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Old 05-29-09, 03:26 PM   #31
Fleet Command CC
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When they are done I'll post the .j3ds.
Hey TLAM Strike,

Thats great niceone thanks.
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Old 06-18-09, 01:57 PM   #32
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No they are not moving. I've made sure the names are the same case but it still dosn't work. Could DW edit be showing the wrong or incomplete name?
Hey TLAM, any progress?
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Old 06-18-09, 05:19 PM   #33
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Originally Posted by TLAM Strike View Post
When they are done I'll post the .j3ds.
Quote:
Originally Posted by TLAM Strike View Post

No they are not moving. I've made sure the names are the same case but it still dosn't work. Could DW edit be showing the wrong or incomplete name?


Hey TLAM Strike,

Have you got the Hierarchy setting right?
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Old 06-21-09, 12:33 PM   #34
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Originally Posted by Fleet Command CC View Post

Hey TLAM Strike,

Have you got the Hierarchy setting right?
Hmmm I have know idea. How do I set the Hierarchy and what settings would be correct?

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Hey TLAM, any progress?
Sorry no I just got a new graphics card and a copy of SHIV so I've gotten very little work done lately.
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Old 06-21-09, 03:03 PM   #35
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Hmmm I have know idea. How do I set the Hierarchy and what settings would be correct?
TLAM Strike,

I would need the model to see how to do it, I'm not sure if the animation work in the same way has Fleet Command.
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Old 06-22-09, 04:30 PM   #36
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Originally Posted by Fleet Command CC View Post
TLAM Strike,

I would need the model to see how to do it, I'm not sure if the animation work in the same way has Fleet Command.
What format do you need it in? I can send it in 3dsmax V3.01 format, .3ds or .j3d. PM me with an email address to send it to and I will try and send it in a couple of days.
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Old 06-22-09, 07:52 PM   #37
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What format do you need it in? I can send it in 3dsmax V3.01 format, .3ds or .j3d. PM me with an email address to send it to and I will try and send it in a couple of days.
I've PM you.
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Old 06-27-09, 09:53 PM   #38
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Here is how to animated an torpedo door.

The animated parts do work in the same way as they do in Fleet Command.

All you need to do is,

1. Select the part you want to animate.
2. Name part TORP_DOOR_1 for example.
3. Go to a tab called "Hierarchy” on one of the panels.
4. Click "affect pivot only"
5. Click "Center to object"
6. Click "align to world"
7. Move the pivot to point to the top of the torpedo door.




Its has easy as that.
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Old 06-28-09, 01:20 PM   #39
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Thanks for the info FCCC. I'll try it tonight and see how it goes, hopefully all the new player subs will have working tube doors.
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Old 07-03-09, 09:04 AM   #40
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Thanks for the info FCCC. I'll try it tonight and see how it goes, hopefully all the new player subs will have working tube doors.
TLAM Strike

Let me know if you get it working or not.
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Old 08-06-09, 11:46 AM   #41
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UPDATE:
Thanks to FCCC I've gotten the tubedoors working and have send the models out to be included in the next LWAMI.
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Old 08-29-09, 07:10 PM   #42
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Quote:
Originally Posted by TLAM Strike View Post
UPDATE:
Thanks to FCCC I've gotten the tubedoors working and have send the models out to be included in the next LWAMI.
Good news! great work an accurate ssn21 and ssn23 model, I dream for a long time, wish they can surface sooner

BTW: the control codes of those "animate modules of playable" contain in the "dangerouswater.exe", change that codes, like "names of animate modules",change things

codes in exe:


Last edited by caymanlee; 08-29-09 at 11:40 PM.
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Old 08-30-09, 01:36 PM   #43
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Originally Posted by caymanlee View Post
Good news! great work an accurate ssn21 and ssn23 model, I dream for a long time, wish they can surface sooner

BTW: the control codes of those "animate modules of playable" contain in the "dangerouswater.exe", change that codes, like "names of animate modules",change things

codes in exe:

Could you explane how you were able to access those?
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Old 08-30-09, 11:03 PM   #44
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Originally Posted by TLAM Strike View Post
Could you explane how you were able to access those?
easy, use any Hex tool, like "WinHex", open "*.exe", there you go.

but change the codes efficiently, that is another story, due to the "byte limit".
same as the "*.dll" modification

If you like any kind of modification regard "exe" or "dll", let me know.
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Old 12-06-09, 01:18 AM   #45
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Hey TLAM. Are you still taking request? An improved Virginia Class model would be nice. The one from SCX is great, but the sonar dome isn't quite right and the color scheme isn't accurate.

BTW. Any new projects in the works?
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