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Old 07-08-11, 08:52 PM   #766
frau kaleun
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Quote:
Originally Posted by Sailor Steve View Post
Escorts (and armed merchants) do fire at periscopes in SH3. That was one of the first things everybody commented on.
Yeah... just leave it up there long enough, you'll get all the attention you want. Them shooting at you will be the least of your worries!
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Old 07-09-11, 04:19 AM   #767
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The strange thing being...most people complain about the fact they get regularly spotted and the aim is too accurate.
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Old 07-09-11, 03:56 PM   #768
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Then people do not know what a battleship can actually do.They are made for surface warfare and will bring a world of hurt on a low armored submarine and they are highly armored.I actually surfaced and tried to take on a flower class corvette.I was using the 20mm canon against whats listed below.We came right up to each other and at dead stop started pounding each other.I was taking out its small arms but never could expode the main 4incher.Finally I sank due to flooding.I think that surface gameplay should be violent and force the player down as fast as possible.

Armament:
The 40mm autocannon will shred a sub at 150rpm.The 20mm cannons at 450rpm will eat a sub like its paper....and the whopping 4incher will give that sub a new A$$.....
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Old 07-09-11, 06:17 PM   #769
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Here is a very realistic cannon and AA weapon mod.Just open sim.cfg and copy this over what is there already.Maybe some of you want this I do not know as it seems like many feel the enemy are too accurate already

[AI Cannons]
Max error angle=0.5 ;[deg]
Max fire range=31000 ;[m]
Max fire wait=5 ;[s]

[AI AA guns]
Max error angle=0.5 ;[deg]
Max fire range=3500 ;[m]
Max fire wait=1 ;[s]

Now I fear the destroyers!try the happy times mission and you'll see that once they start firing you have some time to dive.Try to go at angle from then at fast speed for less damage.If you stick around a bit they will wreck your scopes and deck and put alot of holes in your hull.I came up by accident right in the middle of 3 destroyers and they pummeled me fast.Its kool to be on deck under attack and feel the enemies power where before they were the worst shots.

Stay low,stay silent.

Last edited by Wolfstriked; 07-09-11 at 07:29 PM.
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Old 07-09-11, 08:54 PM   #770
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Quote:
Originally Posted by frau kaleun View Post
Yeah... just leave it up there long enough, you'll get all the attention you want.
Can you say 'flashing neon sign?'

Best to try keeping it short and sweet with little peeks here and there to make your adjustments.
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Old 07-10-11, 12:02 AM   #771
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Quote:
Originally Posted by Wolfstriked View Post
The 40mm autocannon will shred a sub at 150rpm.The 20mm cannons at 450rpm will eat a sub like its paper....and the whopping 4incher will give that sub a new A$$.....
Yep . In the early days of SH3 some players bragged and advised that the way to take out a Flower was to surface behind it so it couldn't use its cannon. I pointed out the cheating nature of that tactic by referring to Nicholas Monsarrat, author of The Cruel Sea, who actually did serve on corvettes during the war. In one of his many stories he recounts how they pounded a u-boat into surfacing. The boat came up behind them and the crew attempted to man the deck gun. The 40mm killed everyone on the deck and bridge before they could even get the cork out, and the surviving crew quickly surrendered. That's the way it should work in any game as well.
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Old 07-10-11, 01:08 AM   #772
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Originally Posted by Sailor Steve View Post
Yep . In the early days of SH3 some players bragged and advised that the way to take out a Flower was to surface behind it so it couldn't use its cannon. I pointed out the cheating nature of that tactic by referring to Nicholas Monsarrat, author of The Cruel Sea, who actually did serve on corvettes during the war. In one of his many stories he recounts how they pounded a u-boat into surfacing. The boat came up behind them and the crew attempted to man the deck gun. The 40mm killed everyone on the deck and bridge before they could even get the cork out, and the surviving crew quickly surrendered. That's the way it should work in any game as well.
What you explain is how my game goes now.I love it and has added a huge new dimension to the game.I had dead crew everywhere and destroyed both scopes many times on testing.Adds tension and I find myself hoping I survive with as little damage as possible.Sometimes they get lucky and wreck you from a distance but most of the time I get under with minimal damage if any.Just have to give dive command quickly.This is from a good distance as up close your toast.Also,just now I came upon a lone merchant and no more driving right up to them with no fear.Luckily it didn't have weapons but I know how quick things could get ugly now that weapons behave realistic.I just think to myself if I can take the deck gun and aim where I want on a ship why cant this ship do the same back at me.

Now I want top tweak some the scopes not getting noticed as much as I feel they should.I think its due to what I heard about the sensors of a boat being used one at a time.So when its pinging or listening there is no visual lookouts.I hope its not that.
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Old 07-15-11, 04:45 AM   #773
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Hello!

After some time and trough extensive reading of the posts by other forum members I am pretty sure that I solved the CTD problem using MFM Beta mod. The breaktrough came when Bakkels suggested manually pasting different merchants into special folder that one can enable in the game via JGSME, and then chekc how many ships PC can handle. After extensive trial and error period I found the main reason for CTDs in my case. It was American ship skins. Now I only copy/paste British ships (I.e T01B, M01B) into "MFM-short" mod folder, and then simply copy the ship skin files in the original MFM Beta Roster folder into Roster (both american and British) folder in "MFM short". It works for American side too, with no problems. Do not forget to copy the ships names in important txt file. OK, so I do not have American skins, but I am after different ship types, that enhance GWX 3.0 even more. Slight drawback is the longer loading time, but be patient.

Please, I do not take any credit for any of the mods above mentioned, I am just posting this to those who had problems using MFM Beta mod, and may find this experience useful.Thank you Bakkels for the initial idea.

Good hunting!
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Old 07-15-11, 08:39 AM   #774
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I have a question about this great mod.

Does the sound fit well the new ships? I am learning to manual-sonar hunt, and I love it, hearing and counting RPMs. I am a bit worry about how possible would it be with this mod.

Does the new ships use sounds from similar ships from the stock game? does it exist any chart for the speed/RPM of the new ships?

Thank you very much.
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Old 07-20-11, 11:46 PM   #775
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Quote:
Originally Posted by Lonelywolfmother View Post
I have a question about this great mod.

Does the sound fit well the new ships? I am learning to manual-sonar hunt, and I love it, hearing and counting RPMs. I am a bit worry about how possible would it be with this mod.

Does the new ships use sounds from similar ships from the stock game? does it exist any chart for the speed/RPM of the new ships?

Thank you very much.
Most of the ships were created from the standard SH3 Liberty Ship, and have its stock sounds.

Unfortunately I don't have any chart like the one you described.
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Old 07-29-11, 03:43 PM   #776
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For people want to play this mod, and for those that 4gb patch is not working, and for those that have 4 gb , 3gb ram (4gb patch still required) Do as following , for me it worked well and im happy to play this mod, without it it's not the same This solution is for 32 bit(x84)

To enable the 3GB switch on Windows Vista, 7
1. Right-click Command Prompt in the Accessories program group of the Start menu. Click Run as Administrator.
2. At the command prompt, enter "bcdedit /set IncreaseUserVa 3072"
3. Restart the computer.
To turn off the 3GB switch
1. Right-click on Command Prompt in the Accessories program group of the Start menu. Click Run as Administrator.
2. At the command prompt, enter "bcdedit /deletevalue IncreaseUserVa"
3. Restart the computer.

Ad.2 If you have 3gb ram set a little lower value like 2560
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Old 08-13-11, 11:20 AM   #777
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Does it work with WAC?
I have CTD all the time.


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Old 08-13-11, 12:02 PM   #778
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I have no idea , no experience with wac You can try though, nothing bad will happen I guess
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Old 08-13-11, 03:50 PM   #779
Sailor Steve
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Quote:
Originally Posted by U-Falke View Post
Does it work with WAC?
I have CTD all the time.
It should work with any supermod. What are your computer specs? The biggest problem with MFM is its size. A lot of computers (mine included) just can't handle it.
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Old 08-13-11, 04:45 PM   #780
Jimbuna
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Quote:
Originally Posted by Sailor Steve View Post
It should work with any supermod. What are your computer specs? The biggest problem with MFM is its size. A lot of computers (mine included) just can't handle it.
Agreed...those with OS W7 and 4GB + Ram Using the switch mod appear to have little or no problems.
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