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Old 02-09-07, 01:26 PM   #31
AVGWarhawk
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Look at the freak'in holes in those ships. That is just something else!!!!! I think the mod is accurate to size after seeing those!
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Old 02-09-07, 01:45 PM   #32
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What s astonishing it s when it you ve got a ship with for example two holes which joined together make 1/3 of the ship and the ship keeps floating maybe in making the medium sized ships more vulnerable this ll increase the realism
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Old 02-09-07, 04:11 PM   #33
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Quote:
Originally Posted by AVGWarhawk
Look at the freak'in holes in those ships. That is just something else!!!!! I think the mod is accurate to size after seeing those!
Gotta agree
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Old 02-10-07, 03:35 AM   #34
Kpt. Kozloff
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Hi,
There are two versions of this mod around (v2.0 and Final). Could you tell me which one in your opinion is better, because they seem to differ in file sizes a lot.
In Final version: Expl_mask01_a 175KB, Damage_metal_a 5KB. And in v2.0: Expl_mask01_a 1,025 KB, Damage_metal_a 5 KB. Which one would you recommend?
Thanks.

P.S. They look great by the way.
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Old 02-10-07, 03:58 AM   #35
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Quote:
Originally Posted by Kpt. Kozloff
Hi,
There are two versions of this mod around (v2.0 and Final). Could you tell me which one in your opinion is better, because they seem to differ in file sizes a lot.
In Final version: Expl_mask01_a 175KB, Damage_metal_a 5KB. And in v2.0: Expl_mask01_a 1,025 KB, Damage_metal_a 5 KB. Which one would you recommend?
Thanks.

P.S. They look great by the way.
I recommend the Final version.

In it now v2.0 is excluded from FileFront.

Thanks
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Old 02-10-07, 04:26 AM   #36
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Just asking, 'cause i've seen screens from v2.0 and what i'm particularily interested in is the random size of the torpedo hit holes. Do these work the same in the Final version? And is there deph charge damage model as well?
Thanks.
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Old 02-10-07, 04:55 AM   #37
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Go for the final version
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Old 02-10-07, 05:42 AM   #38
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Final version looks great! Thats for this mod! Installed with JSGME in mid-campaign. Love it!
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Old 02-10-07, 11:47 AM   #39
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Love this mod...it's a must have. Please include it in the GWX update.
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Old 02-10-07, 07:37 PM   #40
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Yeah the mod s returns very well
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Old 02-11-07, 06:41 AM   #41
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Hi,

Good work, realistic! Fantastic!

Research and detail!
Avery good work

BEST REGARDS
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Old 02-11-07, 08:24 AM   #42
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Default proto type

Hi doing all :p

I am testing a proto type. It's a small (-30% The conventional ratio Now) Torpedo damage.

I think a It seems to be lacking in force. It is still a trial phase.

I like a full (100%) How about you ?

proto type


proto type


Thanks
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Old 02-11-07, 08:59 AM   #43
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I like "proto type 02"... smaller yet looking better to me...
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Old 02-11-07, 10:49 AM   #44
AVGWarhawk
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Ocean, whatever you do looks really awesome to me. Randomization is excellent with the trops and cannon fire. To be honest, I've been getting so antsy to see the 3d holes you created that I'm just shooting at anything and missing all the time .

KEEP GOING MAN! THIS IS A GREAT LITTLE MOD! IT IS MY MOD OF THE MONTH! .

I can not say enought how much I enjoy this mod. It really adds. First time I used it I hit a Swan in the bow and huge hole appeared. I was flabbergasted. Keep making improvements and I will be first on line to grab it!
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Old 02-11-07, 03:20 PM   #45
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Quote:
KEEP GOING MAN! THIS IS A GREAT LITTLE MOD! IT IS MY MOD OF THE MONTH!
Mine too
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