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Old 03-02-17, 05:29 PM   #31
the_frog
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specular strenght of 255
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Old 03-03-17, 06:59 AM   #32
gap
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Quote:
Originally Posted by the_frog View Post
Hello folks,

finally, the two models seem ready for release
Outstanding work, as usual! Thank you very much for sharing
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Old 03-03-17, 12:34 PM   #33
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Yes Outstanding and the most detailed and masterful artwork yet attained! I call attention to detail most may not notice. The DH-1 Catapult and Trolley.
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Old 03-05-17, 05:09 PM   #34
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Originally Posted by mikey117us View Post
Yes Outstanding and the most detailed and masterful artwork yet attained! I call attention to detail most may not notice. The DH-1 Catapult and Trolley.


I really enjoyed the modelling of catapult(s), cranes and boats
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Old 03-05-17, 06:30 PM   #35
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Do you know who to ask about tweaking the Supermarine Walrus? I have been working on this since yesterday tweaking the model and textures for flying version ( Wethorford Brown? ) and fixed shipboard versions in two types. Also in this image I applied a file I made for the Flower Class Corvette, Weapon_Crew_BR Uniforms and Tommy Helmuts from Lookouts.Dat.







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Old 03-07-17, 03:01 PM   #36
the_frog
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mikey117us,

the conversion of the Walrus model from SH5 to SH3 has been done by Testpilot.

I like your work on the Walrus; especially the texturing is much, much improved. I noticed an issue with the folded wings version (open 3D mode); if you wish I could fix that.

Cheers

Last edited by the_frog; 03-08-17 at 03:28 PM.
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Old 03-07-17, 10:36 PM   #37
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Folded wings version was a rapid test, no solid interiors for wings, no correct mounting points for wheels down etc. I thought I would redo it after I'm done playing with the Model. I had got some inspiration from my youth when I had a 1/72 scale Matchbox Supermarine Walrus MkI Model. Then I recently watched this to be inspired to do a Wings Folded Version.

Since those screenshots, I built a Bristol Pegasus IV ( Lite version took 8 nodes to get it in ) and a Propeller, and Canted the Engine, Prop, and engine Nacelle 3 degrees port. and I added some missing Guy Wires. and Added Crew and Vickers MGs from UK_Guns.dat Tomorow I will build the Supercharger.



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Old 03-08-17, 07:15 AM   #38
Kendras
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Default Testpilot's Walrus model

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Old 03-08-17, 11:58 AM   #39
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@ mikey117us : I really like your texture on the Walrus. Could you share it with us ?
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Old 03-08-17, 01:20 PM   #40
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Yes walrus is remapped to textures from my hardrive I got at SAS1946 I shot a PM to the author for blessing at adapting to SH3. with permission also from testpilot1978 or Wethorford Brown I will release it as a Mod as the default 3D won't work. and there will be many different textures for FAA 1939-45 ( china white to small late war roundrals light gray underneath or seafoam ) also other operators Argentina. France, Ireland, Romania, Spain.
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Old 03-08-17, 03:35 PM   #41
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mikey117us,

when comparing the sizes of gunner and Vickers, I am under the impression they do not fit well. Or is just the perspective?
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Old 03-08-17, 03:57 PM   #42
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The gunner/observers are from WBs AI walrus unknown origin. I will measure size in Wings 3D also the walrus for comparison to known wingspan etc. the Bristol Pegasus was scaled to fit the plane. So,,,, minor tweaks "may" occur.
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Old 03-08-17, 04:38 PM   #43
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Quote:
Originally Posted by mikey117us View Post
The gunner/observers are from WBs AI walrus unknown origin. I will measure size in Wings 3D also the walrus for comparison to known wingspan etc. the Bristol Pegasus was scaled to fit the plane. So,,,, minor tweaks "may" occur.

No worries, I compared the sizes in Wings3D; they are about right. So, it was just the perspective.
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Old 03-09-17, 11:07 PM   #44
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Waiting for permissions from SAS1946 Mission_Bug for textures. then I will ask permissions here. then a WIP Thread proper for the Supermarine Walrus. It is Close but of course the Walrus is out of scale. I have one resized and it gained more respect in overall look. But for now I will wait...
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Old 07-23-17, 01:40 PM   #45
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Hi The_Frog,

I have a question: I have noticed that your units take advange of the multi-texturing concept common to SHIII, IV and 5, but not exploited by devs in stock SHIII. The material naming part is clear to me, as it is more or less identical in SH5. In latter game, textures are assigned to each unit through entries in its roster cfg file which take StartDate, EndDate and a Frequency value into account. This is an example taken from SH5's Queen Eliabeth roster entry:

Quote:
[Texture 1]
TextureName=
LightmapTextureName=data/Sea/NBB_QueenElizabeth/NBB_QE_AO01.dds
NormalmapTextureName=
StartDate=19390101
EndDate=19461231
Frequency=1

[Texture 2]
TextureName=
LightmapTextureName=data/Sea/NBB_QueenElizabeth/NBB_QE_AO02.dds
NormalmapTextureName=
StartDate=19390101
EndDate=19461231
Frequency=1
I couldn't see anything like this into your files, hence my question: how are configurable textures assigned in SHIII?
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