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Old 10-11-2010, 01:57 PM   #796
dyshman
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there are updates to my Type C1 model:
-added torpedo toobes hatches
-revised aftplanes (old had too many polygons)
-added 5 deck hatches
-added new antennas and conning-tower interiors.
whole sub:

conning tower interior:

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Old 10-11-2010, 02:25 PM   #797
keltos01
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Dyshman, such a beautiful model deserves a bigger picture !

keltos
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Old 10-12-2010, 02:23 AM   #798
keltos01
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they had some trouble translating the model in .obj hence the partly missing tower..



the stern



middle of sub





crane and bow



Bow


Thanks to Miner1436
we were offered a high resolution 3d model of the I-19 from Flagman Models at : http://flagman-models.com/catalogue.php?lang=EN

now analysing the model....

The hull looks nice with sunk in waterholes and sonar array details, very nice stern and bow tubes too, the tower didn't look any more detailed than mine though, less so I'd think, so the hull might be a go.

keltos
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Old 10-12-2010, 03:40 AM   #799
keltos01
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Default comparison Flagman's model of I-19 and our current



both models Flagman's in the forefront




Stern not much difference there



middle



catapult




bow





front

I knew the bow was the problem on mine...
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Old 10-12-2010, 10:08 AM   #800
keltos01
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Default Flagman models donation High Res Jyunsen B I-19

Flagman models donation High Res Jyunsen B I-19

surfaced :



hull underwater : notice the limberholes !





still needs a second uv map and an ao map per item...

model obtained by Miner1436 from Flagman models

http://flagman-models.com/model.php?...50&item=235018

keltos
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Old 10-12-2010, 01:03 PM   #801
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I added my railing, cables and flag pole to the model, I folded the original crane in a stowed position, I had simply deleted it on my model.

I deactivated the ao map for now
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Old 10-12-2010, 02:33 PM   #802
keltos01
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on the hunt with the Kaichu
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Old 10-12-2010, 03:30 PM   #803
Jan Kyster
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A friend bought Dragons Age (?) but complained about the lousy 8-10 hours of gameplay for his 60$...
I on the other hand was so wise to pay the same amount for SH IV and you guys gives me 1000s of hours of gameplay!



Japanese subs are cool! One day my Silversides sig will change...


Btw. that microphone array looks familiar to the german GHG?
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Old 10-14-2010, 07:54 AM   #804
keltos01
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Default New Jyunsen B hull Flagman models

New Jyunsen B hull Flagman models

In S3D :



in game submerged :




surfaced :








new AO maps and textures

the model looks fine, textured and AOmapped ok in S3D but when ingame it's dark when surfaced, the wooden deck doesn't show and the hull is dark too...

maybe it's because of the high poly version of the hull ??? maybe SH4 can't handle it ??


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Old 10-14-2010, 10:31 AM   #805
Jan Kyster
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Quote:
Originally Posted by keltos01 View Post
...maybe it's because of the high poly version of the hull ??? maybe SH4 can't handle it ??
my system "freaks" out a bit when running it.
Fog turns on and off in strange jumps and having other glitches, like if SH4 is skipping some frames...

Running it on a Core i7-930 w/6GB RAM and an ATI 5970, so further upgrade of HW is a bit... difficult...
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Old 10-15-2010, 02:37 AM   #806
keltos01
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Quote:
Originally Posted by Jan Kyster View Post
my system "freaks" out a bit when running it.
Fog turns on and off in strange jumps and having other glitches, like if SH4 is skipping some frames...

Running it on a Core i7-930 w/6GB RAM and an ATI 5970, so further upgrade of HW is a bit... difficult...
got a laptop i5 with 4 gigs of ram
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Old 10-15-2010, 04:17 AM   #807
keltos01
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Default state of the mod

10 15 2010


added the IJN sinking mechanics mod v 1.1

added the clemson patch

added the IJN_NSS_Kaichu_v1.6.1 patch

added the IJN_JB-3.9.9.9.2-patch-Ko_1_5 Ko Hyoteki patch


updated to 3.9.9.9.9.3

mod is now 1614 mb or 320 mb 7zipped !

keltos
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Old 10-16-2010, 03:52 AM   #808
keltos01
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I find it impossible to iintegrate the high poly Jyunsen B model... AO map doesn't load...
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Old 10-16-2010, 07:37 PM   #809
Jan Kyster
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System load seems much reduced... took her out for a run tonight

Early day...


Shake-down run...


Passing Shokoku Island...


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Old 10-17-2010, 06:34 AM   #810
keltos01
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Default Fighting the Kaichu

Third patrol on board a Kaichu

I am asked to leave Penang and intercept a Task Force in the IO before they reach Melbourne. Intercept northwest of Coco Island. I layed in the patch of the coming ships hoping to get close to the 2 Fidji Class Light Cruisers,

As per orders from the C and C : one torp for merchants and DDs, two for light cruisers and a full salvo for Aircraft Carriers.

I fired a salvo of two torpedoes at the first CL, hit fore of the middle :



I then fired the remaining two torpedoes at the next CL, but one at a time this time aiming just aft of the bow




and was rewarded by two hits ! but unlike the first she didn't sink right away...



she is listing heavily to starboard, one torp hit aft of the bow the other aft of the Bridge.

469 miles NW of Coco island, a third torpedo was her "coup de grace" , now going deep and silent

keltos reporting.
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