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Old 05-10-19, 08:26 AM   #1321
KaleunMarco
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Default deck gun accuracy using AI

hello,

Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\SH4_RFB\MODS]

1_RFB_2.0
2_RFB_2.0_Patch_23April2010
8_SMMO for RFB 2.0

driving a Gato out of Pearl. August 1942. 3 inch forward deck gun.
while completing an attack on a merchie, i surfaced in order to complete the sinking with the 3 inch deck gun. the gun is manned by gunner's mates however the AI accuracy is horrible...even at close range. the gun shoots all over the place. maybe one shell in 30 is even near the target.
if i take over as gunner, the weapon shoots straight as an arrow. bang-zoom-done.
i've checked the Library\USSubParts files for accuracy entries.
i've checked Cfg\.cfg files for accuracy entries.
webster has created a slew (slough) of mods for deck guns but nothing about accuracy.
so why is the AI accuracy so errant? and how can i fix it?

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Old 05-17-19, 08:17 PM   #1322
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Default unusual damage

i had something very unusual happen while on patrol between the Carolines and the Marianas. Approx long 1745170 lat 1044500. January 4th or 5th 1943. Driving a Gato out of Pearl.
tracking a Troop Convoy with radar. the convoy is heading south. i am approaching from the east. we are NOT in visual range of each other and not close enough for radar to identify the individual ships.
all of sudden, we start taking immediate and serious damage. bridge crew is dead. everyone forward of the stern torpedo room is injured. flooding in engine room conning tower and forward torpedo room. all forward tubes destroyed. ordered periscope depth and began evasion while we started damage control. while we were evading, the enemy passed by the location where we incurred our damage and every enemy ship was destroyed. one by one. most odd. i believe that the convoy was one liner and three escorts. i managed to put a torpedo (stern) into the liner as she passed by and she went down. but the three DD's were all destroyed without any input from my gallant crew.

i checked the Japanese mine fields file with the ME but there is no mine field within 1000 miles of the Carolines.

has anyone experienced this? it's like a black hole.
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Old 05-18-19, 12:14 AM   #1323
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Default

I can't get your coordinates to coincide with water, unless I'm misunderstanding them. I end up in west-central Africa. However, if you are using the Mission Editor, be sure you have the menu item "View" and "Show minefield distribution" to see the approximate density of the minefield.


minefield without distribution


same minefield, same zoom, with distribution


zoomed for the scale of this particular field

Real Fleet Boat does not add anything to the Campaign folder, so unless you've put RSRDC in, you've got "Stock". There are no mines in the US_Minefields.mis, and only mines in Jap_Minefields.mis. However, RSRDC adds many more minefields and anti-subnets, which can do considerable damage...



Beyond that, I've not had similar happen to me, but I have run through a minefield and been sunk (I used a Save Replay to be able to see what happened), and I've seen the enemy find a minefield for me by running through and detonating quite a few of them. Glad they came along when they did!...
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Old 05-18-19, 11:49 AM   #1324
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Quote:
Originally Posted by propbeanie View Post
I can't get your coordinates to coincide with water, unless I'm misunderstanding them. I end up in west-central Africa. However, if you are using the Mission Editor, be sure you have the menu item "View" and "Show minefield distribution" to see the approximate density of the minefield.


minefield without distribution


same minefield, same zoom, with distribution


zoomed for the scale of this particular field

Real Fleet Boat does not add anything to the Campaign folder, so unless you've put RSRDC in, you've got "Stock". There are no mines in the US_Minefields.mis, and only mines in Jap_Minefields.mis. However, RSRDC adds many more minefields and anti-subnets, which can do considerable damage...



Beyond that, I've not had similar happen to me, but I have run through a minefield and been sunk (I used a Save Replay to be able to see what happened), and I've seen the enemy find a minefield for me by running through and detonating quite a few of them. Glad they came along when they did!...



Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\SH4_RFB\MODS]

1_RFB_2.0
2_RFB_2.0_Patch_23April2010
8_SMMO for RFB 2.0

no RSRD mods...only RFB


the coordinates are from ME.


here is the entry from my Career file for sinking the Troop ship. maybe the coordinates will make more sense.
NameDisplayable=ContactReport 091_JP Huge European Liner#1
CurrentDate=1943-01-04 22:37:00
LocationName=
Location=0,3.58964e-039
TargetLocation=-2.68759,1.4013e-045


the behaviour sure acted like a mine field but there is none nearby. here is approximately where the action took place.
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Old 05-18-19, 01:54 PM   #1325
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As far as I remember, and as far as I can see (with or without eye glasses), there are no mines anywhere near you in Stock




The only way you'd have mines is if you have mod soup and part of RSRDC and / or FoTRSU came along for the ride, and even still, I don't think either has mines where you are there... It wasn't The Flying Dutchman, was it? 'Course, he usually hangs around the Luzon Straits...
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Old 05-18-19, 09:41 PM   #1326
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Quote:
Originally Posted by propbeanie View Post
As far as I remember, and as far as I can see (with or without eye glasses), there are no mines anywhere near you in Stock




The only way you'd have mines is if you have mod soup and part of RSRDC and / or FoTRSU came along for the ride, and even still, I don't think either has mines where you are there... It wasn't The Flying Dutchman, was it? 'Course, he usually hangs around the Luzon Straits...
no, no mod soup. haven't played RSRD in ages and FOTRSU is installed but in a totally different folder. i was doing some testing with FOTRSU for some crazy lunatic but that is over....thank god.


seriously, i had a save prior to this disaster that i sailed into so i re-loaded and attempted to re-create the same conditions. of course, it didn't happen. however, after i sank the liner one of the escorts suddenly blew up and sank. the action was 0100 or 0200 in the carolines so i really don't think it was due to other Allied resources. an unknown, surrounded by mystery, wrapped in an enigma.
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Old 05-19-19, 12:06 PM   #1327
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Well... there are slight changes made to the Sea folder in the mod, but those are mostly sensor and eqp files, if I'm remembering correctly... I'll have to find my copy of the mod...
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Old 05-19-19, 06:28 PM   #1328
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Quote:
Originally Posted by propbeanie View Post
Well... there are slight changes made to the Sea folder in the mod, but those are mostly sensor and eqp files, if I'm remembering correctly... I'll have to find my copy of the mod...
thanks but i wouldn't spend much time on it.
i was looking for similar experiences...not generating more work.
thank you for the kind offer.
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Old 05-20-19, 08:25 AM   #1329
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Old 05-23-19, 09:48 AM   #1330
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Default CTD

ah, the joys of playing Ubisoft games....
Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\SH4_RFB\MODS]

1_RFB_2.0
2_RFB_2.0_Patch_23April2010
8_SMMO for RFB 2.0



driving a Gato out of Pearl.. May 1943. On Patrol southwest of the Carolines.
attacking a convoy headed northwest.
while firing torpedos, all hell breaks loose. enemy ships are taking torpedo hits and then we start taking damage...but there is no one even close to us. no planes either (i know what you were thinking).
then...BANG...CTD.
where did that come from?
this is very similar to the situation that i posted no long ago with the difference being that this one ended in a CTD.
very strange.
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Old 05-25-19, 02:36 PM   #1331
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Default why can't i save replay

Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\SH4_RFB\MODS]

1_RFB_2.0
2_RFB_2.0_Patch_23April2010
8_SMMO for RFB 2.0


i have never used the Save Replay function of SH4 but it was suggested that i use it to troubleshoot something i experienced. However, when i went to save the game (mid-game, of course), the Save Replay was ghosted such that i could not check the box prior to actual saving.

is there another step to saving a replay?
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Old 05-25-19, 10:55 PM   #1332
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Your file was apparently too big... That's all it takes, is to tick the box, and hit the "Save" button - after naming the save, of course...
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Old 05-26-19, 08:31 AM   #1333
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Quote:
Originally Posted by propbeanie View Post
Your file was apparently too big... That's all it takes, is to tick the box, and hit the "Save" button - after naming the save, of course...
too big? too big? it's only 1,366,019 bytes. {sigh}. actually, that is quite small when compared to the size of some other Savefiles i have experienced.



well, i thank you for the response.
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Old 05-26-19, 11:36 AM   #1334
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Yeah, the data save is "only" 1,366,019 bytes, but the Replay may have doubled that or something...
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Old 05-27-19, 08:56 AM   #1335
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Default photo mission

does anyone know if dave grayson's photo-mission-fix is part of RFB?
i've checked the previous posts for similarities and it seems that the grayson-fix was "the" fix. i would have thought that RFB would take advantage of that but maybe not.
this issue came while on Photo Palau 01 mission. go to palau. enter on the east side. close to within 8 km (4.3 nm) and take some photos. took a picture of every ship in the port but still unfulfilled.
Any ideas? this one has me stumped.

Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\SH4_RFB\MODS]

1_RFB_2.0
2_RFB_2.0_Patch_23April2010
8_SMMO for RFB 2.0


[MapZone 1]
Name=Photo Palau Island 01_Zone1
Radius=8.000000
MaxHeight=1000.000000
MinHeight=-1000.000000
Long=16159554.000000
Lat=899678.000000
Height=0.000000

[Objective 1]
ObjName=Photo Palau Island 01_Objective1
Obj=5
ObjType=0
RenownAwarded=300
ZoneName=Photo Palau Island 01_Zone1
PhotoValue=25
MinPhotoValueThreshold=0


MissionBriefing=Intelligence has requested a update on the enemy presence in Palau island. Recon the area and, if possible, infiltrate the anchorage and photograph any enemy ships encountered.



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