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Old 04-08-07, 01:07 AM   #1
Scorpio U-1000
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Default Download of MareNostrum (Mod for Destroyer Command)

Maricosom is proud to announce a complete mod for Destroyer Command:

For more information you can visit http://www.forum.maricosom.net


This is an expansion pack for the videogame Destroyer Command (Ubi Soft), realized by the Maricosom.net-Sperem development group, with the determining contribution of external collaborators.
The development team is composed of about 30 people, among which some collaborators coming from the European Union, Canada, etc. (see the file "MN_Collaboratori_e_crediti.pdf" for details)
Mare Nostrum is a tactical naval simulation, placed during the 2nd World War.
This expansion pack, even though it's using the structure and the engine of Destroyer Command, completely modifies and re-interpret the original simulator according to italian models and ideas.

The missions and the campaign are set to be played from the Italian side.
All the actions develop in the period that goes from June 10th 1940 and September 8th 1943 and and are set in the Mediterranean sea theater.


You will Command the small MAS as far as Battleship

:smoking:




The link for download:

http://hosted.filefront.com/maricosom

The file is Marenostrum.exe

Instruction:

Mare Nostrum needed of a full installation of destroyer Command

The game must be pathed with official pacth 1.1

You can download is on our spase on filefront, the file is called DCPatch11.exe (english version)


Is also needed the PM103 For Destroyer Command

You can download at oru link this file called

pmdc103install


The mod overwrite the original game, so (if you want) create a copy of destroyer command on your pc


Now start with installation:



This is the language of installer

You can choose Italian or English

Now you can choose the directory of DC and then you ave these screen:



The Option are

Testi:
You can choose the language of texts messages (italian or english)

Audio

You can choose the language of audio messages (italian or original english)

Mimetic Schemes:

Two our model (Battleships Cesare and Vittorio Veneto) have a lot number of Textures, so if you have a good Video Card (with a lot of memory - we raccomended 128mb) you can use these model without problem.

Documents:

The documentation of game in italian or english.

Buona Navigazione Comandanti!














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Old 04-08-07, 06:49 AM   #2
horsa
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Just what DC needed

Congratulations to your whole team for seeing this through. A very welcome addition to an under rated and under used game !!
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Old 04-08-07, 07:14 AM   #3
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Old 04-08-07, 08:08 AM   #4
The Old Man
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Downloading now,
Thank You
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Old 04-08-07, 01:53 PM   #5
The Old Man
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12 Mission Mediterranian Campaign (Career) ?
Only the "Atlantic" & "Pacific" Campaign is there?
Did I do something wrong or is it under the single missions?
Thanx
Roy
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Old 04-08-07, 02:01 PM   #6
JapLance
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Quote:
Originally Posted by The Old Man
12 Mission Mediterranian Campaign (Career) ?
Only the "Atlantic" & "Pacific" Campaign is there?
Did I do something wrong or is it under the single missions?
Thanx
Roy
Somewhere I read that MN Campaign will come later, due to some testing problems.

I miss the Capitani Romani class light cruisers, but apart from that, very nicely done. Excelent work .
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Old 04-08-07, 02:55 PM   #7
sergbuto
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Quote:
Originally Posted by Scorpio U-1000
Maybe, it would be better to use something like this for the Italian AA-gun view


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Old 04-08-07, 04:21 PM   #8
Scorpio U-1000
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Sergei
It's a very good idea....



@oldman and Japlance

We haven't insert campain for a reason.

In single mission you can command up 16 ship and above all you can use in the same mission a several type of ship

DD, Battleship, cruiser...

In the campaing you can usa only a type of ship (only DD, only Cruiser etc.)

So we have favourite in this time the single mission....
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Old 04-08-07, 04:28 PM   #9
Canarb
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:p
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Old 04-09-07, 09:06 PM   #10
The Old Man
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I am gonna go ahead & make myself a campagin. I once took Silent Hunter 2 & put 2 campagins together & it worked so i suppose d.c. isn't that much of a difference? My question is is the historic missions the ones yaw was gonna make the campaign with "MN01 Punta Stilo to MN14 Cicogna"?
thanx
Roy
also what is the 2 missions under the "OLD" folder, MN04 Corsaro & MN15 Colpo di coda?
by the way thanx for the great mod
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Old 04-10-07, 06:51 AM   #11
willi
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Quote:
Originally Posted by The Old Man
I am gonna go ahead & make myself a campagin. I once took Silent Hunter 2 & put 2 campagins together & it worked so i suppose d.c. isn't that much of a difference? My question is is the historic missions the ones yaw was gonna make the campaign with "MN01 Punta Stilo to MN14 Cicogna"?
thanx
Roy
also what is the 2 missions under the "OLD" folder, MN04 Corsaro & MN15 Colpo di coda?
by the way thanx for the great mod
The progressive numbers of the historical missions, from 01 to 14, point out the sequence of the time, from June 10th 1940 to September 8 th 1943.

The missions MN04 and MN15 in the folder "old", are not historical to sufficiency to be able to be in the folder "historical".
If you wants, can put it in the folder "single".

We have tried to build the Campaign with MN01-MN14, but the operation was not satisfactory, because of the numerous unities "human" different between them.
In the next future, it will be necessary to refer these missions to succeed in getting a good result.
We could not delay the pubblication of the mod to allow a good testing of the Campaign.
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Old 04-10-07, 07:19 AM   #12
Hitman
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Great job guys! Only pity it has taken so long and many people will miss it because they have moved to other games. Hope this beautiful job brings them back
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Old 04-10-07, 09:56 AM   #13
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Collaborators' list
for the mod MareNostrum
specified for jobs

Conception, coordination, organization
Willi, Scorpio, Canarb, Aaken

Presentation, installer, films
Blumen, Willi, Scorpio, Gotrek

Graphics 3D, unity and models
Canarb, Blumen, Aaken, Sergbuto

Graphics 2D, models textures
Scorpio, Canarb, Manomano, Mountbatten516, Jap Lance, Horsa

Artistic graphics, screens menů, damages room, etc.
Simone, Scorpio, Willi, Blumen, Aaken

Missions, campaign
Willi, Beltza, Leon X, Max

Traslation of texts, menů, screens
Aaken, Berillo, Claus Von Stauffenberg, Djmitri, Gotrek, Manomano, Willi

Voices, sounds and music
Gotrek, Willi, Aaken, Blumen, Claus Von Stauffenberg, Simone

Betatester missions and unities
1th group: Duval, Berillo, Leon X, Luca, Max
2th group: Ellenico, 1mPHUNit0, Blumen

Consultation and various collaboration
Bruno Lotse, Floater, Horsa, Quarto Moro, Duval, Fly37, K.C. , Alberto G.
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Old 04-11-07, 04:41 PM   #14
HS
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In a sentimental mood I enter the classic subsim section from time to time and now I've discovered this mod which inspired me to reinstall DC on my outdated PC again. Love your Q-Ship! There are many, many hours of work in your remarkable mod.

Question:

I remember once upon a time (years ago) when some more people in this forum were working on capital ship missions for DC there was a problem with the AI ships to attack player ships early enough, especially in long distance scenarios (BB vs BB), which are often better handled by the AI in the older FS or even GNBNA in my oppinion. Those AI ships in DC, even being under attack, would sometimes just sail along without using their guns. As far as I remember this could be solved by some modification to relevant unit files (e.g. adding historical incorrect radars to ship files, increasing the max range of guns to unrealistic values etc.). Did you note this sometimes strange AI behaviour too and if yes how did you try to cope with it?

Regards
HS
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