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Old 04-27-08, 02:59 PM   #16
gimpy117
Ocean Warrior
 
Join Date: Jul 2007
Location: Kalamazoo, MI
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i got to thinking could we add a whole new "flotilla" for just merchants?
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Old 04-27-08, 03:02 PM   #17
Hartmann
Sea Lord
 
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1500 tons ? no worth pay a torpedo for this ship, i will use my deck gun .


Great work !! and very nice screens, it´s nice have some new things in the sim, and expand the limits of gameplay.

ps- the water in some pics is very real, are you using some mod ??
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Old 04-27-08, 03:59 PM   #18
John W. Hamm
Watch Officer
 
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Default My first mission as an oiler skipper

Well on my first mission I was sent to insert a guy in on main land Japan!!

As you might reason this is a job for a sub

But my crew was up to the task

And of course as one can imagine, if you send an oiler to do a Subs job... The oiler will become a sub:hmm:

So I thought you all might enjoy seeing my valiant crew at work


After getting into the main harbor in Japan we are caught by a DD...
he even stalks us for a while (as though he can't believe what his eyes are seeing)
but then he opens up on us

And then began Ramming us



To the point that the old Orian gave in and began to sink... the crew stayed at their post gallantly calling out the dpth as we sank...:rotfl:


Even as we reached the Bottom my valiant crew stood their Post


Where they still stand to this day

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Old 04-27-08, 04:04 PM   #19
John W. Hamm
Watch Officer
 
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My only issue's that I have so far is that if that

1. Once your Battle station claxon starts sounding it never goes off, no matter what you do

2. when you take damage it never shows in your Crew management screen, so it is never fixed.

3. I can't fire my AA guns.
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Old 04-27-08, 04:11 PM   #20
Lil' Subsim
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Hey, Mik, have you ever think of using a troop transport to do spy insertions, supply missions, commando raids? :hmm: :hmm:
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Old 04-27-08, 04:20 PM   #21
andycaccia
XO
 
Join Date: Aug 2007
Location: Italy
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It's the right ship to make lifeguard and replenishments. I always hear the sinking sound, but it's a nice background after all...on an old rusty tanker it's hard to have a silent cruise..

I did not notice the AA issue...my ones fired...the bow one for sure. And the damage...i have been bombed but nothing happened. My little floating tank stayed afloat.

But, Mikhayl, what do you mean with "I didn't bother with the damage stuff"??
Are you sayng this ship has no damage model?
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Old 04-27-08, 04:43 PM   #22
andycaccia
XO
 
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Quote:
Originally Posted by Mikhayl
No, the ship has exact same damage model as the AI ship, so you will burn and sink as easily as the "target version" But I didn't link the damage boxes to the .upc file so the damage doesn't show in the damage screen and you can't repair it. To be honest I didn't expect more than 1 or 2 replies so I didn't push the concept much, it's just refreshing to cruise in W_Clear or Kriller's envmods with that rust bucket and it brung back some cool memories to me

Lil Subsim, I choose this ship because of its design, it's almost "all open" so you can pretend you're walking from bow to stern. The liners and transport are "closed" so it's not that cool.
Yes I agree, but do not underestimate what you have done. This mod is very very nice. Seriously. It's nice because it is original and because it's the first mod that gives us the ability to sail a merchant.
It has a great potential. Jus wonder if the game had AI subs and we played for the other side...
I'd like to suggest to improve an continue you focuses on this "merchant mod" and especially on the german merchant raider.
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Old 04-27-08, 04:44 PM   #23
DeepIron
Sea Lord
 
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Incredible work Mikhayl! You've really accomplished something here...
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Old 04-27-08, 09:47 PM   #24
thasaint
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cool idea for a mod, like i said in the other thread it's like surface ship weekend!
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Old 04-27-08, 10:27 PM   #25
Will-Rommel
Chief
 
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:rotfl:



This mod is original, yet not in my pannel !

I'll give the german raider a try tho!
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Old 04-28-08, 06:57 PM   #26
TheBlobThing
Soundman
 
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This mod is so silly, it has to be fun!

Downloading now!
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Old 04-30-08, 09:57 AM   #27
Mickle
Watch
 
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Thank you for this great mod
Just sailed to main land Japan, dropped off my spy and got back home in one piece, never seeing another ship... helped that I hit mainland amidst a massive storm that cut visability to nil
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Old 06-18-08, 01:51 PM   #28
sqk7744
Ace of the Deep
 
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Great work Mik!

How did you add the guns? We are working on a playable PT boat and would very much appreciate any suggestions/tips.

[WIP] Playable PT-109 Elco MTB
http://www.subsim.com/radioroom/showthread.php?t=138319

Cheers,
-sqk
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Old 06-20-08, 10:18 AM   #29
Webster
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i looked all over the ship but i didnt see any of those green orion slave girls

great work and thanks for your continued contributions to the community
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Old 06-24-08, 02:00 PM   #30
Wolfling04
Frogman
 
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Location: Nebraska...
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I havnt been around in several months...atleast since Uboat Missions has been released.

Is this compatiable with the stock 1.4 game?
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