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Old 01-20-06, 06:40 PM   #16
LuftWolf
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That's why maybe we should improve the newer Kilo's sonar by 2 points rather than degrading the older Kilo's sonar by 2 points
Well that's an option.

I have to look at all the passive sensitivies as a group as the community gains more experience and we get some reports from 1.03+3.00 Full versions.

For now, I'm pretty happy with how things stand relatively as those settings have held up well for 5+ versions now.
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Old 01-23-06, 10:53 PM   #17
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Woops, I meant 10X not 100X.

I too fiddled with the Akula-II's, making the washout for the towed array "Pelamida" be 17knts. It just seams too wierd to me that the towed array washes out before the sphere array (15knts).
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Old 01-24-06, 04:41 AM   #18
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Very interesting post about KILO's sonars, thanks guys !


Quote:
The Kilo's passive sonar was never very good (small, cylindrical...) - my question would be whether it is appropriate for a KILO to detect another (presumably slow moving) Kilo at 12 miles.
Quote:
I'm not so sure about detecting a kilo at 12nm.
Quote:
It must have had a diesel on or been cavitating, that's the only way I see that happening to be honest
well, actually, I based a scenario on this (didn't already made the briefing ...).
One XIA is escorted by a HAN and 2 chinese KLUB KILO (so ... improved hull).
2 Russian KILOs (standard, the louder one) have to sink the HAN before he reach a datum.
The chineses improved mission is to help the HAN to reach the datum, by frightening or killing the 2 russian KILOs.

On this mission, you must hold weapon until you receive the weapon free message for your side.
You receive the weapon free when :

1) any chinese KILO detect a russian KILO

2) any russian KILO detect the XIA or the HAN : not only the XIA to make some confusion at ID the right target, because the goal is to sink the XIA, and sinking the HAN won't give any credits on mission briefing.

3) the other side has already receive the weapon free 6 minutes ago.

For 1) et 2), you will receive a weapon free only 6 minutes after assigning a tracker on the target : this is to confuse a bit the players, to avoid they immediatly know the just assigned tracker is the target.
and 3) is to give a weapon free on both side, even if one side didn't detected an enemy target.

And on this mission, it's not always the HAN (the louder ship) who is detected first !
it's 50/50 the HAN or a russian KILO who is first detected.
I had detection until 15 miles (on manned KILO at 12 knts max, not cavitating), with the help of CZ, I need to mention it.

But on this mission, you will always be able to find the russian KILO with chinese KLUB passive sonars (conformal of course) at some times during the mission, when you won't be able at all to see any chinese KLUB on the russian KILO passive sonars.
Best detection time is 6 minutes after mission start (but certainly du to a specific convergence, and happen only once in ~6 MP games, usual detection time is 20 to 40 minutes).

try the mission in both side (every plateform is scripted to play this solo also), you could see what I mean =>
http://okof4.free.fr/missions/DW/MP4..._slick_b1.0.mu


speed and depth of subs are randomly generated (4 possible speed and 3 possible and specific depth for HAN and XIA, so you must search at every depth).

Here you will see it can be possible to make distant detection ( ... say medium range detection) on a standard KILO with a KILO sonar.
The mission is based on this, indeed

As I said in my first post, this is not bad at all for gameplay, on the opposite it's fine.
My question was : Is it realistic to have such a gap beetween these 2 versions.

You convince me it is, gents.

Also hope to play this one with you soon, very funny match in MP !
Even in solo it's quite a hard fight.
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Old 01-24-06, 07:28 PM   #19
TLAM Strike
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Quote:
Originally Posted by OKO
Even in solo it's quite a hard fight.
Really? I took out all four PLAN submarines while playing as the Russians.

The Nucs got killed by SUBROCS and Kilos by one well placed two USET-80 spread. The PLAN did manage to kill the other Russian Kilo.
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Old 01-27-06, 11:54 AM   #20
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I hope, you waited for the weapon free message ! (you don't mention this)
If you did so, what was the first ennemy platform you detected to have this weapon free message ?

can you explain also how you found the chinese KLUB ???
with active I presume, or you didn't play it with 1.03 & LWAMI 3.00 (he is just impossible to find on NB conformal like this).

Of course, I don't know what happen with stock DW for this mission, as all my MP mission (...and solo mission also, even the KILO campaign I just started)

but in fact, this mission, played solo, is harder in defense ... if using 1.03 + 3.00 of course.

This mission was made for MP purpose, but I tested it about 10 times in solo, and never saw even once a KLUB when I attacked with russians.
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Old 01-27-06, 12:48 PM   #21
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Quote:
Originally Posted by OKO
I hope, you waited for the weapon free message ! (you don't mention this)
Yep.


Quote:
If you did so, what was the first ennemy platform you detected to have this weapon free message ?
We detected the Han and Xia 1st. the Russians got WF 1st. (I think)

Quote:
can you explain also how you found the chinese KLUB ???
with active I presume, or you didn't play it with 1.03 & LWAMI 3.00 (he is just impossible to find on NB conformal like this).
I was playing 1.01 LWAMI 2.02. 1.03b has this CTD bug with torpedoes that drives me insane! But I nailed the Kilo when they speeded up and there was another kilo right next to him and boom; two birds with one stone as they say.
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Old 01-27-06, 04:14 PM   #22
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ha ... I understand better.
With the 1.03 , you have the layer effect that you don't have with previous version

I scripted the HAN and the XIA to choose specific depth (3 differents) and specific speed (4 differents)
with 1.03, this mean you have to work MUCH HARDER to find them above, in or under the layer.
This makes the mission really much more difficult from previous versions of patch.
say nothing to compare ...

if you test it with 1.03 + 3.00 , this won't be the same mission at all.
and this will be really harder to detect XIA or HAN, even if the HAN is much easier to find (noisy sub)
HAN is here to confuse you on the right target, and do a very nice job on this matter.

With this (1.03 + 3.00) you won't detect KLUB at all, I can assure you or only if they are very close to you, or if you use the active (bad choice on this mission for attackers, of course)
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Old 01-27-06, 04:19 PM   #23
OKO
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Quote:
1.03b has this CTD bug with torpedoes that drives me insane!
huh ?
can you give me a link about this, please, because I don't have this problem here, and didn't heard about it.
thanks TLAM
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Old 01-27-06, 04:25 PM   #24
TLAM Strike
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Quote:
Originally Posted by OKO
Quote:
1.03b has this CTD bug with torpedoes that drives me insane!
huh ?
can you give me a link about this, please, because I don't have this problem here, and didn't heard about it.
thanks TLAM
http://www.sonalystscombatsims.com/p...opic.php?t=193

I recently discovered it goes beyond towed decoys and affects MK48s too.
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Old 01-30-06, 05:32 PM   #25
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I had that CTD too...Nixie out, and two torps coming at me.
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