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Old 12-23-13, 04:17 PM   #2851
vdr1981
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Quote:
Originally Posted by sober View Post
sobers 0600 24122013
added
R.S.D. v5.5 - OHII v2.3 Compatibility Patch
Start a new campaign
Hm, is it necessary to start new campaign, the patch contains zones.cfg file only?
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Old 12-23-13, 04:57 PM   #2852
THE_MASK
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Hm, is it necessary to start new campaign, the patch contains zones.cfg file only?
probably not but better safe then sorry .
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Old 12-23-13, 08:56 PM   #2853
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Sub exhaust

Hi sober!
First, thank you for this amazing mega mod. Second, I'm trying to load sub_exhaust_1_0_5_byTheDarkWraith and it makes a CTD. I think that for more realism, is better to include the exhaust smoke of the submarine. But for me it's imposible. My question is: it's possible load this mod with your mod list or it's may be incompatible?

Thank you,

Alejandro.

P.D.: Sorry for my english... I'm from Spain
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Old 12-23-13, 09:59 PM   #2854
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I forget it! Crash dive makes CTD. It's posible fix that with Rubini_Crash_dive_fix_for MCFM 1.2.1&MCCD v1.3b_For_All? Of course enabling MCCD_1.04_MFCM_1.2.1_compatible

Thank you again,

Alejandro
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Old 12-23-13, 10:55 PM   #2855
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sobers 1400 24122013
added
sobers New UI addons for mega mod list SH5 V8
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Old 12-24-13, 03:18 AM   #2856
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Quote:
Originally Posted by sober View Post
sobers 0600 24122013
added
R.S.D. v5.5 - OHII v2.3 Compatibility Patch
Start a new campaign
Quote:
Originally Posted by vdr1981 View Post
Hm, is it necessary to start new campaign, the patch contains zones.cfg file only?
Quote:
Originally Posted by sober View Post
probably not but better safe then sorry .
I think zone settings are loaded in memory every time an unit using a given zone is spawned in game. There should be no relation with campaign progression
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Old 12-24-13, 03:24 AM   #2857
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OT , I cannot enter Kiel with the new mod list . But if I comment out the library folder in OH2.3 I can enter Kiel no problem . Any ideas .
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Old 12-24-13, 04:00 AM   #2858
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I have long tried to understand the CTD problem and I'm quite sure that there is relation between SH5 and the hard drive that determines the amount of information that can be uploaded into the internal memory. I have a good computer with plenty of memory capacity, but my hard disk is slow. I'm pretty sure that causes CTD both at startup and when approaching a major port and when to use silentotto. I have not found any specific mod causing the problem. I believe that new ideas are needed to develop SH5 further in the future.

my no-CTD list

Accurate German Flags
Grossdeutscher Rundfunk
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.1 Patch
Conus' Medals
DynEnv v2.9 - 1. Main Mod
DynEnv v2.9 - 5.c Ambient Settings - Darker Nights-No Murky Waters
DynEnv v2.9 - 3.b Enhanced Visibility (high)
DynEnv v2.9 - 4.a Camera Filters - Realistic Colors
DynEnv v2.9 - 2. Main Mod Low Resolution Patch
sobers base sky mechanics V1
SH5_7A_Conning_Fix
MightyFine Crew Mod 1.2.1 Alt faces
MCCD_1.04_MFCM_1.2.1_compatible
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equip_Upgrades_Fix_1_4_Patch_1_AFFOE_151
#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
Mikaels Equipment uppdateringar
EUF_UBoat_FX_v0_0_3_ byTheBeast
FX_Update_0_0_22_ByTheDarkWraith
FX_Update_0_0_22_Torpedoes (modified for torpedoes failure patches)
NewUIs_TDC_7_4_2_ByTheDarkWraith
NewUIs_TDC_7_4_2_Real_Navigation
NewUIs_TDC_7_4_2_New_radio_messages_German
IRAI_0_0_39_ByTheDarkWraith
IRAI_0_0_39_ByTheDarkWraith_Patch_1
Large Optics for TDW UI
Large Optics for TDW UI 16 by 9
AI_sub_crew_1_0_2_TheDarkWraith
HydrophoneFollowNearestContactFix_For_NewUIs_TDC_7 _1_0_To_7_5_0
R.E.M_by_Xrundel_TheBeast_1.2
Cerberus62 Corrected Depth Charge Projector 1.0
Reworked Morale and Abilities v.1.1_modified
sobers green crew training V4 SH5
OPEN HORIZONS II v2.3
R.S.D. - Reworked Submarine Damage v5.5 by vdr1981
R.S.D. & R.E.M. - GHG Hydrophone add-on (normal)
Realistic_Hydrophone_1_1
Kriegsmarine Career Insignia CrystalClear Extra
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Old 12-24-13, 04:53 AM   #2859
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Quote:
Originally Posted by mikaelanderlund View Post
my no-CTD list

Equip_Upgrades_Fix_1_4_Patch_1_AFFOE_151
#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix

Mikaels Equipment uppdateringar
EUF_UBoat_FX_v0_0_3_ byTheBeast
FX_Update_0_0_22_ByTheDarkWraith
FX_Update_0_0_22_Torpedoes (modified for torpedoes failure patches)
...

Och - vad är 'Mikaels Equipment uppdateringar'?
What is 'Mikaels Equipment uppdateringar'?

Last edited by Silent Steel; 12-24-13 at 05:19 AM.
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Old 12-24-13, 05:01 AM   #2860
gap
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Quote:
Originally Posted by sober View Post
OT , I cannot enter Kiel with the new mod list . But if I comment out the library folder in OH2.3 I can enter Kiel no problem . Any ideas .
The one change in OH's library folder over v 2.2, are the new aircraft guns and rockets provided by Serge65.

I had a quick look into them, and the 12mm gun got a not existing material id assigned. The problem might be that or some duplicated id, though I have no idea on why it is showing up only in Kiel.

I can provide a material fix, if required. Should not work, I suggest removing the new guns and their relative controllers one by one, until we track down which one actually crashes the game
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Old 12-24-13, 05:07 AM   #2861
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Merry Christmas
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Old 12-24-13, 05:40 AM   #2862
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Quote:
Originally Posted by Silent Steel View Post
Och - vad är 'Mikaels Equipment uppdateringar'?
What is 'Mikaels Equipment uppdateringar'?
'Mikaels Equipment uppdateringar' = Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V9 by sober

GOD JUL!
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Old 12-24-13, 05:46 AM   #2863
Silent Steel
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Quote:
Originally Posted by mikaelanderlund View Post
'Mikaels Equipment uppdateringar' = Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V9 by sober

GOD JUL!
Aha

God Jul till dig med!
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Old 12-24-13, 12:49 PM   #2864
vdr1981
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Quote:
Originally Posted by mikaelanderlund View Post
OPEN HORIZONS II v2.3
R.S.D. - Reworked Submarine Damage v5.5 by vdr1981
R.S.D. & R.E.M. - GHG Hydrophone add-on (normal)
Realistic_Hydrophone_1_1
Kriegsmarine Career Insignia CrystalClear Extra
Use RSD compatibility patch for OHII2.3...
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Old 12-24-13, 06:08 PM   #2865
vdr1981
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Quote:
Originally Posted by sober View Post
OT , I cannot enter Kiel with the new mod list . But if I comment out the library folder in OH2.3 I can enter Kiel no problem . Any ideas .
Quote:
Originally Posted by gap View Post
The one change in OH's library folder over v 2.2, are the new aircraft guns and rockets provided by Serge65.

I had a quick look into them, and the 12mm gun got a not existing material id assigned. The problem might be that or some duplicated id, though I have no idea on why it is showing up only in Kiel.

I can provide a material fix, if required. Should not work, I suggest removing the new guns and their relative controllers one by one, until we track down which one actually crashes the game
Unfortunately, I can confirm this too... I'll try to narrow the search...
It's good thing that we have Trevally's "OPEN HORIZONS II v2.3 changes only" patch so I think it wont be so hard to trace what is going on...
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