SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH4 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 07-26-10, 07:45 AM   #766
Cukier
Watch
 
Join Date: Nov 2009
Posts: 21
Downloads: 929
Uploads: 0
Default AI visual at night is UNREAL in RFB 2.0

Mod is OK, but: 200 yrds before destroyer at night and NOTHING!!!! See it in single mission - s42. My boot is unvisible at night!!!!!!

PS. sory for english

Cukier
Cukier is offline   Reply With Quote
Old 07-30-10, 08:38 AM   #767
swdw
Grey Wolf
 
Join Date: Sep 2007
Posts: 921
Downloads: 75
Uploads: 0
Default

Just noticed Neal has the 1.52 linked in his list of popular mods. Sent him a PM
__________________
"There are only two types of ships- submarines...... and targets" Unknown

"you wouldn't catch me on a ship that deliberately sinks itself"- comment to me from a surface sailor.

System:
AMD 6300 3.5 GHz | 32GB DDR3 | SATA 300 320GB HD, SATA III 1TB HD, SATA III 1.TB HD | ASUS Sonar DS sound card
NVIDIA 1660 Super OC | Windows 10
swdw is offline   Reply With Quote
Old 07-30-10, 01:19 PM   #768
Gorshkov
Commodore
 
Join Date: Mar 2007
Posts: 604
Downloads: 139
Uploads: 0
Default

Well, more links need update there.
Gorshkov is offline   Reply With Quote
Old 07-31-10, 01:42 AM   #769
LukeFF
Silent Hunter
 
Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
Default

Quote:
Originally Posted by swdw View Post
Just noticed Neal has the 1.52 linked in his list of popular mods. Sent him a PM
Thanks.
__________________


ROW Sound Effects Contributor
RFB Team Leader
LukeFF is offline   Reply With Quote
Old 08-06-10, 12:12 PM   #770
fitzcarraldo
Argentinian Skipper
 
fitzcarraldo's Avatar
 
Join Date: Jul 2009
Location: Somewhere between Buenos Aires and the Bungo Suido
Posts: 5,128
Downloads: 3215
Uploads: 0


Default

I use SH4 1.5 plus TMO 2.0 plus RSRDC, and SH4 1.5 plus FOTRS (in other installation); in both I have some problems (CTD in ports, for example. My machine runs SH4 very good at 60 FPS, no memory or graphic card problems...I´m tired with the CTDs...). Now, I want to try, for the first time, the RFB.

Some questions:

Compatibility with RSRDC? I read about some problems in this forum...

Environmental mod? I read RFB has some environment mod included. True? If not: the Pacific Environment 4.0 is OK, or the Real Environment (Carotio´s, both mods).

Many thanks!

Fitzcarraldo
__________________



My subject is War, and the pity of War. The Poetry is in the pity - Wilfred Owen.
fitzcarraldo is offline   Reply With Quote
Old 08-11-10, 11:54 AM   #771
mobucks
Seasoned Skipper
 
Join Date: Jan 2010
Posts: 713
Downloads: 209
Uploads: 0
Default

Quote:
Originally Posted by Cukier View Post
Mod is OK, but: 200 yrds before destroyer at night and NOTHING!!!! See it in single mission - s42. My boot is unvisible at night!!!!!!

PS. sory for english

Cukier

I have same issue. Night time, 100% visibility, calm seas, clouds partial. Weird though, My men are calling out ship spotted left right and center, while i'm casually motoring by a jap convoy, (<1km so my crew can "see" them, they however act like I am not there (the 3 DDs)

Could this not have anything to do with the environment mod(w/e included w/ RFB)? Because my crew can see them? Maybe the sensors mod?

Last edited by mobucks; 08-11-10 at 02:24 PM.
mobucks is offline   Reply With Quote
Old 08-16-10, 07:00 PM   #772
Stoli151
Helmsman
 
Join Date: Apr 2010
Location: underwater
Posts: 107
Downloads: 333
Uploads: 0
Default

I was approaching crush depth in a balao class sub and set the depth gauge to 450ft. I wanted to go past 450 so I used the d key but my sub started to rise. If i am above crush depth my sub will only go to crush depth 400ft if I use the d key. Is this stock behavior or rfb? No damage to sub when this happened. SH4 1.5 RFB 2.0 and April patch are only mods. In sh3 you could use the d key until you committed suicide, was not expecting this. If there is a way to go deeper can somebody let me know. Maybe the game is trying not to let me kill myself but it would be nice to test out the limits of the sub. Great mod by the way love the damage model. The first time I tried to finish off a tanker and got sunk by a hit from his deck gun i was hooked. Realistic effect. Not invulnerable anymore.
Stoli151 is offline   Reply With Quote
Old 08-26-10, 02:29 AM   #773
LukeFF
Silent Hunter
 
Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
Default

Quote:
Originally Posted by fitzcarraldo View Post
Compatibility with RSRDC? I read about some problems in this forum...
There is a version of RSRDC fully compatible with RFB.

Quote:
Environmental mod? I read RFB has some environment mod included. True? If not: the Pacific Environment 4.0 is OK, or the Real Environment (Carotio´s, both mods).
RFB has its own environment mod, which is an adaptation of PE.
__________________


ROW Sound Effects Contributor
RFB Team Leader
LukeFF is offline   Reply With Quote
Old 08-26-10, 02:30 AM   #774
LukeFF
Silent Hunter
 
Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
Default

Oh, and for those who've had trouble downloading the patch for RFB, there is now a link to download it here from Subsim. Check the first post here for details.
__________________


ROW Sound Effects Contributor
RFB Team Leader
LukeFF is offline   Reply With Quote
Old 08-26-10, 04:52 AM   #775
TheBeast
The Old Man
 
Join Date: Jan 2010
Location: Lynnwood, WA
Posts: 1,533
Downloads: 876
Uploads: 23


Default

Quote:
Originally Posted by Stoli151 View Post
I was approaching crush depth in a balao class sub and set the depth gauge to 450ft. I wanted to go past 450 so I used the d key but my sub started to rise. If i am above crush depth my sub will only go to crush depth 400ft if I use the d key. Is this stock behavior or rfb? No damage to sub when this happened. SH4 1.5 RFB 2.0 and April patch are only mods. In sh3 you could use the d key until you committed suicide, was not expecting this. If there is a way to go deeper can somebody let me know. Maybe the game is trying not to let me kill myself but it would be nice to test out the limits of the sub. Great mod by the way love the damage model. The first time I tried to finish off a tanker and got sunk by a hit from his deck gun i was hooked. Realistic effect. Not invulnerable anymore.
I think the Dive command takes you to Test Depth.

Try using the Depth gauge in the conning tower, it goes to 600'.
__________________
Fear me! I am, TheBeastBelow

SHIV-MediaFire | SHV-MediaFire
TheBeast is offline   Reply With Quote
Old 08-28-10, 04:46 AM   #776
Bosje
Seasoned Skipper
 
Join Date: Apr 2008
Posts: 732
Downloads: 89
Uploads: 0
Default

Quote:
Originally Posted by TheBeast View Post
I think the Dive command takes you to Test Depth.

Try using the Depth gauge in the conning tower, it goes to 600'.
where is this depth gauge you speak of? the only depth gauge in my balao conning tower goes to 165 ft

alternatively: how do i make it so that the D command takes me to a limitless deep dive (or a shiftD perhaps, like once existed in TMO)
__________________
And when an 800-ton Uboat has you by the tits... you listen!
Bosje is offline   Reply With Quote
Old 08-29-10, 04:06 AM   #777
Bosje
Seasoned Skipper
 
Join Date: Apr 2008
Posts: 732
Downloads: 89
Uploads: 0
Default zombies off Hongkong

1943, night of may 31st/june 1st, 50 nm south of Hongkong

sank 4400 freighter heading south at 8kts
hours later, further south, identical freighter spotted, exactly on the track of the one i sank, heading south at 7kts
sank that too, got no credit
it went down 1000 yards in front of me, sun had risen, i was surfaced.

note: finished it manually with the deck gun which had no crew slots (stupid fekking bug)
i know sometimes the credit fails but this one was really weird: did the same ship generate twice? did it screw up because of the gun crew issue? i'm stumped

and then this:
an hour later, different freighter, 7000tons, submerged attack, pinged for range... ctd
second time i get a ctd when using active sonar, is that a known issue?
or was my game destined to fail because of the previous weirdness?

i reloaded the last save, few days before, some 300nm away. no problems running so far except i lost some nice tonnage.

mods:
RFB 2.0, patched
hydrophone lines extended
RSRD, patched
navmap make over 1.1
edited commands.cfg (enabled as a mod through jsgme)
gato skin
__________________
And when an 800-ton Uboat has you by the tits... you listen!
Bosje is offline   Reply With Quote
Old 08-29-10, 11:53 PM   #778
TheBeast
The Old Man
 
Join Date: Jan 2010
Location: Lynnwood, WA
Posts: 1,533
Downloads: 876
Uploads: 23


Default

I have had BB and CV come back after sinking them and you get no credit for sinking them again. All you do is waste a torpedo.


Quote:
Originally Posted by Bosje View Post
where is this depth gauge you speak of? the only depth gauge in my balao conning tower goes to 165 ft

alternatively: how do i make it so that the D command takes me to a limitless deep dive (or a shiftD perhaps, like once existed in TMO)
I am using Vicker's Interior MOD for TMO. The depth gauge goes to 600' in the Tower and Control Room.

If you want the "D" Key to dive until you crush. Edit the Data\Submarine\NSS_<Class>\NSS_<Class>.CFG file and set the crush depth to 1000 meters.
__________________
Fear me! I am, TheBeastBelow

SHIV-MediaFire | SHV-MediaFire
TheBeast is offline   Reply With Quote
Old 08-30-10, 02:59 AM   #779
Bosje
Seasoned Skipper
 
Join Date: Apr 2008
Posts: 732
Downloads: 89
Uploads: 0
Default

that will only make the red line on the gauge disappear and make the sub dive deeper, but the sub's hull will still crush at the original depth?

or will that change the actual crush depth? making the sub invincible?

i didn't think TMO stuff was compatible with RFB, cool i'll give that interior mod a try

one more thing: i have multiple installs and yesterday i loaded up some careers in TMO and Operation Monsun in between things, to mess about a bit. then i went back to RFB and my balao, gato and gar submarines suddenly show an endurance of 11.000 miles at 10 knots, which i thought should have been 15.000 miles.
how did i mess up my files???
(and which file handles those values and what should those files say, so i can check it)
__________________
And when an 800-ton Uboat has you by the tits... you listen!
Bosje is offline   Reply With Quote
Old 09-02-10, 04:11 AM   #780
LukeFF
Silent Hunter
 
Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
Default

Quote:
Originally Posted by Bosje View Post
i didn't think TMO stuff was compatible with RFB, cool i'll give that interior mod a try
It's not compatible.
__________________


ROW Sound Effects Contributor
RFB Team Leader
LukeFF is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 03:38 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.