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Old 01-27-09, 10:33 PM   #61
surf_ten
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WOW, that would be awesome it the this actually gets re-realeased. RSR had one of first dynamic campaigns I could remember playing. It was awesome that your performance and mission effectiveness directly impacted the outcome of the war. I guess Falcon 4 is the closest game I played similiar to that dynamic campaign concept. I would highly recommend this RSR to anyone who is interesting in sub warfare and the cold war era, dated graphics and all.
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Old 01-27-09, 11:54 PM   #62
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Falcon 4 was light years ahead of redstorm rising's campaign

Redstorms was very very simplistic. Your performance determined the entire outcome on all fronts, the missions themseleves were pretty simple (only 3 target groups running at a time at once max, up to 2 non mission groups, and the mission group). F4 fought out the entire war in real time for air and ground, and included factors such as resupply and the like.

Nothing touches what F4's campaign engine could do, or even close realy
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Old 01-28-09, 12:56 PM   #63
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Quote:
Originally Posted by NeonSamurai
Falcon 4 was light years ahead of redstorm rising's campaign
Thats quite a feat, for something developed 10 years later....
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Old 01-28-09, 11:41 PM   #64
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Quote:
Originally Posted by NeonSamurai
Falcon 4 was light years ahead of redstorm rising's campaign

Redstorms was very very simplistic. Your performance determined the entire outcome on all fronts, the missions themseleves were pretty simple (only 3 target groups running at a time at once max, up to 2 non mission groups, and the mission group). F4 fought out the entire war in real time for air and ground, and included factors such as resupply and the like.

Nothing touches what F4's campaign engine could do, or even close realy
Well yeah that's not the point. RSR had a simliar dynamic campaign concept to falcon 4.0. True, Falcon 4 had the more advance campaign mechanics, but most recent modern era naval games I played ( sub games from sonalyst ) only had linked scripted maps not a dynamic campaign. Even though SHIII and SHIV have a dynamic campaign your success or failure has zero impact on the outcome of the war. That's is what made RSR a very memorable game for me. I think it's was the only naval (sub) game I played that had a dynamic campaign where your actions dictated the war's outcome. That's the point I was trying to make.

** EDIT ** I just remembered another naval game that I played that had a dynamic campaign where your actions determine your sides victory. Great battles of the North Atlantic 1939 - 1943. You could play either as the British or the Kriegsmarine. Basically a surface ship engagement simulator. I remember the game also had historical events which would effective your navy inventories ( if you lost a battleship or what not ). Unforunately submarine and antisub warfare was behind the scenes and the player had no control over that aspect.

Last edited by surf_ten; 01-29-09 at 10:53 PM.
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Old 03-18-09, 08:34 PM   #65
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Default cheats and tactics

looks like i missed the thread fun by a month.

anyway, i'm a cheater. anyone know of any good cheats or want to share their favorite tactics?

my favorite glitch is go to parascope depth, pause the game and then identify all the contacts. they never seem to see me but i can always see them.
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Old 07-13-09, 07:24 AM   #66
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I still own an original copy for the commodore 64,complete with keyboard overlay,manual and tapes including the save game tape!




I still read the manual sometimes,its still interesting and i tried some emulators but there's nothing compared to loading for 45 minutes and finally playing for a long time on a tv screen that basically destroyes your eyes....those were the days!

Does anyone know of a good emulator?Cant seem to find one that really works..i'm gonna watch that project..
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Old 07-13-09, 03:04 PM   #67
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WOW, cassettes! I had no idea it was released on that medium. 45 minute load time? LOL I believe it.
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Old 07-13-09, 04:26 PM   #68
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To THIS day, the C64 is my favorite home computer. My dad sold mine for $5 at a tag sale behind my back though.

Thank the maker for the VICE emulator. Now I have all the old games I loved including Red Storm Rising.
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Old 04-01-11, 02:35 PM   #69
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Quote:
Originally Posted by Kloef View Post
I still read the manual sometimes,its still interesting and i tried some emulators but there's nothing compared to loading for 45 minutes and finally playing for a long time on a tv screen that basically destroyes your eyes....those were the days!
Really 45 min...OMG!
Luckily, I had an Amiga that time

But RSR is really timeless.. and never boring.I play it with difficult level 'serious' but with two modifications:
- I use only 1 noisemaker at one time like the AI and no decoys
- After a hit, which destroys more than one device/department, I consider the sub as sunk and let me sunk by the AI
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Old 04-07-11, 10:17 AM   #70
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Quote:
Originally Posted by Kloef View Post
I still own an original copy for the commodore 64,complete with keyboard overlay,manual and tapes including the save game tape!

Awesome! Really brings back memories, thanks for sharing the screen!!

I still remember playing this on an old TRS-80 (circa. 1989 if I'm not mistaken)...

Needless to say it pales by today's standards, but back in the day it was a lot of fun! Good times and good memories, cheers!
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Old 04-07-11, 11:19 AM   #71
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Quote:
Originally Posted by NeonSamurai View Post
Falcon 4 was light years ahead of redstorm rising's campaign

Redstorms was very very simplistic. Your performance determined the entire outcome on all fronts, the missions themseleves were pretty simple (only 3 target groups running at a time at once max, up to 2 non mission groups, and the mission group). F4 fought out the entire war in real time for air and ground, and included factors such as resupply and the like.

Nothing touches what F4's campaign engine could do, or even close realy
I just wish F4 was as user-friendly and F3 was; F4 just didn't seem to "flow" for me like F3 did - I probably had more hours in the F3 Falcon than some active duty pilots. F4 felt clunky and awkward... to me, at least.

I liked F3:OFT (Operation Fighting Tiger) - that campaign was also fought "real time" - you could fly down in the mud and see ground combat going on.
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Old 04-15-12, 01:36 AM   #72
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For the guys who own an Android tablet: You can get RedStormRising running on the tablet with the app 'AnDosBox'...with the soft keyboard 'Hacker's Keyboard', which you find also on GooglePlay, you have all the keys, which you need for the game.

AnDosBox is also able to simulate a joystick, which is supported by RedStormRising in the DOS version.

Makes a lot of fun :-) and I doubt there will be a better (native) Android app for modern submarine combat in the foreseeable future.
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Old 08-10-12, 08:02 PM   #73
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SHO is RSR avail for?

I have windowa 7 pro on HP Pavillion. My question: is RSR available in disc & compatible w/ my computer?
I used to play this on a Commodor & floppy. Enjoyed it time & again. I'd love to play on this computer. would rather have disc than download as mentioned in forum.
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Old 08-10-12, 08:18 PM   #74
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Quote:
Originally Posted by cmdrwhack View Post
I have windowa 7 pro on HP Pavillion. My question: is RSR available in disc & compatible w/ my computer?
I used to play this on a Commodor & floppy. Enjoyed it time & again. I'd love to play on this computer. would rather have disc than download as mentioned in forum.
DOSBox runs it. I have a download version and it runs perfect.
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Old 05-30-14, 08:51 AM   #75
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BTW does anybody know what the differences are between Version 1 and Version 2 ?

At least for the Amiga there is a Version 2 from 1990 available.
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