 or for any GWX3-specific add-on mod. Even the Campaign_SCR.mis that Stiebler provides at http://www.subsim.com/mods1/nygm/GWX...n_for_V16B1.7z has no reference to an M36B class. Apparently, they are not included in the GWX3 campaign.

It appears that, for GWX3, there is NO editing required to correct Type=102 to Type=8 in either Campaign_RND.mis or Campaign_SCR.mis. In the past, I did use Stiebler4B successfully with no changes to the campaign files. Of course, you have to use an edited Campaign_SCR.mis for h.sie's patch, to get the wolfpacks. But I was OK just using that file, and no changes to Campaign_RND.mis at all.

On the other hand, Stiebler does include a revised, and much reduced, version of Campaign_SCR.mis in his GWX3_Stiebler4B_Addon_for_V16B1. Since it is his mod, I would defer to him and suggest you just use GWX3_Stiebler4B_Addon_for_V16B1. Besides, it's easier than setting up the folder yourself.
BigWalleye is offline   Reply With Quote
Old 02-02-15, 08:57 AM   #25
Jeff-Groves
Village Idiot
 
Jeff-Groves's Avatar
 
Join Date: Sep 2014
Posts: 5,319
Downloads: 130
Uploads: 0


Default

The M36B in GWX is a UnitType=100
The M35B in GWX is a UnitType=102

M35B=Empire-type Freighter
M36B=CAM Freighter
__________________
I don't do Stupid. So don't ask.

Last edited by Jeff-Groves; 02-02-15 at 09:13 AM.
Jeff-Groves is offline   Reply With Quote
Old 02-02-15, 10:44 AM   #26
BigWalleye
Sea Lord
 
Join Date: Jul 2012
Location: On the Eye-lond, mon!
Posts: 1,987
Downloads: 465
Uploads: 0


Default

Quote:
Originally Posted by Jeff-Groves View Post
The M36B in GWX is a UnitType=100
The M35B in GWX is a UnitType=102

M35B=Empire-type Freighter
M36B=CAM Freighter
Jeff, can you find the string "M36B" in any GWX3 version of Campaign_RND.mis or Campaign_SCR.mis? Every time I search for that string, (including various case mixes), I get a return of Cannot find "M36B". I know that the class M36B is defined in the Sea and Roster folders (has its own M36B.cfg file), but AFAIK, the string is not present in the Campaign files.
BigWalleye is offline   Reply With Quote
Old 02-02-15, 10:57 AM   #27
Jeff-Groves
Village Idiot
 
Jeff-Groves's Avatar
 
Join Date: Sep 2014
Posts: 5,319
Downloads: 130
Uploads: 0


Default

The M36B is NOT in the SCR file.
Now the RND calls for the Type=100 which will then pull 1 of the 5 UnitType=100 ships. (Replenishment )
Should you change those to Type=8 you will get 1 of 3 units.
1 being the Cam (After changing it to a type=8) the other 2 being Escort Carriers.

There's 44 listings of the Type=100 in the RND file.
54 in the SCR file but that file calls specific Units.
__________________
I don't do Stupid. So don't ask.

Last edited by Jeff-Groves; 02-02-15 at 11:11 AM.
Jeff-Groves is offline   Reply With Quote
Old 02-02-15, 11:38 AM   #28
Plague
Watch
 
Join Date: Oct 2011
Location: Italy
Posts: 22
Downloads: 107
Uploads: 0
Default

Quote:
Originally Posted by BigWalleye View Post
#drakkhen20, I apologize for having missed your posts and kind of disappeared on you. Fam issues. Been a busy time.

As far as I can determine, there are NO references to M36B class in the Campaign_RND.mis or Campaign_SCR.mis files for basic GWX3 or for any GWX3-specific add-on mod. Even the Campaign_SCR.mis that Stiebler provides at http://www.subsim.com/mods1/nygm/GWX...n_for_V16B1.7z has no reference to an M36B class. Apparently, they are not included in the GWX3 campaign.

It appears that, for GWX3, there is NO editing required to correct Type=102 to Type=8 in either Campaign_RND.mis or Campaign_SCR.mis. In the past, I did use Stiebler4B successfully with no changes to the campaign files. Of course, you have to use an edited Campaign_SCR.mis for h.sie's patch, to get the wolfpacks. But I was OK just using that file, and no changes to Campaign_RND.mis at all.

On the other hand, Stiebler does include a revised, and much reduced, version of Campaign_SCR.mis in his GWX3_Stiebler4B_Addon_for_V16B1. Since it is his mod, I would defer to him and suggest you just use GWX3_Stiebler4B_Addon_for_V16B1. Besides, it's easier than setting up the folder yourself.
I agree with you. When I installed Stiebler'patch I couldn't find any reference to M36B neither in Campaign_SCR nor in Campaign_RND.
On the other hand I found and changed:

" YourSuperMod\data\roster\british\sea\M36B.cfg (change UnitType=102 to UnitType=8) and
YourSuperMod\data\sea\M36B\M36b.cfg (change UnitType=102 to UnitType=8)"
__________________
[SIGPIC][/SIGPIC]
Silenter sub undis victoriam parat
Plague is offline   Reply With Quote
Old 02-02-15, 12:26 PM   #29
Stiebler
Fuel Supplier
 
Stiebler's Avatar
 
Join Date: Oct 2005
Location: London, UK
Posts: 1,237
Downloads: 29
Uploads: 4


Default

Quote:
It appears that, for GWX3, there is NO editing required to correct Type=102 to Type=8 in either Campaign_RND.mis or Campaign_SCR.mis.
Quote:
When I installed Stiebler'patch I couldn't find any reference to M36B neither in Campaign_SCR nor in Campaign_RND.
This is true.
However, GWX, like other super-mods, and indeed like stock SH3, makes much use of generic ships, with no assigned name. Instead, only the Type is set, in some places perhaps to Type=102, perhaps to Type=8.

It is necessary to ensure that the M36B CAM-Ship is assigned Type=8 if it is to fly aircraft.

Stiebler.
Stiebler is offline   Reply With Quote
Old 02-02-15, 12:27 PM   #30
BigWalleye
Sea Lord
 
Join Date: Jul 2012
Location: On the Eye-lond, mon!
Posts: 1,987
Downloads: 465
Uploads: 0


Default

Quote:
Originally Posted by Jeff-Groves View Post
The M36B is NOT in the SCR file.
Now the RND calls for the Type=100 which will then pull 1 of the 5 UnitType=100 ships. (Replenishment )
Should you change those to Type=8 you will get 1 of 3 units.
1 being the Cam (After changing it to a type=8) the other 2 being Escort Carriers.

There's 44 listings of the Type=100 in the RND file.
54 in the SCR file but that file calls specific Units.
You are saying that all of the references to Type=100 in Campaign_RND.mis should be changed to Type=8? Is that correct?

Is it not sufficient to change the Type=100 in the two M36B.cfg files to Type=8? There are already 54 occurences of Type=8 in Campaign_RND.mis, and 44 occurences ot Type=100. If you set all 98 to Type=8, then you would have many more opportunities to draw a CVE. (And, of course, NO chance of ever drawing any of the other 4 Type=100 classes.) If you just edit the M36F.cfg files to Type=8, then you will have less chance of pulling a CVE. Which alternative is more historically appropriate? Or more appropriate to the overall GWX3 philosophy?
BigWalleye is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 11:52 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.