SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH4 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 02-17-19, 10:13 AM   #181
propbeanie
CTD - it's not just a job
 
propbeanie's Avatar
 
Join Date: May 2016
Location: One hour from Music City USA!
Posts: 9,719
Downloads: 439
Uploads: 2


Default

Quote:
Originally Posted by Fifi View Post
I don’t understand what you mean...
If your Attack scope is looking at the Observation scope, and vice versa, then you would be looking at the other scope's tube. However, when fully lowered, they should be fully retracted, and have nothing but "dark" visible. What is your mod list for THEBERBSTER's mix?
__________________

"...and bollocks to the naysayer/s" - Jimbuna
propbeanie is offline   Reply With Quote
Old 02-17-19, 11:35 AM   #182
Fifi
Navy Seal
 
Fifi's Avatar
 
Join Date: Dec 2012
Location: France
Posts: 5,711
Downloads: 452
Uploads: 0


Default

Ah, ok!

I have this weird view in both periscope fully lowered.
Looking at zero bearing each. But in fact at any bearing. They aren’t looking at each other.

The list is the one provided in the right numbers order...

But Peter said he had the same issue (wich is an issue, because fully lowered you don’t have to get this strange view)
Fifi is offline   Reply With Quote
Old 02-17-19, 01:04 PM   #183
propbeanie
CTD - it's not just a job
 
propbeanie's Avatar
 
Join Date: May 2016
Location: One hour from Music City USA!
Posts: 9,719
Downloads: 439
Uploads: 2


Default

I just ran my THEBERBSTER's mix of GFO, and it does do the same. I used an S-Boat, and with the scope all the way down, it looks just like your picture, no matter where I look. As I raise it, the scope comes out of its well, and you have a full view:



I had to get above the cross beam there to have an unobstructed view.

I do know that CapnScurvy fixed that view on FotRSU, which is why it is not like that there, unless you do happen to look at zero and one-eiqhty...
__________________

"...and bollocks to the naysayer/s" - Jimbuna
propbeanie is offline   Reply With Quote
Old 02-18-19, 04:09 AM   #184
Fifi
Navy Seal
 
Fifi's Avatar
 
Join Date: Dec 2012
Location: France
Posts: 5,711
Downloads: 452
Uploads: 0


Default

Quote:
Originally Posted by Fifi View Post
Hi Peter,

Do you know why i'm getting this bad view in both periscopes?
Periscope fully lowered (when raised it's ok)


Found out the culprit

Without the magnified dials N°15 activated, the periscope views are normal when fully lowered!
Fifi is offline   Reply With Quote
Old 02-20-19, 09:37 AM   #185
hundtand
Bilge Rat
 
Join Date: Jan 2018
Posts: 1
Downloads: 6
Uploads: 0
Icon14

Thanks for putting this list together! If I want to run this list together with the Run Silent Run Deep campaign, where should that be in the load order?
hundtand is offline   Reply With Quote
Old 02-20-19, 12:31 PM   #186
THEBERBSTER
Growing Old Disgracefully
 
THEBERBSTER's Avatar
 
Join Date: Dec 2012
Location: Dibden Purlieu - Southampton
Posts: 9,605
Downloads: 1123
Uploads: 0


Default

A Warm Welcome To The Subsim Community > hundtand
Subsim <> Make A Donation <> See The Benefits <> Support The Community
SH3 – 4 - 5 Tutorials > Downloads > Other Useful Information > See Links in My Signature Below

The RSRDC mod would need to be tried in position 3.
You would also need the RSRDC patch for GFO which would go in position 4.
http://www.subsim.com/radioroom/down...o=file&id=1159
This is assuming that you are still going to use the MAX OPTICS IV mod.


THEBERBSTER is offline   Reply With Quote
Old 02-20-19, 01:13 PM   #187
Aktungbby
Gefallen Engel U-666
 
Aktungbby's Avatar
 
Join Date: Jul 2013
Location: On a tilted, overheated, overpopulated spinning mudball on Collision course with Andromeda Galaxy
Posts: 27,709
Downloads: 22
Uploads: 0


Default welcome aboard!

hundtand!
__________________

"Only two things are infinite; The Universe and human squirrelyness; and I'm not too sure about the Universe"
Aktungbby is online   Reply With Quote
Old 02-21-19, 11:09 AM   #188
Pruciak
Swabbie
 
Join Date: Oct 2012
Posts: 10
Downloads: 52
Uploads: 0
Default

Is this compatible with Optical Targetting Correction? Also is there a mod where I can have map tools like in TMO?

Last edited by Pruciak; 02-21-19 at 04:16 PM.
Pruciak is offline   Reply With Quote
Old 02-22-19, 08:08 AM   #189
THEBERBSTER
Growing Old Disgracefully
 
THEBERBSTER's Avatar
 
Join Date: Dec 2012
Location: Dibden Purlieu - Southampton
Posts: 9,605
Downloads: 1123
Uploads: 0


Default

Hi Pruciak

Quote:
Optical Targetting Correction
Will most likely not be compatible with Max Optics IV as this mod already makes changes to the periscope and adds an additional magnification size.


Quote:
can have map tools like in TMO
Sorry cannot answer this as I do not have TMO installed. You would need a dedicated map tool mod to be enabled to be added to the SH4 mega mod.

Peter
THEBERBSTER is offline   Reply With Quote
Old 02-23-19, 02:07 AM   #190
Pruciak
Swabbie
 
Join Date: Oct 2012
Posts: 10
Downloads: 52
Uploads: 0
Default

Thank you for a quick answer. I'm enjoying your mod, especially the deck gun upgrade managed to sink a destroyer in heavy fog with deck gun thanks to the upgrade (I know it's not even close to realistic but was great fun).
Pruciak is offline   Reply With Quote
Old 02-23-19, 04:50 AM   #191
THEBERBSTER
Growing Old Disgracefully
 
THEBERBSTER's Avatar
 
Join Date: Dec 2012
Location: Dibden Purlieu - Southampton
Posts: 9,605
Downloads: 1123
Uploads: 0


Default

Hi P
Glad to hear you are enjoying my mega mod.
Fun is the word, that is what it is all about.
There is no point in playing a game at any level if it is not fun.
Peter
THEBERBSTER is offline   Reply With Quote
Old 03-01-19, 08:13 PM   #192
The_Pharoah
Soundman
 
Join Date: Apr 2005
Posts: 142
Downloads: 51
Uploads: 0
Default

hi guys

just reinstalling SHIV after many many years (been reading lots of sub books) - just confirming with this mod- does it also improve the campaign? ie. enemy units, actual career progression, busy ports, more enemy shipping, etc?
The_Pharoah is offline   Reply With Quote
Old 03-02-19, 05:33 AM   #193
THEBERBSTER
Growing Old Disgracefully
 
THEBERBSTER's Avatar
 
Join Date: Dec 2012
Location: Dibden Purlieu - Southampton
Posts: 9,605
Downloads: 1123
Uploads: 0


Default

Hi TP
GFO which is the main mod removes many of the stock games bugs.
Additional naval bases are added.
Peter
THEBERBSTER is offline   Reply With Quote
Old 03-12-19, 02:43 PM   #194
hunter301
Sonar Guy
 
Join Date: Feb 2003
Location: Central Florida, USA
Posts: 377
Downloads: 38
Uploads: 0
Default

Quote:
Originally Posted by The_Pharoah View Post
hi guys

just reinstalling SHIV after many many years (been reading lots of sub books) - just confirming with this mod- does it also improve the campaign? ie. enemy units, actual career progression, busy ports, more enemy shipping, etc?
Same here. Joined Subsim community back in the subcommand and SH3 days.
Had SH2 and Destroyer Command loaded as well. Sadly can't find DC anymore.
Just recently pulled all the old games and desktops out of mothballs as I'm renovating my "Man Cave" as my wife would call it and turning into my sons room for when he comes home from college this summer. Have used any the systems or games in a long time. Now I don't know why I ever stopped. Set them up in the dining room a couple of months ago to try out. Been there ever since. Although the desktops don't work anymore my newer laptops have this game now screaming. With 8 gigs of ram all graphics are gorgeous with no lagging what-so-ever.
I was happy to see your latest update was as recent as 2018. Hopefully that means no CTDs or bugs if I load the supertanker mod up.

Having said that I am mostly concerned about using MODS that get the game closure to realism. Before I go on thought I REFUSE to use the realistic dud function on the game. At least not yet. Sorry I'm just not good enough to chance losing a kill on a bad fish.
One of my pet peeves is how fast the destroyers are always on top of you and how they turn so much quicker than you. Although I have not played the games in quite some time I have still been doing my ever constant reading. Everything I have always read about this Era says that the subs can turn tighter than the destroyers. Sometimes that's all that got them out of the way of a serious pounding.
I saw in the forums that somebody had done a mod that actually tuned down the destroyers so they couldn't "Pop the Clutch and do 0-37 in a 1/4 second" as the post put it. In the Mega Mod are the destroyers modded more accurately?
__________________
"Beware the beast Man, for he is the Devil's pawn. Alone among God's primates, he kills for sport or lust or greed.
Yea, he will murder his brother to possess his brother's land."- The Lawgiver

"You know what the chain of command is?
It's the chain I get and beat you with till you understand who's in command."
-ME
hunter301 is offline   Reply With Quote
Old 04-04-19, 07:59 PM   #195
tomandre81
Watch
 
Join Date: Feb 2012
Posts: 15
Downloads: 47
Uploads: 0
Default Uhm...?

https://imgur.com/a/hcmmPo8
tomandre81 is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 03:48 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.