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Old 09-06-10, 08:40 PM   #46
DavyJonesFootlocker
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So far no problems. In fact when a torp hits a ship that water shooting up in the air is FANTASTIC! More like the real thing. Great job TDW!
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Old 09-06-10, 09:05 PM   #47
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Quote:
Originally Posted by DavyJonesFootlocker View Post
So far no problems. In fact when a torp hits a ship that water shooting up in the air is FANTASTIC! More like the real thing. Great job TDW!
If you notice it carefully I modeled that effect after the real explosion. First there is a little bump up of water and a little side waves due to the steam bubble forming. Then the steam bubble collapses and everything implodes on itself (then you see the bump of water and mist disappear), then the implosion explodes and you see the columns of water rise and big waves are given off to the side
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Old 09-06-10, 09:49 PM   #48
zack
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it is possible to see Reflections from Fire and Smoke on the Water like SH3/SH4?
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Old 09-06-10, 09:54 PM   #49
Wolfling04
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TDW, Is this also compatible with BRF 1.1 HP Balance?

Thanks
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Old 09-06-10, 10:09 PM   #50
TheDarkWraith
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Originally Posted by Wolfling04 View Post
TDW, Is this also compatible with BRF 1.1 HP Balance?

Thanks
No. Due to the fact that I edited each ship's .zon file to add the entry for the distress flare.
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Old 09-06-10, 10:10 PM   #51
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Thanks for the quick reply, that's what I thought.
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Old 09-06-10, 10:33 PM   #52
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Awesome stuff............. as usual.


Waiting in anticipation.
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Old 09-06-10, 10:41 PM   #53
DavyJonesFootlocker
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Strange, I use BRF Balance and no funny stuff happened. In fact I sank 4 unescorted merchants and they let off their flares. I installed your fix for the BRF. No CTD either.
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Old 09-07-10, 12:03 AM   #54
Vorkapitan
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DW,

You aren't perhaps working as an "undecover developer" for Ubisoft...SH5 team?

HuH?





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Old 09-07-10, 01:37 AM   #55
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Quote:
Originally Posted by Vorkapitan View Post
DW,

You aren't perhaps working as an "undecover developer" for Ubisoft...SH5 team?

HuH?
Nope. Just someone who doesn't need tools to do the work. I know the files and use my hex editor to make my magic Relying on tools gets you nowhere - you learn nothing and you retain nothing because you don't practice your skills
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Old 09-07-10, 02:06 AM   #56
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Quote:
Originally Posted by Vorkapitan View Post
DW,

You aren't perhaps working as an "undecover developer" for Ubisoft...SH5 team?

HuH?
I was always thinking about this possibility , but may be UBISOFT dont allow the SH5 developer team to work actively making mods for SH5
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Old 09-07-10, 02:35 AM   #57
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I took one look at a hex editor and then ran away as fast as i could .
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Old 09-07-10, 04:42 AM   #58
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Objects just float in the air. Maybe they will sink with the ship ?
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Old 09-07-10, 05:52 AM   #59
DavyJonesFootlocker
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No, those are jig-saw puzzle pieces.
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Old 09-07-10, 08:49 AM   #60
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Quote:
Originally Posted by sober View Post
Objects just float in the air. Maybe they will sink with the ship ?
they have a debris controller attached to them so this is a game bug. Don't understand why it makes debris sometimes float in air and sometimes float on surface of water. Over time they will sink away into the abyss due to debris controller.
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