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Old 08-13-10, 06:27 PM   #1
Badger Finn
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Default [TEC] Antilag d3d file better FPS!

Something I found over at SH5 in one of threads. It works for me in SH3. Been using for the past week or so on heavily modded SH3.

I think its a keygety's file? Dont remember the thread...

Have not been able to run the water streams/exhaust mod without clipping/stutter/stagger. I can now!

Its also improved dense smoke frame rates etc

Pop it in your main SH folder, im not using any hi-res mods so it overwrote nothing if it does - you know the rule - make a *back up* of original

Give it a go you never know!

Click on the sig should get you there.

Last edited by Badger Finn; 08-13-10 at 06:38 PM.
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Old 08-14-10, 06:46 AM   #2
clouclou
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Interesting, but with risk ?!!!!
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Old 08-14-10, 12:02 PM   #3
Sailor Steve
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Thanks for that. It might help with my recent problems.
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Old 08-14-10, 07:27 PM   #4
Badger Finn
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Originally Posted by Sailor Steve View Post
Thanks for that. It might help with my recent problems.
Yes read about those Steve



It may help it certianly smoothed out the graphics for myself no doubt about it!

Only ever experienced the diving doofus problem a couple of times years ago

I double save mate -

1/ save game option - then hit continue

2/ drop back to game for 10secs then save and exit option all on 1xtime

reload on the save game and let it delete out the save below - the standard on the surface dont be to close to ships and land rule thumb as well however I have broken those and still the game stil seems to load up ok - strange how that works...

I have had hardly any ctd from reload saves and Ive done a fair amount modding in crazy places on saves at sea all good as long there not cfg files...and you know what your doing.

Weather - again ive got lucky with that although GWX 3 really sorted that out - remember though if you *savegame* all the time the weather it seems to start a new count from the save so i try to be mindful to save if possible on a change of weather that way storms and fine days are like stretched to about 5-6 patrol days sometimes it works fine oither times ahh stuck in the soup for 12 days or the endless summer still its better than the magic meal and patch the pirate at SH5 for immersion...I can live with it!

lmao saw some yellow squares the other day - thought wolf pack - then I realised - staring at monitor to long modding this damn game to work like AoD! 4-years and still going still im into 1940 now - cool!

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Old 08-15-10, 03:22 AM   #5
clouclou
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What worries me is that we already have a d3d9.dll in Windows 7 System32! Duplicate???
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Old 08-15-10, 08:56 AM   #6
irish1958
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For those who are worried about placing the files in your game directory, you can use JSGME to place the files for you.
If you set up the mod as follows and then place it in your JSGME mod folder, you can then activate and deactivate the mod via JSGME
Structure: Antilag folder/3 mod files
DO NOT include a data folder.
When you activate the mod the files will be placed in your main directory and become active. If you don't want it, deactivate via JSGME.
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Old 08-15-10, 10:06 AM   #7
Seeadler
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Quote:
Originally Posted by clouclou View Post
What worries me is that we already have a d3d9.dll in Windows 7 System32! Duplicate?
The d3d9.dll in the System32 folder is the original Microsoft d3d9.dll and should _never_ be overwritten!

The d3d9.dll of this fix is a Proxy.dll and must always be placed in the folder of the Exe which use this fix.

A proxy DLL exploits a peculiarity of the Windows OS. An EXE looks at first in his own folder for dll's to load and afterwards in the System32 folder.
If now a d3d9.dll is present in the EXE's folder, this dll will be load and not the original dll from the System32 folder.

This new dll takes up towards the commands from the Exe and passes them to the system instead of the original dll. Some of these commands can now make other matters, which are not foreseen in the original DLL, before forwarding the command to the system.

This d3d9.dll here for example set the number of pre-rendered images. The one of the widescreen fix override the resolution. Therefore mods with a d3d9.dll are not compatible to each other until someone builds all the extended functions in only one d3d3 proxy dll
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Old 02-21-11, 03:24 PM   #8
fitzcarraldo
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Is there a version of this dll including HiRes Fix? I have HiRes Fix with WideScreen MaGUI, I use 1360x768 resolution (SH3 looks great), but this DLL overwrites the needed DLL for that... I lost the HiRes Fix...

Many thanks and best regards!

Fitzcarraldo
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Old 08-14-10, 07:16 PM   #9
Badger Finn
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Quote:
Originally Posted by clouclou View Post
Interesting, but with risk ?!!!!
All good! Just make a note of what the file is and if it overwrites any others!

Im not using any high res/widescreen mods which is what i mean by hi-res -sorry for that - so not sure if it may overwrite any .dll those mods may put in

Im running a ati mobility radon hd 2600 on laptop with vista with all the settings on default and believe me I have been trying to run that water stream mod for about 2-3 years adjusting that catalyst settings menu

If there are no change just delete it out of your main game folder - no harm done
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