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Old 01-18-15, 07:18 PM   #1
drakkhen20
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Frikker Frakkin Hsei Patch !!!!!

Seriously !!! I installed GWX on fresh install and added my mods I wanted one by one and going into the game every time and running it on navel academy or single mission worked fine! then I go to career thinking everything fine... NOPE. CTD on load on very first mission. it only does it when the Supplement to Hsei Patch is enabled. WTC !! I followed everything to the T again and its doing the same crap! What am I doing wrong here ?
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Old 01-18-15, 07:46 PM   #2
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Did you right click on the SH3.exe and tell it to run in XP compatibility mode as Admin?
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Old 01-19-15, 08:18 AM   #3
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The V16B1 Patch Kit works fine for lots of people. It does not have an inherent problem. However, it is not easy to install, and hardly anyone gets it right on the first try. The procedure is actually not that hard, but it is certainly different from the modding procedures we are all used to. And, like all computer code, it must be done perfectly.

Re-read the instructions. (I'm sure you read them already, probably several times, but you may have missed some small critical point.) Start over, work slowly and methodically, and test the result afterward as h.sie describes. The patch kit adds so much functionality that it is really worth the effort. Without knowing exactly what you did, it would be impossible to point out what you need to do differently. But please don't give up. There is nothing wrong with the package.

And check with Blitzkrieg. He is working on an automated installer for V16B1 Patch Kit. I believe he has it to the beta stage. You might want to volunteer for lab rat duty.
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Old 01-19-15, 08:09 PM   #4
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I will try both again. the read me for the append this to your en_menu and all that need to be clearer as I felt I have done something wrong in there as you cant go wrong patching the Exe file itself. so what files would effect the Career but not the Academy or Single Missions ?
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Old 01-19-15, 09:34 PM   #5
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ok, so fiddling around with things I have figured out this.... I had to go into Exe properties and Ran as Admin and it worked(thanks for that idea Jeff-Groves)

Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\SilentHunterIII\MODS]
GWX - Alternate Loadscreen - Full Circle
GWX - Enhanced Damage Effects
GWX - Fix French
GWX - Integrated Orders
GWX - No Medals on Crew
M.E.P v5
M.E.P v5- VisualSensors for GWX3
Merchant_Fleet_Mod_3.2
TheDarkWraith_DC_Water_Disturbance_v4_0_SH3
TheDarkWraith_Ship_Plane_Fire_Damage_v1_4_SH3
Thomsens Ships Physics V3.1
TKSS18 German U-Boats Compilation
Uboat Comp-FixAllSubGWX
New U-Boat Guns Fixed Reworked (for German U-Boats Compilation)
Undersea_Mod_Reworked
Type II salvo selector
Fixed Bearing Overlay - TypeIIA
O2-Gauges v2
Supplement to V16B1 (JSGME)

now I added the Ahnenerbe WideGui 1920 x 1080 mod and it crashed so I took that back off. it would be balisticly awesome if that could work with it but ill take what I can right now. anybody sees a better way to sort my mod list please let me know.
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Old 01-20-15, 08:05 AM   #6
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Quote:
Originally Posted by drakkhen20 View Post
ok, so fiddling around with things I have figured out this.... I had to go into Exe properties and Ran as Admin and it worked(thanks for that idea Jeff-Groves)

Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\SilentHunterIII\MODS]
GWX - Alternate Loadscreen - Full Circle
GWX - Enhanced Damage Effects
GWX - Fix French
GWX - Integrated Orders
GWX - No Medals on Crew
M.E.P v5
M.E.P v5- VisualSensors for GWX3
Merchant_Fleet_Mod_3.2
TheDarkWraith_DC_Water_Disturbance_v4_0_SH3
TheDarkWraith_Ship_Plane_Fire_Damage_v1_4_SH3
Thomsens Ships Physics V3.1
TKSS18 German U-Boats Compilation
Uboat Comp-FixAllSubGWX
New U-Boat Guns Fixed Reworked (for German U-Boats Compilation)
Undersea_Mod_Reworked
Type II salvo selector
Fixed Bearing Overlay - TypeIIA
O2-Gauges v2
Supplement to V16B1 (JSGME)

now I added the Ahnenerbe WideGui 1920 x 1080 mod and it crashed so I took that back off. it would be balisticly awesome if that could work with it but ill take what I can right now. anybody sees a better way to sort my mod list please let me know.
TDW's DC Water Disturbance causes problems with some game setups. Check here http://www.subsim.com/radioroom/showthread.php?t=181513 for more information, particularly the last page. I suggest you deactivate it, then try Ahneneerbe again. The game is gorgeous in 1920x1080. (I use Van's 1920x1080, but it's for NYGM only.)

As a side note, Thomsen's Ship Physics v3.1 is about 2 years older than MFM v3.2 and does not cover most of the MFM merchant types. I use Thomsen's Parameter App (by Stiebler, avaiable at Plissken's), which will do the Thomsen magic for any ship in your Sea folder. It does require some hand work, though.
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Old 01-20-15, 10:54 AM   #7
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Quote:
Originally Posted by drakkhen20 View Post
ok, so fiddling around with things I have figured out this.... I had to go into Exe properties and Ran as Admin and it worked(thanks for that idea Jeff-Groves)

Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\SilentHunterIII\MODS]
GWX - Alternate Loadscreen - Full Circle
GWX - Enhanced Damage Effects
GWX - Fix French
GWX - Integrated Orders
GWX - No Medals on Crew
M.E.P v5
M.E.P v5- VisualSensors for GWX3
Merchant_Fleet_Mod_3.2
TheDarkWraith_DC_Water_Disturbance_v4_0_SH3
TheDarkWraith_Ship_Plane_Fire_Damage_v1_4_SH3
Thomsens Ships Physics V3.1
TKSS18 German U-Boats Compilation
Uboat Comp-FixAllSubGWX
New U-Boat Guns Fixed Reworked (for German U-Boats Compilation)
Undersea_Mod_Reworked
Type II salvo selector
Fixed Bearing Overlay - TypeIIA
O2-Gauges v2
Supplement to V16B1 (JSGME)

now I added the Ahnenerbe WideGui 1920 x 1080 mod and it crashed so I took that back off. it would be balisticly awesome if that could work with it but ill take what I can right now. anybody sees a better way to sort my mod list please let me know.
Hi mate!

First: the Supplement for H.sie patch MUST BE EVER the final mod, overwriting Ahnenerbe GUI.

Second: TDW Water distubance is problematic and causes randomly CTDs.

I have a lot of mods with GWX, with Ahnenerbe GUI, without Water Disturbance, and all works fine.

Regards.

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Old 01-20-15, 08:35 PM   #8
drakkhen20
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ok will do. is there any other need to have mods for this setup that i could squeeze in there, im all about that realism oh another question.... what about the TDW ejecting pilots mod? i had it on there and it kept CTD so i took it off.
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Old 01-20-15, 11:40 PM   #9
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well, after 4 hours of grooling aggravation and annoying misunderstandings this is what ive gotten so far again to run correctly and tested back to back and withing all Career, single missions, museum, etc. It will not let me use MFM but im satisfied so far with the mods I managed to put together and work. here is my mod list now.

Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\SilentHunterIII\MODS]
GWX - Enhanced Damage Effects
GWX - No Medals on Crew
GWX - English Nav Map and Grid Refs
Type II salvo selector
TheDarkWraith_Ship_Plane_Fire_Damage_v1_4_SH3
Fixed Bearing Overlay - TypeIIA
M.E.P v5
M.E.P v5- VisualSensors for GWX3
Ahnenerbe WideGui 1920 x 1080 Final
TKSS18 German U-Boats Compilation
Uboat Comp-FixAllSubGWX
U-Boat Guns Fixed Reworked (for German U-Boats Compilation)
Ahnenerbe Shortcuts German U-Boats Compilation Mod
Supplement to V16B1 (JSGME)
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Old 01-22-15, 08:28 PM   #10
drakkhen20
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well I ended up figuring all this out. it was actually a combination of things going on. I don't know exactly what files were clashing but it was between the 1920x1080 and the uboat compilation mod and the other was the en_menu was clashing with the Hseis Patch supplement. so I did some comparing and some swapping and WALA !!!! so my mod list as is now....

Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\SilentHunterIII\MODS]
GWX - Enhanced Damage Effects
GWX - No Medals on Crew
GWX - English Nav Map and Grid Refs
Type II salvo selector
TheDarkWraith_Ship_Plane_Fire_Damage_v1_4_SH3
Fixed Bearing Overlay - TypeIIA
M.E.P v5
M.E.P v5- VisualSensors for GWX3
Ahnenerbe WideGui 1920 x 1080 Final
TKSS18 German U-Boats Compilation
Uboat Comp-FixAllSubGWX
U-Boat Guns Fixed Reworked (for German U-Boats Compilation)
Ahnenerbe Shortcuts German U-Boats Compilation Mod
Merchant_Fleet_Mod_3.2
Supplement to V16B1 (JSGME)

....I also had mods enabled that were already incorporated in other mods so I eliminated them. so im good now. as always if someone can add to this mod list for better authentic game please, PLEASE tell me or pm me or something.
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Old 01-22-15, 08:29 PM   #11
drakkhen20
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BTW !
thank you all for your support and help. that's why I love this site!

thanks,
drakkhen20
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Old 01-22-15, 09:01 PM   #12
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Quote:
Originally Posted by drakkhen20 View Post
well I ended up figuring all this out. it was actually a combination of things going on. I don't know exactly what files were clashing but it was between the 1920x1080 and the uboat compilation mod and the other was the en_menu was clashing with the Hseis Patch supplement. so I did some comparing and some swapping and WALA !!!! so my mod list as is now....

Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\SilentHunterIII\MODS]
GWX - Enhanced Damage Effects
GWX - No Medals on Crew
GWX - English Nav Map and Grid Refs
Type II salvo selector
TheDarkWraith_Ship_Plane_Fire_Damage_v1_4_SH3
Fixed Bearing Overlay - TypeIIA
M.E.P v5
M.E.P v5- VisualSensors for GWX3
Ahnenerbe WideGui 1920 x 1080 Final
TKSS18 German U-Boats Compilation
Uboat Comp-FixAllSubGWX
U-Boat Guns Fixed Reworked (for German U-Boats Compilation)
Ahnenerbe Shortcuts German U-Boats Compilation Mod
Merchant_Fleet_Mod_3.2
Supplement to V16B1 (JSGME)

....I also had mods enabled that were already incorporated in other mods so I eliminated them. so im good now. as always if someone can add to this mod list for better authentic game please, PLEASE tell me or pm me or something.
Just one I'd add, but it's IMO an absolute Must-Have regardless of your mod list. Stiebler4C_V16B1 is a follow-on to h.sie's patch kit. It adds more than a dozen patches, including a chance to surrender (and survive!), CAM ships, limited ASDIC effectiveness in shallow water, aerial torpedoes, and a settable minimum TC so you can leave harbor without dropping to TC 1 all the time. Well worth installing.

Good luck and good hunting!
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Old 01-24-15, 12:45 AM   #13
drakkhen20
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aahhh, i did not know it was an add on. will do right away thank you again.
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Old 01-24-15, 08:37 PM   #14
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one little question. when I patch to stieblers patch do I still enable the Supplement to Hseis in JSGM ? or what ?
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Old 01-24-15, 10:06 PM   #15
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Quote:
Originally Posted by drakkhen20 View Post
one little question. when I patch to stieblers patch do I still enable the Supplement to Hseis in JSGM ? or what ?
Yes. Check Stiebler's instructions carefully. You set up Supplement to V16B1. You patch sh3.exe with h.sie's patcher, but DONT use the option selector. You set up Stiebler4C_Addon_for_V16B1. You use Stiebler's patcher to add his patches to the same sh3.exe. Then you use the Option Selector in Stiebler to turn on all the patches. Then put the patched sh3.exe in Stiebler4C_Addon_for_V16B1 and activate both supplements with JSGME.

It's all spelled out clearly in the instructionss. And it's way easier than I just made it sound.

Good luck and good hunting!
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